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Although, I always felt the nukes were way underpowered for their cost, slow speed, lack of directional turning, and short range. So many negatives and so few positives, especially on the explosion. If it makes it past the PD of the enemy.
And the railgun, it needs bigger boosts when you add more extensions, more than it is currently getting. It reloads sooooo slow and you have to aim it with your ship.
they are also low HP and vulnerable to emp.
only thing going for them is range and sustained DPS/area really...
My only real complaint about missile launchers is the factories use raw ore instead of processed steel/coils/rods. This severely cripples crew logistics as they can only haul solo ore, instead of bundles of steel/coils. Raw ore is also far more difficult to find, and stacks poorly compared to the abundant steel/coil loot from dead ships. Ammo loading is already a huge bucket brigade, so it'd be nice to see a logistic buff for them.
usually there isn't much left after the nukes hit...
https://steamcommunity.com/sharedfiles/filedetails/?id=2884739403
no clue if this works with the fireing speed of the nukes vs the spin speed of the target... but i would imagine nuke missiles more as torpedos than missiles... just some thought though.
Prisms without a fixed direction will track targets, giving them much more opportunity to actually shoot, even down a narrow barrel. However, prisms can only idle in a 90 degree pose, so they will never idle pointing down a diagonal gun.
https://steamcommunity.com/sharedfiles/filedetails/?id=2886073368
pause button isnt pressed, so game is running. by looking at the other modules you can confirm that its a diagonal ship facing right. and the 7 prisms in the center face down the diagonal tunnel while time is running. they got a target set along the tunnel and have energy and operators at the guns.
either i misunderstand your concept of "idle" or somethings fishy here =).
They aren't shooting.
Fixed location prisms can't do the micro adjustments they need for their guns to open fire automatically. They can shoot if you micro the prisms themselves, however this is messy UI wise.
if you wanna switch them to "idle fire" just activate "endless fireing", but then again, thats not idle... rather than active...
while LASERS are EXCEPTIONALLY effective in space; the lack of anything which will deter/change/deminish a lasers effect makes them way more powerful and the fact a laser doesn't technically have a "max output", ofc those we make will have a max; but if the material could hold we could shoot with the combined power of a sun in a single shot.
meaning potential max dmg on a laser would be like a deathstar (from starwars, bc you all know what it is).
the same comes with plasma or energy powered shield, plasma has a hard limit but it will effectively slow down and melt projectiles, while energy based shields will only slow it down if the magnetic field can have an effect on it (it need to be magneted) else it will simply melt/burn the material and now you have a flying blob of melted material comming at very high speed (in some cases this could do more dmg than just the projectile blowing through one spot).
but energy based shields like lasers doesn't have an actual opper max, its depending on how much power you can press into the shield and disabling it would require either hardbreaking the limit, in which case you already lost without a fight if the power difference is this big, or drain down the shield power resource until it turns off;, which coincidentally works super well for game setups and no one fking utilize it right ^^;
^^
..
lastly railguns would be ridiculessly powerful as well, and absolutely BANNED by all space nations, as it is energy based again so max is a question of how much magnetic pressure the material can take before it turns liquid; the speed in space would keep accellerating as well comming to speeds that could created world ending effects when hitting a planet;
the trajectory would never change and speed always increase at a ridiculess rated; and you can see now WHY with 0 control over it when you miss that these weapons would be absolutely 100% banned from use by all nations as the consequences of using them could wrack havoc on stuff far away it shouldn't etc.
^^
would just be cool if there was put a little effort into these things and reasoning ingames etc. with it could created a very interesting and living world ^^
like use railgun, be a lot more effective but a criminal to all civilized nations etc.
without air you haver no blast wave, it would fiss out before its worth mentioning.
without air you have no way to have a heatwave move; so no heatwave.
without air you cannot created the hydrogen fusion/fission chainreaction? which is a A-bomb (so long ago my terminologi is terrible but i hope you forgive me for not looking it up^^ ).
without this chain reaction the heatwave are minimal and shockwave no bigger than a MOA.
so how would the nuke do any dmg in space? i could be wrong, but i remember using quite some time for PnP (roleplay) to research it as it was a discussion and i as GM needed to make a call :P