Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Feels Oct 27, 2022 @ 3:29am
Picking up the crew from the destroyed ships?
i mean they are just there, would be nice to do 'something' with them, instead of letting them die from the lack of o2 in space
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Showing 1-15 of 28 comments
OKOK Oct 27, 2022 @ 4:04am 
+1
CursedPh4nt0m Oct 27, 2022 @ 4:22am 
It's especially annoying if you've lost some of your own in the fight.
Normally one could argue you don't have the space to pick them up (and they arguably might still be fairly hostile to you as well), but it's kinda annoying if you've lost some crew yourself and gotta go back find the next trader/station to recruit some new people even tho there are a bunch floating around you already.
KungFury Oct 27, 2022 @ 4:34am 
Yeah because if you capture crew which a moment before wanted to destroy your ship now of course want to fight for you as if nothing happened...

No seriously, I would not like such a mechanic. Not without a deeper complexity where you have to treat them a bit like in Rimworld where it takes a long time until they want to really work for you. A prison module where after a specific time there is a chance that the prisoner becomes loyal or not on the other hand would make sense maybe.

But better just a prison where you can sell the prisoners to their home faction for some money.
Mr. Barquo Oct 28, 2022 @ 5:18am 
I'd like to be able to rescue survivors, at least let me bring them back to a station where I can recruit them from.
Katitoff Oct 28, 2022 @ 5:31am 
Originally posted by Mr. Barquo:
I'd like to be able to rescue survivors, at least let me bring them back to a station where I can recruit them from.
Why? Stations already let you recruit crews to capacity and you can't get over capacity without needed fame.

You just want to do what already exists just with another step.
Draken Oct 28, 2022 @ 5:36am 
@KungFury
Exactly, who would want to join the crew of a ship that just blew up your own ship. It's far better to suffocate silently in space as your oxygen is running out. /sarc

As to why bring them back to the station? Maybe for additional bounty? I do agree that it would be nice to be able to fill up crew slots without having to go back to a station or flagging down a neutral ship.
OmegaFreak01 Oct 28, 2022 @ 5:39am 
Maybe it's the rimworld feeling but we should probably have some jail like system and we can space people out air locks if they don't behave. Imagine prison aritecture-light.
espritcrafter Oct 28, 2022 @ 7:36am 
Originally posted by KungFury:
Yeah because if you capture crew which a moment before wanted to destroy your ship now of course want to fight for you as if nothing happened...

No seriously, I would not like such a mechanic. Not without a deeper complexity where you have to treat them a bit like in Rimworld where it takes a long time until they want to really work for you. A prison module where after a specific time there is a chance that the prisoner becomes loyal or not on the other hand would make sense maybe.

But better just a prison where you can sell the prisoners to their home faction for some money.

There's real world precedence for this. Pirate ships would often force captured crew to serve on their ships. Pirates tended to also be more lax with rules and have more amenities to keep their sailors happy as well.

It might help to think about it this way: You can slowly suffocate in space or haul batteries and ammunition on another ship that had just out performed the one you were on.

A good way to handle this might be allowing you to press gang enemy crew into your ship, but the moment you get near a friendly station, they'll jump out the nearest hatch and make a break for it. This would allow you to shore up on crew after a battle, but wouldn't be too OP as they leave at the first opportunity. Could also be a nice outlaw roleplay mechanic.
WillieSea Oct 28, 2022 @ 8:28am 
The game Space Pirates and Zombies does this mechanic well. You can pick up escape capsules, and the person is given a choice, jump out the airlock again or work under your new captain.

Only fanatics for their 'cause' would jump out the airlock (or be tossed out for misbehavior).
-₪EPIC₪- Fail Oct 28, 2022 @ 1:34pm 
Originally posted by WillieSea:
The game Space Pirates and Zombies does this mechanic well. You can pick up escape capsules, and the person is given a choice, jump out the airlock again or work under your new captain.

Only fanatics for their 'cause' would jump out the airlock (or be tossed out for misbehavior).
You forgot that they have explosive collars on their necks. :)
WillieSea Oct 28, 2022 @ 1:36pm 
Originally posted by -₪EPIC₪- Fail:
Originally posted by WillieSea:
The game Space Pirates and Zombies does this mechanic well. You can pick up escape capsules, and the person is given a choice, jump out the airlock again or work under your new captain.

Only fanatics for their 'cause' would jump out the airlock (or be tossed out for misbehavior).
You forgot that they have explosive collars on their necks. :)
Perhaps, but the game throws them out the airlock after picking them up if they do not comply. And you get that "AAAiiiiiieee" scream and the thrash and kick before going still. An explosive collar would not give that effect. lol
Last edited by WillieSea; Oct 28, 2022 @ 1:37pm
-₪EPIC₪- Fail Oct 28, 2022 @ 1:39pm 
Originally posted by WillieSea:
Originally posted by -₪EPIC₪- Fail:
You forgot that they have explosive collars on their necks. :)
Perhaps, but the game throws them out the airlock after picking them up if they do not comply. And you get that "AAAiiiiiieee" scream and the thrash and kick before going still. An explosive collar would not give that effect. lol
lol true but.. the explosive collars and work conditions are what they accept in exchange for the opportunity to continue living.
thorm81 Oct 28, 2022 @ 1:49pm 
I'd happily add a brig to my ships over just letting them die. Maybe the factions could pay for them back.
-₪EPIC₪- Fail Oct 28, 2022 @ 1:56pm 
I do like the idea of a brig for enemies.
VISION305 Oct 28, 2022 @ 2:02pm 
I agree that you should be able to pick up stranded crew from enemy ship. In theory these people would rather serve a new master than be dead.

I do recognize that this is a circumvention of the fame mechanics but perhaps the fame mechanic needs some rebalancing/reworking. Something there feels off to me.

Another solution could be to have prison bunks. You can take these back to the station for a higher bounty/reward or you can hire them. That is, convince them to join your crew with a discounted price of sorts or something.
Last edited by VISION305; Oct 28, 2022 @ 2:05pm
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Date Posted: Oct 27, 2022 @ 3:29am
Posts: 28