Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It seems this happens to a few of you. I need to make a build to record movements so I can analyze them. In the mean time, could you make a video?
Thanks and happy new year to you too!
Thanks and sorry for the delay. I’ll try and get a video posted soon to show you what is happening.
The second video should be a little better for both webcam and game footage.
https://www.twitch.tv/imdbfredisreallydead/videos
I'd summerize my experiences as such. In some sessions I've found that I can only move by using exaggerated stepping motions and not by taking normal size steps. This time I around I found that for the most part I could take more normal sized steps but the tracking was very inconsistent in that the tracking often suddenly stopped detection/forward movement and it took an exaggerated step (lifting of my leg and putting it down again, hard) to move forward again, which often then lunged me forward further than I was expecting. During battles (none of which I demonstrated in the video) I especially noticed the sudden lack of mobility and movement. The tracking of changing from fast to slow and stopping seemed to register as expected tonight, for the most part.
What are you thoughts on what is happening here?
Thanks much,
fredisreallydead
- Bad tracking. The calibration sounds with trackers should be exactly one per step (do-mi-sol-do) without weird overlaps. If that doesn't happen something's causing bad tracking.
- You have a window of a chimney or whatever that is, with a glass pane. That would never be an issue with headset and hands, but it can probably reflect a lighthouse to the floor.
- If you put the trackers facing outwards they may have less occlusion.
- Fallout 4 VR has some areas with bad collisions and that is one of them, so it can be confusing when testing bad tracking. We got stuck at that door too.
Thank you for the videos!The second lighthouse is mounted exactly caddy-corner from the first and when I checked through Steam VR I had full coverage from both lighthouses in my play area (2.9m (9.5’) x 2.6m (8.5’)) and I didn’t have any obvious occlusions (although these sensors are admittedly much lower to the ground than the hand sensors).
I’m also curious about the sensor facing outwards statement. Currently I have the sensors strapped so that the sensors themselves are on the front of my ankles. Is this what you meant in terms of facing outwards or did you mean something different? Maybe having these facing outwards from the side of each ankle?
I’ll try these things tomorrow and will report back.
I’ll also give The Forrest another try tomorrow with the feet sensors, since it’s a little more open space in places and I believe it has less bad collisions or I’ll try a more open area in Fallout.
Thanks much for taking the time to look at the video and to write back with your impressions.
fredisreallydead
Also busy USB ports may be an issue. Have the tracker dongles on a hub only for them and try different USB ports.
I covered the fireplace with a blanket and the lower media cabinet glass inserts on the door with some white sheets of computer paper. The tracking was much better but not perfect all the way through. It felt very responsive the first half of the game play but somewhere about half way into my two hour play the tracking started to become unresponsive again, and I’m not sure why.
However, the calibration and recalibration, this time worked perfectly with a do me sol do and a finish without any issues.
I also tried the sensors on the outside of my legs this time but I couldn’t tell if this, itself, made any difference.
I for sure believe reflections were part of the initial problem and I’m not sure what caused additional problems tonight for the second half of the game play.
I played just Fallout 4 VR tonight but I was mostly outside where there were less objects with possibly weird shaped colliders.
fredisreallydead
Hey. I'm using the Demo version of the software and I'm going to buy the full version if everything works. Could you help me with a problem I'm having? I send you a friend request.