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-PUMS3-16 Mira (Fuse with Towa after the first turn Super)
-SH1-53 Towa (Super Boost Janemba)
-SH2-57 Demon Goddess Putine
-SH5-SEC2 Janemba (Xeno)
-SH6-SEC Dark Demon God Buu (Xeno)
-SH4-SEC2 Dark-Masked King
-SH4-SEC Mechikabura
Essentially I put everyone out first turn except for Towa, who then fuses with Mira after using her one time ability. Only tested it a few times though, but it's worked so far, especially if you get a Perfect on the attack with all of the EL cards to regen energy.
Could probably replace Buu with something else though, since he isn't really critical to the strategy and you get enough Hero Energy from Dark-Masked King.
I know this is pretty late and most people aren't even that interested in the game anymore, but I really liked this thread since it gave me some ideas for my early decks.
It's super not worth nor needed that I make this, but I kinda wanna ... so I'll just give a mildly extensive and in-depth description of my current main deck as well as some reasons for them. This way, you might be inspired to adapt this... well, pretty evil deck for yourself.
Also, I hope that everyone who reads this finished the main story at least once, because the deck has some endgame-units in them, so for the sake of it:
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*SPOILER ALERT*!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now that that's out of the way, let me start. I will give a basic overview at first. Below that, I will give a more in-depth review with thoughts and some possible substitute units (There are probably more possible substitute units than just the ones I'm noting, though). There, I will also note down the items I gave them (apart from super-attack skins, those are purely up to each and every player themselves), as well as the reasons for my choices.
(e) -> essential
(E) -> very essential
( ) -> not essential
1 ( ) > Dark Demon God Hero Avatar (Super God-Class) -> Berserker Class
2 ( ) > Gogeta (BR) UM6-SEC2 -> Hero Class
3 (e) > Sealas (Fused) UM11-067 -> Hero Class
4 (e) > Ahms (3rd Form) UM11-068 -> Elite Class
5 (E) > Dark-Masked King SH4-SEC2 -> Elite Class
6 (E) > Fu UM1-SEC3 -> Elite Class
7 ( ) > Demon Godess Towa UM7-043 -> Berserker Class
possible substitutes
-> basically every Ultra Instinct Goku (for Gogeta...)
-> Janemba (Xeno) SH5-SEC2
-> Mechikabura... SH4-SEC or PBBS2-13 (both SP units) -> instead of Towa
-> Gohan (GT/ SSJ4) PUMS2-25 -> he negates CL speed changes from R2 onward, so
yeah...
-> ...I guess also every Dark Demon GodEss that has synergy with two others, but that then
breaks the main core apart again
-----------------------------------------
And now for the fun part: unnecessarily long text and explanation :)
The deck was created out of a lot of luck with gacha tickets and personal preference and taste. Also, I'm a HUGE fan of Demons, so this deck was also created because of that.
Note that I don't review every ability and CAA a unit has, I will point out the essentials, but in order to check for yourself what they can do, visit the gacha shop, look at the different sets and search for the units' tags there, you will eventually find them.
Also, I listed some substitutes above, and since I won't elaborate on them further, I won't note them down here again.
The whole deck builds on the following:
-> having next to no problems with CL speed while driving the enemy insane
-> having no worries about hero energy whatsoever
-> being evil to have fun
-> crashing the enemy's GRD and overpowering them with units like Gogeta (BR)
-> HAVING FUN (so remember... it might not be perfect, but I didn't intend it to be)
1. > Dark Demon God Hero Avatar (Super God-Class) -> Berserker Class
-> Stats: Strongest Guard Boost (+7000) [not essential]
-> Ability: Xeno Saiyan [not essential tbh, had nothing better]
-> Special: Universal Giant Demon God [usually demon avatars have the draw ability, but it
wasn't essential for me so I changed it]
(I personally like Hero Avatars, especially the Demon God, which was my first ever Hero Avatar and is still my main, for aesthetic reasons... Also, Demon Gods are always pretty evil, so yeah.)
