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Longer answer : It depend. What type of shields ? At what distance from the enemy ? Facing what kind of weapons ? Etc. If you have two non-stacked shields at close distance while facing disruptors, yeah, you don't gonna last long.
there are some clever tricks you can pull with armor+big shield to protect them somewhat and they are definitely worth it early/mid game. unfortunately late game EMP nukes will eat you alive so armour is best for late game ships.
U will notice Small power generator give 1 unit per trip.
Mediums is 2 and large is more. Using larger generator reduce number of trips to top up shields.
U can forget about large shield it junk. Emp kill it fast and destroy it very fast. Making a big hole in the ship. Usually large shield is close to power generator
Chain effect is this generator will be exposes and get destroyed.
They require space in front of them to work, and the radius depends on how much space is free. That means no armor in front of the shield. You can put it behind and make a tiny pathway to the shield, but that decreases the logistics efficiency of keeping the shield running, while also still leaving a gap in your armor.
Furthermore, it often upsets the design quite a lot.
Small shields? Amazing.
Block up as much armor as you can in front of them, and they'll do wonders.
I disagree, I have great results with some efficient large shields configurations. I can even tank the sun damage to half distance with minor damages on exposed armor on ships not designed for this. Used correctly, large shields are awesome.
And these configurations of large shields can also take several EMP missiles hits without falling completely. What's great considering EMP missiles are focused on shield damages.
This for example : https://steamcommunity.com/app/799600/discussions/2/3471738893386652744/
It survived 4 EMP missiles hits on the same spot (in the shields), it survived sun damages halfway and can take entire HE missiles salvos without falling. I've never had a prism to repair with this design so far.
Large shields are more effective on flankers and fast attack ships, they are light for the amount of defence they give, there are a few ways yo overlap them on diagonal ships to make a forward attacker but in most cases they aren't as useful as a brick or armour for soaking damage (mind that brick will be slow AF and rail boats will probably eat you alive late game)
It is a good learning for later own projects I guess.
I never said it is perfect ;) but it shows off that a good setup of shields can be amazing.
It can withstand the combined non-missle fire of a 3Million ship without getting touched, due to AI abuse and good shield layering.
Will it be "the solution" to everything? Nope. I thought it would be after my first 10-15 tests, but soon someone stated "get into a Missle fight and you lost" so I found weakness after weakness. As long as you "manual target" against the AI, you can just focus Disrupters asap and be good most time. AI vs. AI it is a different thing ;)
BUT, as a learning ship how good shields can be, it is a prime example from what I could see. (Smaller ships only)
this is just a slapped together tester but it can easily take even heavy EMP spam ships and win in testing, literally no armour on the thing beyond a structural bit on the back
https://steamcommunity.com/sharedfiles/filedetails/?id=2883350529
shield just useless on late game
Even without played any "late game" I can already say its plain wrong :D, the mix make the winning ship.
I've watched some AI-AI battles from the Community and nearly every ship used shields to protect vital parts. In a 1-2 Million range, I consider this late game?