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Zgłoś problem z tłumaczeniem
Yeah, I tried to reproduce it and couldn't get it to happen again, at least in the 1-3 areas that I tried. I do know that it works as expected from at least the 7+ areas. That's where I found a different station with crew available.
If you have a saved game where this seems to be bugged, then please send it to me using the in-game feedback tool (F11) or email it to walt@cosmoteer.net
I have a suspicion that there's a bug allowing you to somehow get *more* crew than you should be allowed to, so that when you lose a crew you can't hire a replacement because you're stall at/beyond the maximum. But I'm not at all sure about that.
FYI i was flying randomly through an asteroid belt and found crew that were nearly out of oxygen i must have left there an hour or more of gameplay ago. I suspected they had just become frozen out there until i came back within range, at which i detected and picked them up again.
One thing I noticed is that in starting areas the Destroy Pirate Base missions are danger level 6, but the stations are all level 4, and I don't know if stations can have crew higher than their level. That could cause a scenario where you do the Pirate Base Mission last and it bumps you to a danger level higher than the system supports.
I'm still trying to get some proof but I haven't been able to play my new save much yet.
That's the catch though. They only run out of air if you are NEAR them. Like Minecraft chunks, if you move far enough away the game state where you left them is persisted and "time" for them stops. Their death timer won't resume until one of your ships moves close enough to load them up again.
You are both exactly correct. When you get far enough from crew the game will "unload" them and put them in "stasis" until you get near them again. While unloaded they don't count against your crew limit, during which time you can hire more to fill their spots. And if you find them again, they will re-join your crew and put you over the limit.
I'm not 100% sure this is explains *all* of the crew/fame issues people have been complaining about, but it's definitely a problem. I guess I should keep the O2 timer ticking while in stasis and kill them when it runs out.
I have had a game early on where I had weird crew issues.
So in a way, anyone that complains about this problem is cheating? >:]
Oh the things I love about software development. All of the unintentional little treasures that work their way into life. :)
How tables have turned lol...