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Basically the typical shielded battleship will not work in this game then.
Sad, but oh well. More thrusters it is then.
However, Disruptors (and EMP missiles) are specifically designed to counter shields, so you should expect them to go down when faced with some.
(Proper crew pathing can help immensely with keeping your shields sustained and quickly getting them back up tho.)
Was having a hard time imagining why a dev would counter Battleships with shields without any reasonably way of countering the counter.
Flaks are expensive AF. They need plenty of staff, energy, ammunition,... but if they can shield the shields, there is the tradeoff.
Great! Back to designing a battleship now. ;-)
Thanks all!
Also, a few disruptors won't be much of a problem if you get some experience and start building advanced/efficient designs, but that's coming from a guy with over a thousand hours playtime and for that I'm probably still rather bad myself.