Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I re-calibrated the feet and it working fine now on the ankles. I was trying the feet that is why running was not working. So it works fine now with the KatVR mini. I'm trying today with the Omni, which should work too because is pretty much the similar movements.
I will post my findings soon. Thank you for all the great work! I also posted that this game from http://www.populationonevr.com/ will be a great addon to Natural Locomotion. It is basicly Fornite in VR which would be a dream come true for all Forniters looking to play in VR.
Cheppe
Great job! I'm a big fan of NaLo.
It was a great deal at the time that I bought them.
Out of reach of us mere mortals.
W O W you really made a great job, but let me understand better...
I’ve a Kat walk mini too and recently tried to make it work alongside Natural Locomotion with feet tracking (no luck for now).
Are you using 2 extra Vive trackers for the ankles?
We really need this add-on?
I mean, the result is better tracking or what else compared to a normal usage of the treadmill? For example, in Skyrim VR are you able to walk and run smoothly now?
Could you explain me how you made it work?
I thought It would be possible to configure the Kat walk pairing it in steam like a Vive tracker...but I’m probably wrong.
Thanks in advance...
Mocio
I thought it only worked with up and down movement.
I've gone about 30km in Skyrim and Fallout VR ... I also use ankle and wrist weights. Not as much Cardio as riding a bike, but it's respectable walking.
== John ==
I tried the same setup I used before, for both Fallout VR and Skyrim. Nothing worked. They both used to work before.
== John ==
any help would be greatly appreciated.
Thnaks Max
Well for some reason, last week for 3 hours nothing worked. Maybe an update? There were a couple of steam updates but frankly I was busy and didn't check to see what it said changed.
I was able to use NaLo this week without any problem. I did try it with the Omni again. When I tried NaLo with the omni, I had the Omni powered off. I was just using it's physical components. I think stood in the Omni and did the calibration. It felt as if ONLY moving the feet 'up' had much of an effect. With the Omni, you're really moving your feet horizontally.
The omni itself, using it's software, is terrible. I get all of the symptoms you describe, except the ring being in the wrong place. It 'drifts' you around and never feels like moving your feet moves you in the game. What I like about NaLo is that when you move your feet, there's an exact correspondence to movement in the world, so even though you're stepping up and down it feels exactly like you have control. It's great!
Using both together would be fantastic, but so far it doesn't work right.
== John ==