Natural Locomotion

Natural Locomotion

Skyrim issue with Jump button mapping
Hello,

In Skyrim, it looks like you have many options to configure the controls, but I'm having trouble gettng it configured the way I'd like. The issue seems to be the Jump in place remap doesn't seem to work. In playing around what I would like to have is the left trackpad touch enable move, left trackpad click jump, leaving the rest of the controls as default Skyrim. The Jump button setting is not having an effect when I change it. In my initial config, it did (I think it was left grip, with Thum Attack remapped to the left trackpad click (having it there is completely messing me up, to the point of screwing with the game progress, as an accitental press of the pad in a town can get the guards to attack you). I have been playing w Teleport up til now, so my brain is intent on hitting that pad too often.

No matter how I set it up, any mapping other than the default grip for Jump is ignored. So left touch of pad move, and left click of pad jump... possible?

Also, a wish to be able to filter out the button options of the VR rig I am not using. I am on a Vive, and the button list includes both vive and rift, making that list very long (and the teeny tiny text very hard to read in VR).

Thanks

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Showing 1-6 of 6 comments
Myou cat  [developer] Jun 15, 2018 @ 2:08am 
The jump in place setting means what button NaLo presses when you jump physically. To remap the original button, change the "remap left grip to..." something else, in this case trackpad click. The default profile remaps right grip to left trackpad click. You can remap to home buttons so you can use e.g. the left one for stuff.

About the text of lists, it's a known issue since release, sometimes it detects screen size incorrectly, will try to fix soon. As a workaround, press Ctrl + plus sign a few times.
Myou cat  [developer] Jun 15, 2018 @ 2:24am 
Ah also try the "passthrough when not holding" option, so you can use the same grip button for jumping.
Last edited by Myou cat; Jun 15, 2018 @ 2:25am
spacegeek.2048 Jun 16, 2018 @ 1:23am 
Thanks, but I give up. I tried messing with various settings and still can't get the left grip to jump (or do anything at all) if I have the right controller disabled, and left set to Trackpad Touch. Remap Original Trackpad Touch is set to disable (or Mute) since the original touch is for walking (am I right in the way that works?). But the left grip does nothing (should jump). I messed for almost an hour, and got the grip to work on occasion, but only when other things were not working correctly (like when the left trackpad still wanted to act in default Skyrim mode). It works with the default NM settings, but not as I have it set.

Can you get it working on your end so that walk enables on left pad touch, jump on left grip, right controller disabled, and sprint on left pad press? Sprint was working, although not as I would expect, but that is a different issue I think. And if you can get that to work, exactly with what settings?

Thanks





Myou cat  [developer] Jun 16, 2018 @ 3:46am 
Originally posted by spacegeek.2048:
Thanks, but I give up. I tried messing with various settings and still can't get the left grip to jump (or do anything at all) if I have the right controller disabled, and left set to Trackpad Touch. Remap Original Trackpad Touch is set to disable (or Mute) since the original touch is for walking (am I right in the way that works?). But the left grip does nothing (should jump). I messed for almost an hour, and got the grip to work on occasion, but only when other things were not working correctly (like when the left trackpad still wanted to act in default Skyrim mode). It works with the default NM settings, but not as I have it set.

Can you get it working on your end so that walk enables on left pad touch, jump on left grip, right controller disabled, and sprint on left pad press? Sprint was working, although not as I would expect, but that is a different issue I think. And if you can get that to work, exactly with what settings?

Thanks
If you're walking with touchpad touch, grip should work as-is. The mute setting doesn't matter as the touchpad emulator is already disabling it (that's configured in the emulation settings).

I'm not sure what you're doing differently. Here's what I did:
Enable walking with the left controller: Trackpad touch.
Enable both hands with this button.
Disable jump in place. (it should work without touching this but I wanted to make sure)

To spring with click:
In describe original locomotion, disable sprinting.
In emulation settings, set "click passthrough"
But that may not be what you want. I can add a new mode to behave as you expect.

You may want to try the default sprinting with a lower threshold so it's easier to trigger sprinting:
In describe original locomotion, sprint with click.
In emulation settings, set the sprint threshold to ~75%.

In any case, this shouldn't take you more than 5 minutes! If it doesn't work, it's not due to wrong settings. Do you have any odd hardware configuration? Any extra driver such as driver4vr or virtual controllers for mixed reality videos?
Last edited by Myou cat; Jun 16, 2018 @ 3:47am
spacegeek.2048 Jun 16, 2018 @ 2:56pm 
Ok, looks like I have it working (mostly) with those settings. Are there docs as to what each setting does exactly (apologies if there is and are somewhere obvious). For the record here were my misunderstandings of the settings...

