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So yes, it has roguelike elements.
and is in many games and is called +ng
xcom?
There's no "Starting over with overpowered characters" or "NG+" either.
Especially with X-com and Fire Emblem which are games you are FORCED to go ONWARDS. You literally cannot play beginner missions anymore once you played enough of them.
I don't get what you don't understand this simple difference.
- System besed on Runs (Remembrances) with a known pattern. (7 days --> Boss --> new ennemies/areas --> Repeat
- Progression between runs with boosted stats.
- No controlled Characters interactions (those defines the RPG genre)
- Randomisation of missions ( even if the maps are not randomly generated, ennemies and their placements are)
- Randomisation of oportunities. Number/type of missions and their difficulties.
- Traits which semi-randomly affect characters in good or bad ways.
- Your characters stats increase with random loot and skills.
- Auto-save only.
- Permadeath in each run ( you can resurrect, but it's opportunity only/granted by progression, and other rogue-lites also have perks and stuff which avoid your death.)
- Quite unforgiving. At same level, you outplay your ennemies or you take heavy injuries/die.
- There is a final mission.
Also you are right, Xcom is not a rogueLite EDIT : even with mods, it can't be one because there is no progression conserved between your tries.
"The exact definition of a roguelike game remains a point of debate in the video game community. A "Berlin Interpretation" drafted in 2008 defined a number of high- and low-value factors that distinguished the "pure" roguelike games Rogue, NetHack and Angband from edge cases like Diablo. Since then, with more powerful home computers and gaming systems and the rapid growth of indie video game development, several new "roguelikes" have appeared, with some but not all of these high-value factors, nominally the use of procedural generation and permadeath, while often incorporating other gameplay genres, thematic elements, and graphical styles; common examples of these include Spelunky, FTL: Faster Than Light, and The Binding of Isaac. To distinguish these from traditional roguelikes, such games may be referred to as "ROGUE-LITE", "roguelike-like", or "procedural death labyrinths"."
Wikipedia.
https://en.wikipedia.org/wiki/Roguelike