Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Every Game is Steam. The only thing i bought from the Oculus Store is Virtual Desktop.
I just added thoose games to my check list. Maybe some game update has changed something. Or maybe the games are being launched in SteamVR mode isntead of Oculus API with Virtual Desktop.
Did you try to use Natural Locomotion with Oculus link or Oculus Airlink? Does it produce this the same result?
Thank you for the report.
I tried using both games just last weekend. So it could be an Update.
- I Launch NaLo.
- Quest2 Switches view to SteamVR but does not Launch into SteamHome
- I open the Menue, Click on NaLo and then Select my Game.
and thats where the game wont Open for me
So i guess its being launched in SteamVR? instead of OculusAPI how do i change that?
I own my Quest2 for only two Weeks. if with Airlink you mean Wireless then i have not tried on Cable Yet (cause its to short lmao)
To confirm, does this program work with Airlink (Quest 2) if the games are owned on steam? I recently bought the headset and wish to be able to play games like Skyrim VR, No Man's Sky, etc one day but get sick right now.
Sure! It works with Oculus Link + SteamVR games. It is fully detected like an Oculus Rift S class headset.
Skyrim is one of my favorite games. The Skyrim VR announcement coincided with the fact that we had just developed a very immersive locomotion system for a VR game in which we was working on, and we liked it so much that the joystick stopped looking immersive to me. I couldn't imagine playing Skyrim without our locomotion system, So we started the development of the Natural Locomotion driver with the main objective that when Skyrim went on sale, we could use our locomotion system to play it.
Finally we decided to make an UI and the profile system to be able to use it in other games and we put it up for sale with Skyrim support (among other 3 profiles more).
Today we have 400+ profiles (counting all the different headset versions) and dozens of new features and modes...
I Also played No Mans Sky about 200h in VR using Natural Locomotion.
BTW, playing PC VR games with Natural Locomotion in feet mode wireless is amazing.
Thank you for the detailed information! I was ensuring it would work with Airlink (Oculus' native version of Virtual Desktop) but if that's the same communication as Oculus Link, then that's great! I'm going to pick it up anyways in hopes of it one day working if it doesn't already.