Natural Locomotion

Natural Locomotion

NYx51 Jul 11, 2021 @ 6:04pm
Vive Wands as Trackers converted through Natural Locomotion still does not work with games like B&S
It seems using converted Vive Wand controllers as Trackers through Natural Locomotion still does not work with games like Blade & Sorcery, according to one forum post here, using the method shown here will get the Wands successfully converted and detected in Blade and Sorcery https://www.youtube.com/watch?v=8ykyS447OF4&t=1s

I've already made a post previously however it seems since then there hasn't been any progress on fixing this issue, any updates on getting converted Vive wands working yet with B&S entirely through Natural Locomotion's conversion method?
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pix  [developer] Jul 13, 2021 @ 2:38am 
Yes, We have tried other strategies to modifiy all the device properties (even the render model) without success in this game. However It works in other games...

The next strategy is simulate a new device instead of modifying the original one.

This will be very usefull to create virtual trackers using smartphones or joycon (estimating the position depending on head and hands position, using the accelerometer and gyro to move it in an approximate way, enough for some gestures).
Last edited by pix; Jul 13, 2021 @ 2:40am
NYx51 Jul 13, 2021 @ 1:25pm 
Glad to hear, for now I'll just use the method shown in the video linked above for the time being to get the wands detected as trackers in games like Blade & Sorcery.
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Date Posted: Jul 11, 2021 @ 6:04pm
Posts: 2