Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Exer Nov 20, 2022 @ 7:40am
deck gun, sulfur
My deck gun doesn't work, because there is no acsess to sulfur. Don't know why, in my cargo a lot of sulfur and pax can move there. Why it not working?
Last edited by Exer; Nov 20, 2022 @ 8:15am
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Showing 1-15 of 21 comments
WillieSea Nov 20, 2022 @ 7:56am 
1. Doors.
2. Open Corridor.
3. Crew job priority.
4. Not enough crew with supply job.

But the real reason is:
5. Deck gun does not take sulfur, it takes ammo.
6. The ammo factory takes sulfur and makes ammo.
Wobbegong Nov 20, 2022 @ 7:56am 
Your Deck Gun needs Ammo, not Sulfur...
Exer Nov 20, 2022 @ 8:26am 
Originally posted by WillieSea:
1. Doors.
2. Open Corridor.
3. Crew job priority.
4. Not enough crew with supply job.
Corridor is open, crew is enough - most of them do nothing.
what priority do you talk about?
Originally posted by Wobbegong:
Your Deck Gun needs Ammo, not Sulfur...
I agree with you, but in fact, if you click on the deck gun (in build mode), then the requirements appear:
-crew avaliable
-ammo avaliable
and
-sulfur not avaliable (in my situation)
Last edited by Exer; Nov 20, 2022 @ 8:27am
Daredeviler_21 Nov 20, 2022 @ 9:54am 
Sulfur isn't needed though... Sulfur can be made into ammo from the right factory but thats it.
⇧⇨⇩⇩⇩ (Banned) Nov 20, 2022 @ 10:05am 
got a screenshot?
Bobucles Nov 20, 2022 @ 10:29am 
Guns need ammo:
- Buy ammo for cheap at a dock
- grab hundreds of ammo from enemy husks.
- Produce ammo with an ammo fab + sulfur
WillieSea Nov 20, 2022 @ 1:57pm 
Originally posted by WillieSea:
But the real reason is:
5. Deck gun does not take sulfur, it takes ammo.
6. The ammo factory takes sulfur and makes ammo.


Originally posted by Exer:
Corridor is open, crew is enough - most of them do nothing.
what priority do you talk about?
I agree with you, but in fact, if you click on the deck gun (in build mode), then the requirements appear:
-crew avaliable
-ammo avaliable
and
-sulfur not avaliable (in my situation)
You have to click on the jobs icon (looks like a person).

The deck gun says 'no ammo', it does not say 'no sulfur' when trying to place it.
If it says otherwise then you have a mod mucking up your game.
Fincki Nov 20, 2022 @ 4:08pm 
Originally posted by WillieSea:
If it says otherwise then you have a mod mucking up your game.
The vanilla game is indeed displaying sometimes "sulfur not available" when placing deck cannons. It is displayed as subcategory to ammo and it will show up when your ammo factory is having no acces to sulfur. With normal cannons it's the same.

As others already said you only need ammo.
Last edited by Fincki; Nov 20, 2022 @ 4:11pm
WillieSea Nov 20, 2022 @ 5:11pm 
Originally posted by Fincki:
Originally posted by WillieSea:
If it says otherwise then you have a mod mucking up your game.
The vanilla game is indeed displaying sometimes "sulfur not available" when placing deck cannons. It is displayed as subcategory to ammo and it will show up when your ammo factory is having no acces to sulfur. With normal cannons it's the same.

As others already said you only need ammo.
I don't have a factory on my battle ship, so that is probably why I don't see that message.
So the factory does not have access to the sulfur.

That is a very misleading message when placing a deck gun.
Lera Nov 21, 2022 @ 1:02am 
Screenshot of where your deck gun says it needs Sulfur lmfao
ostlandr Nov 21, 2022 @ 2:48am 
I don't really like cannons myself. Plus side, they don't require power, and thus I assume aren't vulnerable to disruptors and EMP missiles. Downside is having a small cannon-armed ship run out of ammo during a protracted battle, or else very realistically exploding when the ammo storage gets hit. (RIP the crews of HMS Hood, USS Arizona, and so many others. . .)

My question is, is it more space and crew efficient to store sulfur and have ammo factories, or are you better off realistically just having large magazines? I don't think sulfur explodes when hit, though.

I will probably build an all-cannon battleship for S&G at some point. Maybe even the Space Battleship Yamato- (Err, Argo- "Go, Star Blazers!") with a massive railgun or plasma cannon in the bow.

