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2. Open Corridor.
3. Crew job priority.
4. Not enough crew with supply job.
But the real reason is:
5. Deck gun does not take sulfur, it takes ammo.
6. The ammo factory takes sulfur and makes ammo.
what priority do you talk about?
I agree with you, but in fact, if you click on the deck gun (in build mode), then the requirements appear:
-crew avaliable
-ammo avaliable
and
-sulfur not avaliable (in my situation)
- Buy ammo for cheap at a dock
- grab hundreds of ammo from enemy husks.
- Produce ammo with an ammo fab + sulfur
You have to click on the jobs icon (looks like a person).
The deck gun says 'no ammo', it does not say 'no sulfur' when trying to place it.
If it says otherwise then you have a mod mucking up your game.
As others already said you only need ammo.
So the factory does not have access to the sulfur.
That is a very misleading message when placing a deck gun.
My question is, is it more space and crew efficient to store sulfur and have ammo factories, or are you better off realistically just having large magazines? I don't think sulfur explodes when hit, though.
I will probably build an all-cannon battleship for S&G at some point. Maybe even the Space Battleship Yamato- (Err, Argo- "Go, Star Blazers!") with a massive railgun or plasma cannon in the bow.
I imagine a lot of players are salivating at the opportunity of building a facsimile of the reboot Galactica with its flak batteries and nukes.
"Then a peas-putting-pot hit the Bum-boat's side,
which caused an horrible scene;
It upset a pot of hot {re-dac-ted} soup
and exploded the mag-a-zi-ine, i-ine-I. . ."
-from "The Ballad of Weng-Chang Lu." Warning: not politically correct.
https://youtu.be/XIF1yWUBLlE
There really doesn't seem to be any way around this issue right now - Ammo Factories take up an absurdly small amount of space and churn out Ammo in multiples from Sulphur so rapidly that... Storing Ammo is unnecessary.
Any Canon should just have an Ammo Factory glued to it and a Small Storage room filled with Sulphur glued to that. Add two double-bunk staterooms, one for the crew to run the factory, one for the storage, with appropriately designed Roles and... that cannon will not run out of ammo in any sensible combat situation.
That's a bit... OP. It's overpowered considering that the Ammo Factory is supposed to be a "Factory" and not a plug-in for a Cannon. That needs adjusting, though balancing that against a Cannon's RoF and secondary explosions and all that jazz has to be done as well. An Ordinance carousel "room" that is lightly armored would help, I think, to serve as the offsetting factor. Otherwise... there is really no need to store "Ammo" for most ships. Sulphur takes up less space and doesn't explode. /shrug
Note: In the above configuration, once can consider that every Cannon actually does need a power supply, but it's due to Ammo Factories that are glued to them. It's more Crew heavy to do it that way, but the results so very worth the extra costs of crew and energy for every single cannon. (IMO)
PS: Loved the shanty, so had to look it up. I made a "guess" as to its general origins and wanted to confirm I was correct. I was! An interesting time period for sure and one of the weird periods where the US was expanding its naval influence. ie: 1870s, US "Asiatic" fleet stuffs. I couldn't find any decent history in a quick search other than a blurb I had to run through translation. Any link to a better source/notes you have on it would be appreciated. :)
https://drive.google.com/file/d/17BcQ3gZQQyJz-FMDJLtt9TzgFQIzCGhj/view?usp=sharing
No mod, just install what I bought
Yes, you are right, but why ammo factory is having no acces to sulfur? Factory work fine and produce ammo.
You apparently have something wrong with your ship if you are getting those messages.
Or you could simply ignore them if everything is working fine.
EDIT: No matter what I try, I can NEVER get the deck gun to say it needs sulfur. It ONLY says no access to ammo.