Othercide

Othercide

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Neiro Aug 1, 2020 @ 1:29am
this is not a roguelike. it's just trpg
it's just trpg
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Showing 1-15 of 66 comments
Neiro Aug 1, 2020 @ 2:32am 
let's take a closer look at this and find out. and so what is represented here from Roguelike the death of a character? in most trpg it is permanent. but along with this there is a resurrection beginning with the last boss and much more so what is it Roguelike?
Runiver Aug 1, 2020 @ 2:45am 
There is roguelike elements with traits and with the fact you can just start over with several stat boosts and by keeping elements of gameplay from previous playthrough.
So yes, it has roguelike elements.
Neiro Aug 1, 2020 @ 2:46am 
no it's not in this game
Runiver Aug 1, 2020 @ 2:47am 
Ok.
Neiro Aug 1, 2020 @ 2:48am 
what you say is not the main factor of the genre

and is in many games and is called +ng
Last edited by Neiro; Aug 1, 2020 @ 2:51am
Kyubab Aug 1, 2020 @ 2:51am 
it's not a roguelike, but it has some elements of a roguelike.
Neiro Aug 1, 2020 @ 2:53am 
fire emblem roguelike?
xcom?
Last edited by Neiro; Aug 1, 2020 @ 2:53am
Neiro Aug 1, 2020 @ 2:58am 
Originally posted by Weapon of Mass Seduction:
it's not a roguelike, but it has some elements of a roguelike.
detailed
Zebedee Aug 1, 2020 @ 3:14am 
How are you defining 'roguelike', Neiro? If you follow strict old school definitions, no, it's not a roguelike. If you are a little more flexible of a definition then permadeath (yes, I know resurrection exists but it's rare) and turn-based qualify it. Biggest step away from roguelike is in using designed maps rather than procedural generation.
Runiver Aug 1, 2020 @ 3:14am 
Originally posted by Neiro:
fire emblem roguelike?
xcom?
You don't keep characters/traits/bonus stats over different playthrough in any of these.
There's no "Starting over with overpowered characters" or "NG+" either.

Especially with X-com and Fire Emblem which are games you are FORCED to go ONWARDS. You literally cannot play beginner missions anymore once you played enough of them.

I don't get what you don't understand this simple difference.
Last edited by Runiver; Aug 1, 2020 @ 3:15am
Akameka Aug 1, 2020 @ 3:19am 
Rogue-lite. Tactical rogue-lite to be precise.

- System besed on Runs (Remembrances) with a known pattern. (7 days --> Boss --> new ennemies/areas --> Repeat
- Progression between runs with boosted stats.
- No controlled Characters interactions (those defines the RPG genre)
- Randomisation of missions ( even if the maps are not randomly generated, ennemies and their placements are)
- Randomisation of oportunities. Number/type of missions and their difficulties.
- Traits which semi-randomly affect characters in good or bad ways.
- Your characters stats increase with random loot and skills.
- Auto-save only.
- Permadeath in each run ( you can resurrect, but it's opportunity only/granted by progression, and other rogue-lites also have perks and stuff which avoid your death.)
- Quite unforgiving. At same level, you outplay your ennemies or you take heavy injuries/die.
- There is a final mission.


Also you are right, Xcom is not a rogueLite EDIT : even with mods, it can't be one because there is no progression conserved between your tries.
Last edited by Akameka; Aug 1, 2020 @ 3:21am
Neiro Aug 1, 2020 @ 3:20am 
Originally posted by Runiver:
Originally posted by Neiro:
fire emblem roguelike?
xcom?
You don't keep characters/traits/bonus stats over different playthrough in any of these.
There's no "Starting over with overpowered characters" or "NG+" either.

Especially with X-com and Fire Emblem which are games you are FORCED to go ONWARDS. You literally cannot play beginner missions anymore once you played enough of them.

I don't get what you don't understand this simple difference.
she's a roguelike just like them
Neiro Aug 1, 2020 @ 3:39am 
rogue-lite this is not a genre
Akameka Aug 1, 2020 @ 5:02am 
Ok.

"The exact definition of a roguelike game remains a point of debate in the video game community. A "Berlin Interpretation" drafted in 2008 defined a number of high- and low-value factors that distinguished the "pure" roguelike games Rogue, NetHack and Angband from edge cases like Diablo. Since then, with more powerful home computers and gaming systems and the rapid growth of indie video game development, several new "roguelikes" have appeared, with some but not all of these high-value factors, nominally the use of procedural generation and permadeath, while often incorporating other gameplay genres, thematic elements, and graphical styles; common examples of these include Spelunky, FTL: Faster Than Light, and The Binding of Isaac. To distinguish these from traditional roguelikes, such games may be referred to as "ROGUE-LITE", "roguelike-like", or "procedural death labyrinths"."

Wikipedia.
https://en.wikipedia.org/wiki/Roguelike
Neiro Aug 1, 2020 @ 5:38am 
once again, this is not a genre. and this game is a regular TRPG
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