Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Her one good skill is Bash, which is truly excellent. Other than that, she's extremely slow and can't keep up with your Blademaster, and Soulslinger's defensive Reaction skills are just downright better and more reliable because of the range.
* Getting her mobility skill at level 10 is just way too late, it should be swapped with the level 5 unlock.
* Blacksmith's Grace only getting you armor for 40 units is not enough for a skill that costs you life. It should be until her next turn, like most Reaction skills. If you factor in the unreliable AI as well (mobs will ignore her if their AI is set on other targets), she will just stand there doing nothing. She needs a way to force aggro on her.
There is also a certain unlock in the story that will give you an option that's basically a Shieldbearer on steroids, and you will never look back again. When SB fails to do her job even on maps full on enemies rushing towards you and keep aggro on the same Sister, you know the class is in sore need of a handful of buffs. She's slow, she doesn't do enough, her kit is either HP-dependent (guess what? percentages don't care that you have 3000 or 8000 HP) or situational, and the one thing she's good at (Initiative delay) is barely enough to make her playable.
I really like the blademaster sacrifice though, so I feel somewhat obliged to use them.
I really don't bring mine only to bossfights - she gets everything I want at level 5, and after that the lower level she is, the better, she's easier to heal.
I can do the same with a Blademaster's Sidestep though, without sacrificing damage in the process and making a much better target for my slinger's intiative burst.
Because of how enemy spawns and AI work, mobility is everything in the game. Blademaster has it baseline, Soulslinger attacks from range, Scythedancer acts 1.5 more times than everyone else on the battlefield. Only SB is a slow-ass turtle who plays catch-up with the team the entire time, and only gets a decent mobility skill at level 10, which is just too late.
Everything SB does, other classes can do it better. Damage? Blademaster. Mobility? Blademaster. Speed? Scythedancer. Crowd control? Soulslinger/Scythedancer. Tanking? Scythedancer. Initiative delay? Put delay on Scythedancer's Stealing and enjoy your 20 AP, ranged Bash. Dance of Death is also ridiculous when you stack it with a delay memory, or Root, or Weakness. Really, SB is fine before you unlock the fourth class. Afterwards she's just subpar, and her only somewhat-redeeming quality is her level 15 skill.
She can easily tank the bosses hits if you can't afford to interrupt. With proper memories, she can one shot most enemies with her shield charge or lunge attack. Her shield slam can easily kill in 2 swings and her spear tornado is a great delayed attack.