SUPER DRAGON BALL HEROES WORLD MISSION

SUPER DRAGON BALL HEROES WORLD MISSION

Umbran Apr 14, 2019 @ 8:28am
They are actually rehashing Budokai models..?
Amazing asset flip.
This is a victory not only for the game industry, but for gamers as well.
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Showing 1-11 of 11 comments
mimizukari Apr 14, 2019 @ 9:45am 
same engine does not mean same models, models have been updated since 2010 around 2016; and they are better than budokai 3 models, but still arcade graphics, because it needs to run on arcade machines.
i'm not here Apr 15, 2019 @ 7:06am 
Originally posted by Captain Fatneck:
Originally posted by リーゼロッタ:
same engine does not mean same models, models have been updated since 2010 around 2016; and they are better than budokai 3 models, but still arcade graphics, because it needs to run on arcade machines.

I still noticed a few animations were reused (like a KI charging animation).

Either way, for some reason, I prefer the style of SDBH over more graphically updated games like Xenoverse 2. Is that weird?

I agree, Xenoverse is much too shiny and plastic-y. Not trying to bash the game, but I prefer simplicity or a more cartoony vibe.
mimizukari Apr 15, 2019 @ 8:00am 
and therein lies the genius of the design decision of DBH. updated budokai 3 models makes everyone happy. Hyper realism is such a weird design decision of these kinds of games.
Last edited by mimizukari; Apr 15, 2019 @ 8:00am
MiaowGaiGar Apr 15, 2019 @ 9:04am 
It'll surprise you now and then with the effects accompanying the high-profile units' special attacks, but otherwise it's admittedly pretty lazy.

You get used to it, though; what bothers me more is the lack of variety in the standard battle animations. Some of them are kinda neat, making the fact that most of them are just that freakin' uppercut all the more disappointing.
Soul Apr 15, 2019 @ 12:43pm 
Originally posted by MiaowGaiGar:
It'll surprise you now and then with the effects accompanying the high-profile units' special attacks, but otherwise it's admittedly pretty lazy.

You get used to it, though; what bothers me more is the lack of variety in the standard battle animations. Some of them are kinda neat, making the fact that most of them are just that freakin' uppercut all the more disappointing.
^this
i like a lot the animations,but sometime they are too much repeated
punch-kick-kick-uppercut for melee
ki blast-go up-another ki blast for range
ik its not the only ones,but like 85% of time,its those we see
tbh with all the SA and double/triple mode atk,freeze atk and all,i wished they would've ad like 2-3 more animations ofr the base attacks
Umbran Apr 16, 2019 @ 10:03am 
Originally posted by リーゼロッタ:
and therein lies the genius of the design decision of DBH. updated budokai 3 models makes everyone happy. Hyper realism is such a weird design decision of these kinds of games.

Yeah, because when people are talking about updated models and better graphics they're talking about hyper-realism when it regards anime games, lol.
Models might have been increased in resolution, but it's still the same ones from the Budokai games.
It's embarrasing they're charging so much money for a rehash.
herman2000 Apr 16, 2019 @ 3:31pm 
You gotta understand the history behind the game first. It started out purely as an Arcade "Data Cardass" title, back in 2010, in turn building upon previous iterations started as early as 2005, consequently limiting the graphical capabilities for what was considered a budget title then; the astounding popularity in Japan, however, has kept it quite alive over the years, and the culmination of that popularity is this ported release, still based on the Arcade version.
Last edited by herman2000; Apr 16, 2019 @ 3:34pm
mimizukari Apr 16, 2019 @ 3:42pm 
ye, and idk about the rest of you fam but, this is the best db title I ever played... and the art seems like a stylistic decision to me, it all looks good. you can easily distinguish each character, and they have all the neccessary animations they need to... imagination can fill the gap.
Reu Apr 16, 2019 @ 8:36pm 
Originally posted by ✦ 𝕊𝕚𝕘𝕞𝕒 ✧:
Originally posted by リーゼロッタ:
and therein lies the genius of the design decision of DBH. updated budokai 3 models makes everyone happy. Hyper realism is such a weird design decision of these kinds of games.

Yeah, because when people are talking about updated models and better graphics they're talking about hyper-realism when it regards anime games, lol.
Models might have been increased in resolution, but it's still the same ones from the Budokai games.
It's embarrasing they're charging so much money for a rehash.
The amount of characters in the Budokai games don't even reach a quarter of the characters within this game, same engine but clearly not rehashing models by virtue of having models for even the most obscure dragonball characters like the other Supreme Kais and characters that clearly didn't exist when Budokai 1-3 came out.
Soul Apr 17, 2019 @ 4:56am 
Originally posted by リーゼロッタ:
ye, and idk about the rest of you fam but, this is the best db title I ever played... and the art seems like a stylistic decision to me, it all looks good. you can easily distinguish each character, and they have all the neccessary animations they need to... imagination can fill the gap.
tbh i get you love and defend the game no matter what said on all topics,but *imagination can fill the gap*,no it can't,you play a game for that gap,else you don't play and just dream yourself what the char could do;and it do lack a bit of basic animations for hit,specially when you see all the other cools animations we get in all those draw modes,double mode and special interactions
Umbran Apr 17, 2019 @ 6:03am 
Originally posted by リーゼロッタ:
ye, and idk about the rest of you fam but, this is the best db title I ever played... and the art seems like a stylistic decision to me, it all looks good. you can easily distinguish each character, and they have all the neccessary animations they need to... imagination can fill the gap.

If I wanted to use imagination I would just go play Dungeons and Dragons.
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Date Posted: Apr 14, 2019 @ 8:28am
Posts: 11