Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

How to deal with Disruptors?
So, a tier 1 or 2 ship with disruptors seems FAR more deathly than a 4-6 one without them.
Large Shields can't be used obviously, since they are just a ressource sink at that point.

I dislike the idea of having a thick wall infront and small shields behind that,... but that seems to be the only working way to handle disruptors really.

Hoping I am missing a more elegant solution here.
While money is not an issue and I can just rebuild every other fight, id love to not feel so weak and panic the moment I encounter a ship with a single disruptor. ;-)
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Showing 1-8 of 8 comments
PhotriusPyrelus Oct 30, 2022 @ 3:08am 
Keep your distance. Disruptors have the second shortest range in the game, just above Point Defense.
Netaris Oct 30, 2022 @ 3:12am 
There is 2 good protections against disruptors : armor and distance. So either you want more armor or more thrusters. Your choice here. :)
Tech Enthusiast Oct 30, 2022 @ 4:06am 
Thanks.
Basically the typical shielded battleship will not work in this game then.
Sad, but oh well. More thrusters it is then.
CursedPh4nt0m Oct 30, 2022 @ 4:16am 
There is also the option of using cannons so it doesn't matter quite as much if the shields are down or adding extra flak to shoot down the projectiles.
However, Disruptors (and EMP missiles) are specifically designed to counter shields, so you should expect them to go down when faced with some.
(Proper crew pathing can help immensely with keeping your shields sustained and quickly getting them back up tho.)
Tech Enthusiast Oct 30, 2022 @ 7:26am 
Wait: Flaks can shot down Disruptor bolts?
CursedPh4nt0m Oct 30, 2022 @ 7:47am 
Originally posted by Tech Enthusiast:
Wait: Flaks can shot down Disruptor bolts?
Just checked and it works. If things are the same as in classic then they can shoot down anything that isn't an ion beam.
Tech Enthusiast Oct 30, 2022 @ 7:54am 
Now THAT is the answer that makes sence!

Was having a hard time imagining why a dev would counter Battleships with shields without any reasonably way of countering the counter.

Flaks are expensive AF. They need plenty of staff, energy, ammunition,... but if they can shield the shields, there is the tradeoff.
Great! Back to designing a battleship now. ;-)

Thanks all!
CursedPh4nt0m Oct 30, 2022 @ 8:12am 
Happy to help.

Also, a few disruptors won't be much of a problem if you get some experience and start building advanced/efficient designs, but that's coming from a guy with over a thousand hours playtime and for that I'm probably still rather bad myself.
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Showing 1-8 of 8 comments
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Date Posted: Oct 30, 2022 @ 3:02am
Posts: 8