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But that last boss was just too sudden of a difficulty spike, where you'd find missions leading up to him on the easy side, and even his first form being too easy, and then suddenly his final form comes and it's off the charts unfair. It clearly just encourages grinding, so going back and doing the missions that by now I am finding too easy, which I don't really feel like doing again and again. 4-5 actions in a turn AND pushing your daughters back on a timeline so he can have another 4 - 10 actions in a row AND moving himself further away from you so you have to waste APs to get closer AND making himself immune to the first melee attack each turn AND having an ability to instantly kill one of your daughters. It was a major disappointment and left me with a foul taste after an otherwise great experience.
In the first phase, just spam the ultimate ability of your scythes, and camp the point where the 2nd form of the boss will spawn.
Deal with the spawning daughters. You can even farm with the scythe ability which grants her a +15% damage for the combat if you kill a targeted enemy within a turn.
When the egg is ready to explode, either finish it quickly or just ignore it (your daughters should be able to soak that amount of damage if they start at full health). But most importantly the spawn point of the 2nd form of the boss must be at range (7) to your gunners. There, use shadow on gunners, and spam the 2nd form of the boss. If you correctly set up your attack, the boss will be continuously delayed, and will die before being able to move.
If you try to play legit, the boss will end up with a similar strategy on your daughters, and it is not fun to see them die one after the other without being able to act.
Like with the surgeon my first attempt (i beat him but still) i killed his minions he moves instantly and kills my shieldbearer from over half hp. And just there with the deacon he aoes, i moved out, he uses it, moves, attacks and kills a blademaster then sets up another aoe. i move my shield bearer to get a backstab with another blademaster, attack him once to do some damage he moves instantly rooting and damaging everyone while also moving up the timeline meaning that the aoe goes off killing my soulslinger and shieldbearer.
I stick around with the last blademaster to see what else he does and find that he gets a teleport, a pushback reaction that never wears off and another aoe that again he sets up every time he moves. They get to do everything in a single turn with absolutly no drawback (they dont suffer from burst like the daughters do) . and its not like they suffer on damage either, the decaon halfed the hp of my shield bearer from full health with one attack then killed her with the aoe. And thats with the plus 15 and 30 hp remebreances active.
and its not even a first time thing, i still found the surgeon very unfun to engage even with over leveled daughters on my second attempt.
The Surgeon was indeed a bit of a sudden difficulty spike. I ended up beating him on the second go by keeping him in his first form (keeping at least 1 minion alive) till he was down by half HP, and then when he went into his super aggressive mode, I just quickly finished him off as his defence just fell to zero. For Deacon, I brought in blademasters with sidestep as two of the four daughters, so even if he traps them in place, they can still use sidestep to move. But yeah, totally see what you mean about sudden free moves and AoEs after his HP drops a certain amount. With him I think getting his HP down gradually might be a safer strategy.
I think bosses in 3rd and 4th eras were the best in the game as they had some clear and crisp strategies and their AoEs were always clearly marked and delayed, so you could get daughters out of danger in time so long as you didn't go into burst. Hopefully you'll also find them better than Surgeon and Deacon.
Thank you btw for an actual response, i was honestly expecting a "git gud" post to be the only response i would get.
Yeah, I agree. The core gameplay is great. I think with the recollections system it's quite nice, because you can come back and fight a boss with more bonuses. And you're welcome. I think it's a lot more fun when people discuss strategies rather than just tell each other to git gud.
I'm not motivated to bother giving it a second go.
This last boss.. seriously, thrash. You either cheese him out or not let him act at all? What the hell is that?
And yes, the animations, over and over and over again. "The Suffering" honors its name.
I don't think I even want to watch the ending on youtube. Why did they had to ♥♥♥♥ all over the last part of the game?
I think they made the fatal mistake of trying to make a boss more difficult by giving it game breaking mechanics (like not being able to interrupt attacks), and just giving it extremely high speed. It would have been far better if the boss had been a more difficult version of older ones, in a sense, many stages, many many attacks that you need to carefully plan around, unfortunately it seems quite cheesy as you said