Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

GameGlitches 19 listopada 2022 o 23:46
MAJOR CREW COUNT Glitch - PLEASE FIX
Major Problem
Lets say I have 15 CREW and to get next one i need 110 FAME...
Lets say 1 CREW DIES...and it says i have 14 CREW...I CANNOT BUY THAT 15th Crew till i get 110 FAME...BUT THEN I AM BACK at 15 not 16...
THATS a MAJOR problem!
PLEASE FIX ASAP!
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Wyświetlanie 31-43 z 43 komentarzy
saideron 21 listopada 2022 o 8:57 
Początkowo opublikowane przez Scoob:
I had this very issue a number of times, being new to the game I thought it was how it was supposed to work.

Basically, early-game, I had reached the Crew limit for my Fame and could not purchase any more in the current sector - no more Fame available due to mission level. Some of my Crew were killed in action yet upon going to a station I was locked-out of buying replacements due to my Fame level. There WERE crew, they were just locked behind a higher Fame than I could gain in this sector.

I posted about this elsewhere to be informed that this is not how it's *supposed* to work. Indeed, later in this Career game I've been able to replace lost Crew just fine, so it is a bug but only occurred during the early-game for me.

Edit: Note that I did try several stations. This is a good point by Saideron as a station can run out of lower Fame requirement Crew, whereas other stations might still have plenty. Stations do replenish Crew over time too, it appears.

In my Case, I was unable to find sufficient Fame level Crew in the entire sector. As a result, I ended up reloading a prior save and *not* losing Crew.

Yeah, I tried to reproduce it and couldn't get it to happen again, at least in the 1-3 areas that I tried. I do know that it works as expected from at least the 7+ areas. That's where I found a different station with crew available.
Ostatnio edytowany przez: saideron; 21 listopada 2022 o 9:29
Walt Destler  [producent] 21 listopada 2022 o 15:52 
The way it's *supposed* to work is that your fame dictates the maximum number of crew you can have simultaneously. If you lose a crew, you should be able to hire a new crew at a station or trade ship without having to increase your fame any.

If you have a saved game where this seems to be bugged, then please send it to me using the in-game feedback tool (F11) or email it to walt@cosmoteer.net

I have a suspicion that there's a bug allowing you to somehow get *more* crew than you should be allowed to, so that when you lose a crew you can't hire a replacement because you're stall at/beyond the maximum. But I'm not at all sure about that.
Razguul 21 listopada 2022 o 16:01 
Well well. Look who finally seems to care.
Chia 21 listopada 2022 o 16:48 
Początkowo opublikowane przez Walt Destler:
The way it's *supposed* to work is that your fame dictates the maximum number of crew you can have simultaneously. If you lose a crew, you should be able to hire a new crew at a station or trade ship without having to increase your fame any.

If you have a saved game where this seems to be bugged, then please send it to me using the in-game feedback tool (F11) or email it to walt@cosmoteer.net

I have a suspicion that there's a bug allowing you to somehow get *more* crew than you should be allowed to, so that when you lose a crew you can't hire a replacement because you're stall at/beyond the maximum. But I'm not at all sure about that.

FYI i was flying randomly through an asteroid belt and found crew that were nearly out of oxygen i must have left there an hour or more of gameplay ago. I suspected they had just become frozen out there until i came back within range, at which i detected and picked them up again.
saideron 21 listopada 2022 o 16:58 
Początkowo opublikowane przez Walt Destler:
The way it's *supposed* to work is that your fame dictates the maximum number of crew you can have simultaneously. If you lose a crew, you should be able to hire a new crew at a station or trade ship without having to increase your fame any.

If you have a saved game where this seems to be bugged, then please send it to me using the in-game feedback tool (F11) or email it to walt@cosmoteer.net

I have a suspicion that there's a bug allowing you to somehow get *more* crew than you should be allowed to, so that when you lose a crew you can't hire a replacement because you're stall at/beyond the maximum. But I'm not at all sure about that.

One thing I noticed is that in starting areas the Destroy Pirate Base missions are danger level 6, but the stations are all level 4, and I don't know if stations can have crew higher than their level. That could cause a scenario where you do the Pirate Base Mission last and it bumps you to a danger level higher than the system supports.

