Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

How do you counter disruptors?
I tried making a ship that can tank hits from the front and it was working until i came across a ship using 2 disruptors and 4 cannons...

https://steamcommunity.com/sharedfiles/filedetails/?id=2880783826
Originally posted by Draken:
1. Focus fire the disruptors down before they can take down the shield completely.
2. Add your own disruptors to disrupt the enemy disruptors.
3. Add EMP missiles to shut down the disruptors.

Disruptors are just very very good against shields. And the big shield generator has the weakness of needing to be in the open. It's why I switched back to the smaller ones. I can put those behind a good layer of armor so losing the shields doesn't mean immediately damage to important systems.
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Showing 1-12 of 12 comments
Pinhead Larry Oct 27, 2022 @ 5:36pm 
Shields can tank the initial volley long enough for you to hopefully focus fire the disruptors in the early game, otherwise the best counter I've found is using any weapon that is a turret type, e.g. mining lasers and the deck cannons (Guns that do no need open space around them to fire basically) since disruptors can't seem to hit anything on the "interior" of a ship, only exterior sections.
Last edited by Pinhead Larry; Oct 28, 2022 @ 12:39am
The author of this thread has indicated that this post answers the original topic.
Draken Oct 27, 2022 @ 5:41pm 
1. Focus fire the disruptors down before they can take down the shield completely.
2. Add your own disruptors to disrupt the enemy disruptors.
3. Add EMP missiles to shut down the disruptors.

Disruptors are just very very good against shields. And the big shield generator has the weakness of needing to be in the open. It's why I switched back to the smaller ones. I can put those behind a good layer of armor so losing the shields doesn't mean immediately damage to important systems.
creepy-streaker Oct 27, 2022 @ 5:54pm 
I ended up just removing the shield altogether and opted for a 5 layer thick slab of steel and turning my layzahs sideways and adding two more of them.

Thank everyone!
Last edited by creepy-streaker; Oct 27, 2022 @ 5:55pm
PhotriusPyrelus Oct 27, 2022 @ 9:45pm 
Why hasn't anyone mentioned the biggest weakness of Disruptors... They have very short range. They only out-range Point Defense. So just keep your distance.
creepy-streaker Oct 28, 2022 @ 5:15am 
I forgot to mention in the description that I was having trouble staying out of range since i had such a thicc ship.

For more maneuverable ships that rely on shields then i agree that just staying out of range would be ideal.
NeverLucky Oct 28, 2022 @ 5:50am 
you know you can put armor infront of your small shield system, disruptors do very little HP damage, it will also help you barrel your lasers protecting them from the battery draining effects
Originally posted by NeverLucky:
you know you can put armor infront of your small shield system, disruptors do very little HP damage, it will also help you barrel your lasers protecting them from the battery draining effects
The OP posted a pic showing the heavy generator which cannot have armour in front of it.

Might be a good idea to have bigger front facing thrusters to help kite, or just more dakka to overwhelm the enemy faster.
Mr.Rifs Dec 14, 2022 @ 11:58pm 
For those who will come later on this post, answer to disruptors:

1 - FLAK (they'll shoot at everything except beams) - they take down bolts, missiles, ...
2 - DISTANCE - Get yourself a long range attack system and keep your distance with some good truster facing front (it does not need be in front, you can have a system at the back of your ship facing front, you'll need a gap obviously, but it will not be destroyed as it could be in the front of the ship.

Good luck
chabero Dec 15, 2022 @ 2:53am 
if your ship big enouth, put a big Generator direct behint the shieldgenerator and 1 2*2 or a 6-crew only feeding ist, the shield goes down, but the crew refilled it very fast und restart it.
and put in the middle betrween the genrators with a runway, rest amored around, or ypur ship blow up if the shieldgenerator explode.
1 exloding Generator blow up the rest in chainreaktion, with Armorblocks between it stop and the rest of the ship can (better) surive
ForeverZero Dec 15, 2022 @ 9:45am 
There are a few options:
1) Target the Disruptors first. As they say the best defense is a good offense.
2) Use cannons or missiles. Disruptors do very little real damage and their energy drain ability doesn't affect these weapons at all.
3) Use more engines. Disruptors have very short range compared to other weapons, try to engage them where they cannot fire back.
Techsuport Dec 15, 2022 @ 2:23pm 
a single layer of armor out from can do wonders for stopping AOE damage.
And late game you can have secondary armaments to keep shooting even if you get some weapons taken offline. and don't rely on shields all the time, disruptors are anti-shield, its like blocking scissors with paper, when you can use a rock
Vercinger Dec 18, 2022 @ 8:04am 
Heh, I just ran into the exact same enemy, the 4 cannons / 2 disruptors f*cker, and I came here looking for advice on how to deal with disruptors after he kept wrecking me. That design definitely needs to be bumped up to higher than level 3.

Originally posted by Mr. Rifs:
For those who will come later on this post, answer to disruptors:
1 - FLAK (they'll shoot at everything except beams) - they take down bolts, missiles, ...

Wait, for real?? Flak stops disruptor shots?? And here I thought it was useless!
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Date Posted: Oct 27, 2022 @ 5:14pm
Posts: 12