First, note that I am coming from teleport so some controls are different. In teleport, there is no jump, explicit sprint, or strafe/back movement. Since I wanted a sprint control (beyond moving my arms crazy quick), I never would have thought to disable sprint in the "describe..." settings. After disabling, I now have sprint and strafe (and back) control with directional clicks. I never knew that was possible (doesn't exist in teleport). With the "original" set to disable I was getting a very inconsitent sprint with a click, but it worked sometimes, sometimes i woulkd get my stamina going down and hear footsteps and heavy breathing, but wasn't moving at all. I assumed that passthrough would use the original skyrim direct movement with using the pad so I wouldn't think to use that (I did try it with no luck last night).

In configure buttons, I read "Enable both hands with this button" as meaning that if it is checked, touching the pad with either hand would enable motion, which I didn't want, so I kept that unchecked before. I know see that that has nothing to do with the button on both hands but rather the motion of both hands. That could be made clearer (although it could just be me, as I read "hands" as meaning buttons/pads of both controllers)

"Enable jumping in place" checkbox makes sense, although I had mis-interpreted that also. When I was first playing with physical jumping, I couldn't jump without lurching foirward in an awkward and uncomfortable way, in both motion and queezy factor. Later after messing with different settings I noticed that I could jump with the left grip (this was before trying to set the config that I had trouble with). Since in teleport there is no jump control, I assumed that the "jump in place" set to left grip was enabling a straight up and down jump (thus the "in place" name) that I couldn't get when i was doing the physical move to jump. Thus my earlier frustration where changing the button assignment had no effect.

In your settings, which work now, when I walk (arms), I move in the controller direction, allowing me to move straight and still be able to look around, which is what I want. However, if I am sprinting with the pad top click, I change direction with the headset... not what I want. So I chnged the VR setting from HMD to Controller/Wand direction, and now I am free to look around in both NM walk/run and the click sprint. I had to change the "original locomotion" setting to controller direction also, but it now works as desired.

There are only two remaining issues, which you may have no control over.

Jump works if I am walking quickly forward, allowing me to jump over a distance. But if I am sprinting via the top pad click, the jump dosn't work, so I can't jump greater distances. I need to turn off Locomotion and see if the same issue exists when using directional movement alone.

The other is Mod related. I am using a Skyrim mod called Realistic Mining which makes you actually use the pickaxe to chop at ore veins instead of just pressing a button. With Natural Locomotion running that doesn't work, my Pickaxe pops up when I press the button but the motoin of the chops has no effect. I'll need to contact the Mod author to let him know of the issue as well. in the meantime I can disable that mod to allow the default mining control, which I'll assume works fine.

And I guess there is a third issue, which is just the settings descriptions/actual functions are a little confusing, and could be described better, be it in some docs or in the configure page itself. Actually it would be cool to have a button to bring up the docs from the program (or just go into more detail on the "Instructions to configure" field.

And last, after all that, I want to say that Natural locomotion is great. I am prone to motion sickness and while I am mostly ok if I have complete and subtle control over my motion, the default Skyrim Direct motion with the trackpad does not give me near enough control, and I get a headache very quickly when I tried using it on a few occations. While I haven't spent a great amount of time in Natural Locomotion yet, it gives me the subtle control I need and the arm motion helps fool my brain, so now that I have it working as desired, I look forward to the increased immersion this will bring to Skyrim (and to Fallout as well, and In Death... and The Gallery... and so on :-)).

Thanks for your help

PS, I'll try to send you some settings of what I had tried that didn't work at all, so you can check if there are some issues with certain configs I had tried that are beyond me just setting things wrong. And a final wish... in the confugure page there are three buttons, but no cancel button. My only option is to "save and go back". It would be great to have a cancel button (or a "Go back" button that doesn't force me to save.

Thanks again



Last edited by spacegeek.2048; Jun 16, 2018 @ 2:56pm
Myou cat  [developer] Jun 16, 2018 @ 3:17pm 
Thank you for all your feedback!

The issues of sprinting and jumping are limitations of the game, and there's nothing NaLo can do about it without modding. Specifically, you can only sprint to where you look, and only when you press the upper area of the trackpad. So when you use the trackpad to sprint with wand direction and you look elsewhere, you'll actually stop sprinting and go slower. It's the main reason we set head direction for Vive.

I would recommend the defaults (except for the buttons) and trying lowering the sprint threshold a bit until you can trigger it consistently.

There's a pinned thread in this forum that explains what things do in "describe original locomotion". I thought the other two screens were self explanatory but it seems it needs more help text.

Cheers
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Date Posted: Jun 15, 2018 @ 1:38am
Posts: 6