Natural Locomotion

Natural Locomotion

Kat walk mini treadmill support ?
Hello,
I found that this is the best solution for vr treadmill (or slidemill whatever) like kat walk mini.
kat walk mini itself is amazing. but while the hardware is rock solid, software support is kind of ♥♥♥♥♥♥. really they don't care about private users at least for now. and their software katio can only be used while internet is connected and no custom profile is allowed. and left hand direction affects walking direction (this is very annoying and breaking immersion)

kindly support kat walk mini if you are interested in. I am willingly help you.
Thank you.
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Showing 1-11 of 11 comments
Myou cat  [developer] Mar 1, 2019 @ 6:47pm 
Apparently it works in slidemills like the Omni if you disable the room scale filter in settings. I don't know about the Kat walk but it's likely it works already on it too.

I'm open to improving support for those devices.
thefrozencity Mar 1, 2019 @ 7:04pm 
Originally posted by Myou cat:
Apparently it works in slidemills like the Omni if you disable the room scale filter in settings. I don't know about the Kat walk but it's likely it works already on it too.

I'm open to improving support for those devices.


Originally posted by Myou cat:
Apparently it works in slidemills like the Omni if you disable the room scale filter in settings. I don't know about the Kat walk but it's likely it works already on it too.

I'm open to improving support for those devices.

Nalo feet doesn't affect left hand direction? and is it possible to make it work directly with treadmill? (without trackers or something like that)

Thank you for the answer. :D
Myou cat  [developer] Mar 1, 2019 @ 7:44pm 
NaLo feet goes towards where the feet point, not the hands or the head. But it converts it to left hand or head oriented input, depending on the profile. Most profiles are set to head direction because the game allows it and works better than controller direction.

Technically it's possible to use the inputs of the slidemills but it requires work and access to the hardware, and I don't know to what extent it would work or how it would feel.
thefrozencity Mar 2, 2019 @ 10:57am 
Originally posted by Myou cat:
NaLo feet goes towards where the feet point, not the hands or the head. But it converts it to left hand or head oriented input, depending on the profile. Most profiles are set to head direction because the game allows it and works better than controller direction.

Technically it's possible to use the inputs of the slidemills but it requires work and access to the hardware, and I don't know to what extent it would work or how it would feel.

Can I have your email if you don't mind?
Myou cat  [developer] Mar 2, 2019 @ 3:00pm 
thefrozencity Mar 3, 2019 @ 2:03am 
Originally posted by Myou cat:
contact@myousoftware.com

sent email check it out when you have time :D
Thank you very much
CodemasterJD Jun 20, 2019 @ 9:28am 
Hi! I have a Virtuix Omni as well as a couple of Vive trackers; I'd love to help work on support for the Omni.

The software that comes with it is 'ok' but not great IMHO. They do have tracker pods, but maybe I haven't spent enough time in it getting used to it. I think the full Vive tracker with the right software with the Omni would be amazing.

So, I'll help with the setup if you need Omni support.

I'm a developer as well. I'd thought about writing some code myself, but would much rather help yours work :)

== John ==
Myou cat  [developer] Jun 27, 2019 @ 9:08pm 
Originally posted by CodemasterJD:
Hi! I have a Virtuix Omni as well as a couple of Vive trackers; I'd love to help work on support for the Omni.

The software that comes with it is 'ok' but not great IMHO. They do have tracker pods, but maybe I haven't spent enough time in it getting used to it. I think the full Vive tracker with the right software with the Omni would be amazing.

So, I'll help with the setup if you need Omni support.

I'm a developer as well. I'd thought about writing some code myself, but would much rather help yours work :)

== John ==
Have you tried with NaLo by disabling the room scale filter in settings?
CodemasterJD Jun 28, 2019 @ 11:24am 
I have not yet, I had a problem with the Vive dongles not working (which wasn't obvious as something showed up in the Device Manager). Then, I stepped on a piece of glass, so I'm sort of not really big on walking around right now until my foot heals :)

However, I'm really looking forward to trying it soon! It sounds like it works fine.

After having said that ... the additional inputs from the Omni should be able to help some; for example, it would pin the waist separate from the head, even if the foot pods are ignored. I'm going to dig into the Omni SDK and see what I can get.

== John ==
nytcrawlr Jul 2, 2019 @ 8:56pm 
I also have an Omni and recently bought NaLo to experiment with as well - native Omni support would be HUGE!
CodemasterJD Oct 8, 2019 @ 9:57pm 
I have a question about the Omni ... does NaLo need the Omni actually running, or if it's just a motion base is that OK? I was going to move my Omni but the best spot for it won't connect to the PC. Not sure that's an issue the way its' going.
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Date Posted: Mar 1, 2019 @ 6:28pm
Posts: 11