-> can be swapped out
2. > Gogeta (BR) UM6-SEC2 -> Hero Class
-> Stats: Courageous PWR boost (+2000) [PWR essential, had no better ones]
-> Ability: Double-Edged Superpower (x3 DMG, but x2 DMG recceived) [ESSENTIAL]
(Ok, now this one I picked simply because he is an absolute Powerhouse as well as an iconic character, so I really wanted to use him. He is the only unit on this team which is not evil, I'm sorry... With x3 DMG, he absolutely shreds through enemy hp. He does take lots of DMG as well, though, so keep that in mind.)
p.s.: I did up to 86000 DMG so far when having super attack up and attacking with both
Gogeta and Sealas...
-> can be swapped out
3. > Sealas (Fused) UM11-067 -> Hero Class
-> Stats: Vengeful PWR boost (+1750, -100 to other two stats) [again, didn't have any
better ones, but PWR is essential]
-> Ability: Fierce Stare-Down (+CL speed for enemies) [pretty ESSENTIAL]
(First off, he is pretty evil, so yeah. I really like his Super Attack, as well as the Awoken Burst and the debuff he gives his enemies. And that's about it for him)
-> pretty ESSENTIAL
4. > Ahms (3rd Form) UM11-068 -> Elite Class
-> Stats: Courageous Stat Boost (+1500 to everything) [//recommended//]
-> Ability: Demon God's Curse (slower CL speed for own team, higher for the
enemies) [//strongly]
(So this one is kind of tricky to play with, but since he copies an enemy unit's stats, he is pretty strong at all times. He is evil, being Sealas' tool of destruction, so he pretty much fits the team. He is pretty fun to have on own team, so yeah.)
-> pretty ESSENTIAL
5. > Dark-Masked King SH4-SEC2 -> Elite Class
-> Stats: Vengeful PWR Boost (same as above)
-> Ability: Pure and Just (basically negates any damage over 600 points and turns it to 0)
[essential]
(Now this one isn't even up for debate with his iconic ability to basically max out Hero Energy every round, at least pretty much so (in theory). He is also very evil, so yeah. One of the two HARD ESSENTIALS!)
-> VERY ESSENTIAL
6. > Fu UM1-SEC3 -> Elite Class
-> Stats: Heroic GRD Boost (+4000) [not essential]
-> Ability: Supportive Saiyan (prevent stun for the whole team every round) [ESSENTIAL]
-> Special: Hellion Hellmaker (-3000 GRD and PWR to enemy) [see below!!!]
(I always liked Fu, in Xenoverse 2, in the Anime, and now here. Since he gives +20000 PWR to two random allies EVERY ROUND, he is a sure-fire ESSENTIAL. About Hellion Hellmaker: I really like the ability, so I gave it to Fu instead of his draw ability. However, if you put Janemba (Xeno) on own team, then Fu doesn't need the special anymore)
-> VERY ESSENTIAL
7. > Demon Godess Towa UM7-043 -> Berserker Class
-> Stats: Victorious GRD Boost (+5000) [not essential]
-> Ability: Ambitious Prince (x2 to own team's PWR AND better STA recovery if enemy
has 20000 HP or more) [ESSENTIAL]
(This one I kinda threw in there... I always like to have one unit who just chills out on the support bench in the first round. She has a Triple Attack from the 2nd round onward, so she is decent enough herself. However, note this: If you don't have an item for the robot that replenishes team STA, then rather equip her with an Ability that does STA regeneration for the attackers)
-> can be swapped out
How did I get all these items and tickets for gacha? Well, I will just say it, I played custom missions for item and DragonBall grinding, so yeah... I recommend it, though :^)
I could go on and go even more into detail, but I am really tired now :') also, I feel like I already wasted enough of your time...
If you want to discuss anything about this deck, feel free to. I'd like to hear some thoughts on this ^^"
Have fun with the game and have a nice day/evening/night :D