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2. Add your own disruptors to disrupt the enemy disruptors.
3. Add EMP missiles to shut down the disruptors.
Disruptors are just very very good against shields. And the big shield generator has the weakness of needing to be in the open. It's why I switched back to the smaller ones. I can put those behind a good layer of armor so losing the shields doesn't mean immediately damage to important systems.
Thank everyone!
For more maneuverable ships that rely on shields then i agree that just staying out of range would be ideal.
Might be a good idea to have bigger front facing thrusters to help kite, or just more dakka to overwhelm the enemy faster.
1 - FLAK (they'll shoot at everything except beams) - they take down bolts, missiles, ...
2 - DISTANCE - Get yourself a long range attack system and keep your distance with some good truster facing front (it does not need be in front, you can have a system at the back of your ship facing front, you'll need a gap obviously, but it will not be destroyed as it could be in the front of the ship.
Good luck
and put in the middle betrween the genrators with a runway, rest amored around, or ypur ship blow up if the shieldgenerator explode.
1 exloding Generator blow up the rest in chainreaktion, with Armorblocks between it stop and the rest of the ship can (better) surive
1) Target the Disruptors first. As they say the best defense is a good offense.
2) Use cannons or missiles. Disruptors do very little real damage and their energy drain ability doesn't affect these weapons at all.
3) Use more engines. Disruptors have very short range compared to other weapons, try to engage them where they cannot fire back.
And late game you can have secondary armaments to keep shooting even if you get some weapons taken offline. and don't rely on shields all the time, disruptors are anti-shield, its like blocking scissors with paper, when you can use a rock
Wait, for real?? Flak stops disruptor shots?? And here I thought it was useless!