I imagine a lot of players are salivating at the opportunity of building a facsimile of the reboot Galactica with its flak batteries and nukes.

"Then a peas-putting-pot hit the Bum-boat's side,
which caused an horrible scene;
It upset a pot of hot {re-dac-ted} soup
and exploded the mag-a-zi-ine, i-ine-I. . ."

-from "The Ballad of Weng-Chang Lu." Warning: not politically correct.

https://youtu.be/XIF1yWUBLlE
Morkonan Nov 21, 2022 @ 9:36am 
Originally posted by ostlandr:
I don't really like cannons myself. Plus side, they don't require power, and thus I assume aren't vulnerable to disruptors and EMP missiles. Downside is having a small cannon-armed ship run out of ammo during a protracted battle, or else very realistically exploding when the ammo storage gets hit. (RIP the crews of HMS Hood, USS Arizona, and so many others. . .)

My question is, is it more space and crew efficient to store sulfur and have ammo factories, or are you better off realistically just having large magazines? I don't think sulfur explodes when hit, though.

There really doesn't seem to be any way around this issue right now - Ammo Factories take up an absurdly small amount of space and churn out Ammo in multiples from Sulphur so rapidly that... Storing Ammo is unnecessary.

Any Canon should just have an Ammo Factory glued to it and a Small Storage room filled with Sulphur glued to that. Add two double-bunk staterooms, one for the crew to run the factory, one for the storage, with appropriately designed Roles and... that cannon will not run out of ammo in any sensible combat situation.

That's a bit... OP. It's overpowered considering that the Ammo Factory is supposed to be a "Factory" and not a plug-in for a Cannon. That needs adjusting, though balancing that against a Cannon's RoF and secondary explosions and all that jazz has to be done as well. An Ordinance carousel "room" that is lightly armored would help, I think, to serve as the offsetting factor. Otherwise... there is really no need to store "Ammo" for most ships. Sulphur takes up less space and doesn't explode. /shrug

Note: In the above configuration, once can consider that every Cannon actually does need a power supply, but it's due to Ammo Factories that are glued to them. It's more Crew heavy to do it that way, but the results so very worth the extra costs of crew and energy for every single cannon. (IMO)

PS: Loved the shanty, so had to look it up. I made a "guess" as to its general origins and wanted to confirm I was correct. I was! An interesting time period for sure and one of the weird periods where the US was expanding its naval influence. ie: 1870s, US "Asiatic" fleet stuffs. I couldn't find any decent history in a quick search other than a blurb I had to run through translation. Any link to a better source/notes you have on it would be appreciated. :)
Last edited by Morkonan; Nov 21, 2022 @ 9:44am
Exer Nov 21, 2022 @ 10:03am 
Originally posted by morrganstain:
got a screenshot?

https://drive.google.com/file/d/17BcQ3gZQQyJz-FMDJLtt9TzgFQIzCGhj/view?usp=sharing

Originally posted by Fincki:
If it says otherwise then you have a mod mucking up your game.
No mod, just install what I bought

Originally posted by WillieSea:
The vanilla game is indeed displaying sometimes "sulfur not available" when placing deck cannons. It is displayed as subcategory to ammo and it will show up when your ammo factory is having no acces to sulfur. With normal cannons it's the same.
Yes, you are right, but why ammo factory is having no acces to sulfur? Factory work fine and produce ammo.
Last edited by Exer; Nov 21, 2022 @ 10:05am
WillieSea Nov 21, 2022 @ 10:53am 
Originally posted by Exer:
Originally posted by WillieSea:
The vanilla game is indeed displaying sometimes "sulfur not available" when placing deck cannons. It is displayed as subcategory to ammo and it will show up when your ammo factory is having no acces to sulfur. With normal cannons it's the same.
Yes, you are right, but why ammo factory is having no acces to sulfur? Factory work fine and produce ammo.
@Fincki said that, not me.

You apparently have something wrong with your ship if you are getting those messages.
Or you could simply ignore them if everything is working fine.

EDIT: No matter what I try, I can NEVER get the deck gun to say it needs sulfur. It ONLY says no access to ammo.

Last edited by WillieSea; Nov 21, 2022 @ 11:05am
Exer Nov 21, 2022 @ 11:23am 
Originally posted by WillieSea:
Originally posted by Exer:
@Fincki said that, not me.
Yeah, sorry
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