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Free Move Settings[i.imgur.com]
Standing Locomotion Settings[i.imgur.com]
I think Force Free Move enables sliding locomotion which both arm-swining and NaLo+Feet use, so make sure that's on. Also helps to make sure the key bindings and Steam VR bindings are on the default profile, as nothing needed to be changed there.
Can you also check if NaLo+Feet works in another game, maybe the demo to COMPOUND? I'm hoping you just have an issue with Minecraft settings and not NaLo...
https://store.steampowered.com/app/615120/COMPOUND/
Thank you!! I think the problem was that for some reason I wasn't able to edit bindings in Steam VR. I finally got that up and working, and enabled trackpad locomotion, which fixed the main problem, but...
... now a new problem has arisen. For some reason, while I'm still walking in place, I stop moving in-game at random (yet frequent) intervals - for a number of seconds - before it allows me to move again. At first I thought this was due to the Nintendo Switch controllers not being the most accurate mode of foot-based locomotion, but when I check NaLo, it looks like the Switch controllers are very consistent with my movement, and they never stop registering while I'm walking. They work well.
I decided to use the "test controller" in Steam VR to see what was going on. When I start walking and I'm paying attention to the trackpad in the test window, I notice it just cuts off randomly. In other words, I'll be walking in place for a few seconds, and it matches the blue dot on the touchpad in the test-window just fine for a while, but then suddenly that blue dot disappears for a few seconds. And it reappears again at some point. HOWEVER, in NaLo, my steps are still being counted during that "silent period", and the Switch Controllers are still registering in NaLo just fine.
I don't know if this is lag, or if it's NaLo's connection with Steam VR, or what... I'm not entirely sure how to figure that out. Do you have any recommendations?