I'm still trying to get some proof but I haven't been able to play my new save much yet.
Sokaku 21 listopada 2022 o 17:00 
Początkowo opublikowane przez GameGlitches:
Początkowo opublikowane przez Darren:
I'm going to agree with the other guy on this thread. I thought I'd hit this issue as I had only 54 instead of 64 crew and buying more hadn't gotten cheaper but it turned out when I went back to a station there were literally ten of my guys just floating in space outside it.

Are you 100% sure the guy is dead? People knocked out of your ship do eventually die but this seems like it can take awhile if you aren't on the scene.
=P I am sure, cause remember my friend, they run out of air in a bit =)
Meaning they die eventually anyway

That's the catch though. They only run out of air if you are NEAR them. Like Minecraft chunks, if you move far enough away the game state where you left them is persisted and "time" for them stops. Their death timer won't resume until one of your ships moves close enough to load them up again.
saideron 21 listopada 2022 o 20:22 
Ok, so I played up to Fame 140 on a brand new save and wasn't able to reproduce the problem. Every time I lost crew, I was able to replenish at nearby stations.
Walt Destler  [producent] 22 listopada 2022 o 9:51 
Początkowo opublikowane przez Disco:
FYI i was flying randomly through an asteroid belt and found crew that were nearly out of oxygen i must have left there an hour or more of gameplay ago. I suspected they had just become frozen out there until i came back within range, at which i detected and picked them up again.
Początkowo opublikowane przez Sokaku:
That's the catch though. They only run out of air if you are NEAR them. Like Minecraft chunks, if you move far enough away the game state where you left them is persisted and "time" for them stops. Their death timer won't resume until one of your ships moves close enough to load them up again.

You are both exactly correct. When you get far enough from crew the game will "unload" them and put them in "stasis" until you get near them again. While unloaded they don't count against your crew limit, during which time you can hire more to fill their spots. And if you find them again, they will re-join your crew and put you over the limit.

I'm not 100% sure this is explains *all* of the crew/fame issues people have been complaining about, but it's definitely a problem. I guess I should keep the O2 timer ticking while in stasis and kill them when it runs out.
GameGlitches 22 listopada 2022 o 10:16 
Początkowo opublikowane przez Walt Destler:
Początkowo opublikowane przez Disco:
FYI i was flying randomly through an asteroid belt and found crew that were nearly out of oxygen i must have left there an hour or more of gameplay ago. I suspected they had just become frozen out there until i came back within range, at which i detected and picked them up again.
Początkowo opublikowane przez Sokaku:
That's the catch though. They only run out of air if you are NEAR them. Like Minecraft chunks, if you move far enough away the game state where you left them is persisted and "time" for them stops. Their death timer won't resume until one of your ships moves close enough to load them up again.

You are both exactly correct. When you get far enough from crew the game will "unload" them and put them in "stasis" until you get near them again. While unloaded they don't count against your crew limit, during which time you can hire more to fill their spots. And if you find them again, they will re-join your crew and put you over the limit.

I'm not 100% sure this is explains *all* of the crew/fame issues people have been complaining about, but it's definitely a problem. I guess I should keep the O2 timer ticking while in stasis and kill them when it runs out.
ohhhhhh this is interesting, ima test it out later see how it works, maybe thats what been happening to me
icuurd12b42 22 listopada 2022 o 10:49 
Crew count and crew exchange problem can happen if your beds are missing door, or some airlock are turned OFF or missing or destroyed.

I have had a game early on where I had weird crew issues.
hellatze 22 listopada 2022 o 11:27 
Początkowo opublikowane przez icuurd12b42:
That's not how it works. X Fame = N Crew

Stations have limited number of men. they can't sell you all of them. try hailing a friendly cargo ship
its fame issue dude.
Sokaku 22 listopada 2022 o 12:44 
Ah I see. So stasis crew don't prevent you from rehiring, but if you later pick those crew back up, you're running above your fame limit and can't replenish them if they get whacked...

So in a way, anyone that complains about this problem is cheating? >:]

Oh the things I love about software development. All of the unintentional little treasures that work their way into life. :)
GameGlitches 22 listopada 2022 o 12:52 
Początkowo opublikowane przez Sokaku:
Ah I see. So stasis crew don't prevent you from rehiring, but if you later pick those crew back up, you're running above your fame limit and can't replenish them if they get whacked...

So in a way, anyone that complains about this problem is cheating? >:]

Oh the things I love about software development. All of the unintentional little treasures that work their way into life. :)
LOL i went from not able to restore my crew to being a cheater =(
How tables have turned lol...
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Data napisania: 19 listopada 2022 o 23:46
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