Natural Locomotion

Natural Locomotion

Tarik___UA May 30, 2021 @ 1:07pm
VR Treadmill + Natural Locomotion
(I don't know English so I used a translator) Hi, please help I developed my own vr treadmill, and I tried to use this program together with joycons but unfortunately it all works when moving JoyCons up to down but for my invention you need that they worked when moving forward on the ass maybe there is some way to infuse it tell me.

https://www.youtube.com/watch?v=jfWuOVH8cfQ&t=182s
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Showing 1-9 of 9 comments
$chlOmO Jul 1, 2021 @ 6:32pm 
It works with vive trackers.
pixelfairy Jul 2, 2021 @ 12:33am 
Also doing home made. Vive trackers work great. Now i wonder how many of us do this.

Wireless helps if your headset supports it.
Last edited by pixelfairy; Jul 2, 2021 @ 12:34am
pixelfairy Jul 2, 2021 @ 3:05am 
I've been thinking of a "Treadmill" mode where the direction you lean is the direction you move. Kinda like it is now with leaning back to move backwards, but in this mode, you calibrate standing your version of strait up, and then lean in the direction you want when you actually move.

This could mean forward as a default or that if you just stand strait up like you do in calibration, you dont move in game either. When i use my treadmill, I always lean a little or a lot forward or back if thats the direction I want to go.

In a way, this could be more immersive, but it also kinda admits your walking a control stick and maybe you want to go a little diagonally.

Just realized, the user might have to be more precise calibrating direction
Last edited by pixelfairy; Jul 2, 2021 @ 3:07am
$chlOmO Jul 2, 2021 @ 4:48am 
Not a bad idea, more options is always a nice thing to have. But the problem is, that leaning doesn't work for strafing in a treadmill, since you are simply too much off balance and have a high risk of slipping/injury.
SirFancyBacon Jul 3, 2021 @ 7:49am 
Don't suppose you have a Bill of Materials for this treadmill of yours? I'd love to build one myself!
pixelfairy Jul 3, 2021 @ 2:41pm 
Originally posted by $chlOmO:
Not a bad idea, more options is always a nice thing to have. But the problem is, that leaning doesn't work for strafing in a treadmill, since you are simply too much off balance and have a high risk of slipping/injury.

Leaning the direction you want to go is point. Its closer to how we walk in real life and it embraces the fact that your using your body as a walking game controller. In mine, im always leaning slightly in the direction i want to go. More when running. Its still not actual walking and running. your not using your calves and hamstrings unless you force yourself. but you are in full body and getting your cardio.

Omni directional treadmills have a harness to keep you from falling. I use a climbing harness in mine so you can sit in it. You still want a soft enough surface to land on just in case, but too soft and its hard to walk. In an earlier version i used a mattress, but just turning to the side needed enough leg movement to trigger forward movement in game.
Last edited by pixelfairy; Jul 3, 2021 @ 2:51pm
pix  [developer] Jul 3, 2021 @ 3:52pm 
Originally posted by pixelfairy:
Leaning the direction you want to go is point. Its closer to how we walk in real life and it embraces the fact that your using your body as a walking game controller. In mine, im always leaning slightly in the direction i want to go.

In fact we added an option to strafe using head tilt which I think its extremely immersive. This can be enabled from common settings.
Rys0n Sep 13, 2021 @ 9:19pm 
Originally posted by pix:
Originally posted by pixelfairy:
Leaning the direction you want to go is point. Its closer to how we walk in real life and it embraces the fact that your using your body as a walking game controller. In mine, im always leaning slightly in the direction i want to go.

In fact we added an option to strafe using head tilt which I think its extremely immersive. This can be enabled from common settings.

It would be so cool if there could be an actual strafe option for slidemills. I know it’s hard because you have to determine whether or not someone is walking sideways or just readjusting their stance, but something like “If right foot lifts up and left foot moves right, move left the distance that left foot moves right” has got to be possible. I don’t think even Katwalk C does natural strafing, so it could even be useful for anyone with a real slidemill, not just DIY

It would be also be so ideal if there could be a sensor on the shoe to determine whether or not the foot is actually on the floor or not, that NaLo could use to determine when walking is happening more accurately on slidemills. Idk lol. I’m really liking the idea of trying to DIY a slidemill like OP and try to use it with NaLo and SlimeVR, I just wish natural strafing was a possibility. It’s obv a hard thing to do tho, since not even KAT does it lol
pixelfairy Sep 14, 2021 @ 5:04pm 
Originally posted by Rys0n:
Originally posted by pix:

In fact we added an option to strafe using head tilt which I think its extremely immersive. This can be enabled from common settings.

It would be so cool if there could be an actual strafe option for slidemills. I know it’s hard because you have to determine whether or not someone is walking sideways or just readjusting their stance, but something like “If right foot lifts up and left foot moves right, move left the distance that left foot moves right” has got to be possible. I don’t think even Katwalk C does natural strafing, so it could even be useful for anyone with a real slidemill, not just DIY

It would be also be so ideal if there could be a sensor on the shoe to determine whether or not the foot is actually on the floor or not, that NaLo could use to determine when walking is happening more accurately on slidemills. Idk lol. I’m really liking the idea of trying to DIY a slidemill like OP and try to use it with NaLo and SlimeVR, I just wish natural strafing was a possibility. It’s obv a hard thing to do tho, since not even KAT does it lol

Re: strafing, Kat has a weird foot motion that starts and stops it. But its not something you'll do often, or at least i dont. When you would strafe, its easier to just run forwards in that direction while looking/aiming sideways.

Re: shoe sensor, yea, a weight sensor so the system knows which foot is sliding and which is planted! That would be cool, but also a new set of sensors and more moving parts to get wrong. At that point, it would probably be better to write a new motion translator than feature creep NaLo. Or Maybe NaLo should have input plugins.
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Date Posted: May 30, 2021 @ 1:07pm
Posts: 9