Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

jorgkiller Nov 2, 2022 @ 1:17pm
Ships always sideways
Its with every ship.
when i fly its normal but everytime in combat my ships are turning sideways. also the captured ships.

known bug?
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Showing 1-13 of 13 comments
WillieSea Nov 2, 2022 @ 1:22pm 
I would guess it depends on your ship and the damage you are taking.

It may spin charged weapons into combat if the initial facing is out of power or damaged.
clay gamer Nov 2, 2022 @ 1:26pm 
you can change this by adjusting [in combat i guess] rotation with R (and distance if you feel like it), pressing the 3 lines to the right of your ship name and then pressing "Save Attack Defaults"
Last edited by clay gamer; Nov 2, 2022 @ 1:27pm
WillieSea Nov 2, 2022 @ 1:30pm 
Oh, yeah, as @bongo said above. If you changed the attack angle, and saved it before, then your ship will continue using that attack setting.
Valkerion™ Nov 2, 2022 @ 1:40pm 
I built a ship with the guns mainly only able to fire in broadside position and my ship automatically began to only attack sideways. if you are mounting lasers horizontally make sure they are on slopes and not perfectly lined up, they cant actually shoot through each other.
div1 Nov 2, 2022 @ 2:02pm 
I moved 2 small lasers to both sides when I made a stronger bow of the ship, it started to broadside.
Stepping the lasers reduced it broadsiding and adding 2 laser batteries in front eliminated it completely.
So there's automation in the targeting to allow for any type of ship.
locknload339 Nov 2, 2022 @ 3:06pm 
Originally posted by jorgkiller:
Its with every ship.
when i fly its normal but everytime in combat my ships are turning sideways. also the captured ships.

known bug?
this is because the ship has guns on the side its suppose to be if theirs more guns on the side then anywhere else however if there are gun on the side they just turn suggest to take them off if you don't want it
Valkerion™ Nov 5, 2022 @ 4:59am 
Also, when you enter combat next time, hold shift and you can adjust your ships AOA (angle of attack) and then in the bottom left hamburger/menu button you can save that attack direction as default.
krunjar Nov 5, 2022 @ 8:53am 
Well the game is early access. But being able to set your ships rotation as it attacks seems like something that should have been implemented yesterday. Just because I have broadsides doesn't mean I want them to be my primary weapon just because they are smaller caliber and there's more of them. At the moment it feels like you can ONLY be full broadside or full alpha strike because the game won't let you command your ship properly. And that's something that legitimately needs to change like .. now.
clay gamer Nov 5, 2022 @ 9:02am 
Originally posted by krunjar:
Well the game is early access. But being able to set your ships rotation as it attacks seems like something that should have been implemented yesterday. Just because I have broadsides doesn't mean I want them to be my primary weapon just because they are smaller caliber and there's more of them. At the moment it feels like you can ONLY be full broadside or full alpha strike because the game won't let you command your ship properly. And that's something that legitimately needs to change like .. now.
have you tried reading the thread that provides an answer to your problem 3+ times
krunjar Nov 5, 2022 @ 7:07pm 
I don't care if there's some weird setting somewhere that solves the issue. It's not good enough. Being able to rotate ship facing should be in the command structure for a game about naval combat. What part of hold down button on position and move mouse to rotate is beyond the devs?
WillieSea Nov 5, 2022 @ 7:13pm 
Not sure why you can't figure it out. There are many ways to do exactly what you want and the tutorial explains all of them. My favorite being hold down Shift to see the command handles, and angle your ship however you want.
Valkerion™ Nov 5, 2022 @ 9:49pm 
Originally posted by krunjar:
I don't care if there's some weird setting somewhere that solves the issue. It's not good enough. Being able to rotate ship facing should be in the command structure for a game about naval combat. What part of hold down button on position and move mouse to rotate is beyond the devs?

I guess you really cant read, because I answered how this works right above your first comment. You hold shift after engaging an enemy to show the options to change your angle of attack/distance to target, and rotation on your target, and then you can SAVE that position relative to target as your default range+angle+rotation.

You CAN hold and drag your move command to set facing for the move command but this wouldn't work for combat, since autopilot wants to maintain a set distance, angle, and rotation to your target, otherwise it would be impossible for your ship to engage properly when they enemy moves in the way they want to.
Last edited by Valkerion™; Nov 5, 2022 @ 9:50pm
The Haney Nov 6, 2022 @ 12:05am 
Originally posted by bogo I:
pressing the 3 lines to the right of your ship name and then pressing "Save Attack Defaults"

This is quality information.
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Date Posted: Nov 2, 2022 @ 1:17pm
Posts: 13