Othercide

Othercide

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Ginebra Jul 29, 2020 @ 6:16am
Mod support
Maybe in the future? Theres potential in this game.
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Showing 1-15 of 29 comments
Rachel Wulf Jul 29, 2020 @ 8:06am 
It would be interesting to see what kinds of new enemies or classes people could come up with.
Caz Jul 29, 2020 @ 9:01am 
There will likely be mods. Whether they're supported or not, not sure. Would love to hear from the devs about this.

Keep an eye out on Nexus, though. I would be surprised if it took more than a month for something to show up.
Hex: Onii-Chan Jul 29, 2020 @ 9:08am 
The devs seem to be not wanting to speak to the players at all, so I doubt they will put in a feature that is abotu community interaction.
OG.UA SAPUTRA Jul 29, 2020 @ 9:10am 
Bring em tities
Hex: Onii-Chan Jul 29, 2020 @ 10:08am 
Originally posted by OG.UA SAPUTRA:
Bring em tities

Bring em not having to spend HP to use useful skills

Originally posted by Miku Miku oo-ee-oo:
I'd like to spend Vitae to heal the Daughters as well as a bit of restoration to health after resting..

Same, but then it wouldn't be so sad and artistic, yada yada. The whole choice thing starts to ring hollow once you see just how many cheap shots you have to take.
Last edited by Hex: Onii-Chan; Jul 29, 2020 @ 10:08am
Asseraj Jul 29, 2020 @ 11:06am 
Hi guys - we have been hanging out in the game’s discord for the most part. We will pay more attention here from now.

We are in favor of Mods but right now it is not supported specifically. We are happy to talk about what that support would look like!
Rachel Wulf Jul 29, 2020 @ 11:24am 
Originally posted by Asseraj:
Hi guys - we have been hanging out in the game’s discord for the most part. We will pay more attention here from now.

We are in favor of Mods but right now it is not supported specifically. We are happy to talk about what that support would look like!

The simplest suggestion i can make is to look at how X-com Chimera squad supports mods through the Workshop. i've not performed much (does editing a save file count?) modding myself, but from what i can tell, they provide full access to the games code and tools to tinker with it, and within days of release people had made new characters.

no offense, but i can't help but compare this game to chimera squad, they have similar designs, just vastly different stories.
Asseraj Jul 29, 2020 @ 2:43pm 
We will have to look into this. It will likely take some time before we figure out how to support the workshop though :(
OG.UA SAPUTRA Jul 29, 2020 @ 9:43pm 
Originally posted by Hex: Onii-Chan:
Originally posted by OG.UA SAPUTRA:
Bring em tities

Bring em not having to spend HP to use useful skills

Originally posted by Miku Miku oo-ee-oo:
I'd like to spend Vitae to heal the Daughters as well as a bit of restoration to health after resting..

Same, but then it wouldn't be so sad and artistic, yada yada. The whole choice thing starts to ring hollow once you see just how many cheap shots you have to take.
hmm or maybe remove the equal or higher level restrictions to heal but in return the ammount healed depends on the level difference

For example a lvl 1 girl will only heal 20% of a lvl 5 girl and 10% on a lvl 10 girl. And then you can bring those rememberance and traits to modify it a bit or a lot perhaps
atomaweapon Jul 29, 2020 @ 10:00pm 
Originally posted by OG.UA SAPUTRA:
Originally posted by Hex: Onii-Chan:

Bring em not having to spend HP to use useful skills



Same, but then it wouldn't be so sad and artistic, yada yada. The whole choice thing starts to ring hollow once you see just how many cheap shots you have to take.
hmm or maybe remove the equal or higher level restrictions to heal but in return the ammount healed depends on the level difference

For example a lvl 1 girl will only heal 20% of a lvl 5 girl and 10% on a lvl 10 girl. And then you can bring those rememberance and traits to modify it a bit or a lot perhaps

i like that idea. im torn between liking the difficult and thought it forces you to do with high level characters, but at the same time sorta hate losing them and starting from scratch over one wrong move and not be able to heal at all. Sacrificing a level 2 daughter could slightly heal a level 5 daughter
Hex: Onii-Chan Jul 30, 2020 @ 4:51am 
Originally posted by OG.UA SAPUTRA:
Originally posted by Hex: Onii-Chan:

Bring em not having to spend HP to use useful skills



Same, but then it wouldn't be so sad and artistic, yada yada. The whole choice thing starts to ring hollow once you see just how many cheap shots you have to take.
hmm or maybe remove the equal or higher level restrictions to heal but in return the ammount healed depends on the level difference

For example a lvl 1 girl will only heal 20% of a lvl 5 girl and 10% on a lvl 10 girl. And then you can bring those rememberance and traits to modify it a bit or a lot perhaps

That would just turn daughters into cannonfodder and have the same effect as healing with the resource itself.
Last edited by Hex: Onii-Chan; Jul 30, 2020 @ 4:52am
Nortar Jul 30, 2020 @ 5:07am 
Originally posted by Hex: Onii-Chan:
That would just turn daughters into cannonfodder and have the same effect as healing with the resource itself.

Yeah, exactly.
Early on it was possible to sacrifice newborns.
This made your alpha-team of grizzled veterans to survive by literally eating babies.
The whole strat was called "daughters as healing potions" and it did not last for long, as it
was really making the game way too easy.
Last edited by Nortar; Jul 30, 2020 @ 5:07am
OG.UA SAPUTRA Jul 30, 2020 @ 6:44am 
Originally posted by Nortar:
Originally posted by Hex: Onii-Chan:
That would just turn daughters into cannonfodder and have the same effect as healing with the resource itself.

Yeah, exactly.
Early on it was possible to sacrifice newborns.
This made your alpha-team of grizzled veterans to survive by literally eating babies.
The whole strat was called "daughters as healing potions" and it did not last for long, as it
was really making the game way too easy.
ok but the current strat is having team A as your main team and team B as the fodder team. Basically attack 2 synapses to keep their level equal and for me personally it was a chore to do so instead of making the game "hard" or about "decisions"

I could see the game being too easy if a lvl 1 daugther could fully heal a lvl 15 one thats why i suggest the health healed depends on the sacrificed : healed ratio's level.

But in the end isnt that what mods are about ? To play the way you want
Nortar Jul 30, 2020 @ 7:24am 
Originally posted by OG.UA SAPUTRA:
ok but the current strat is having team A as your main team and team B as the fodder team. Basically attack 2 synapses to keep their level equal and for me personally it was a chore to do so instead of making the game "hard" or about "decisions"

I could see the game being too easy if a lvl 1 daugther could fully heal a lvl 15 one thats why i suggest the health healed depends on the sacrificed : healed ratio's level.

But in the end isnt that what mods are about ? To play the way you want

Having a backup team is always a good idea, just in case if something goes wrong.
Besides, some later missions require more then 3 daughters.

As for your idea, in other words, it would change Reactions and Interruption cost from HP to Vitae:
Immovable Stance = 5% HP = 0.5 newborn = 100 Vitae or 200 for 2 uses,
Interrupting Round = 10% HP = 1 newborn = 200 Vitae. Something like that? )

It depends on the how often you swap intalled memories, but personally I've never been lacking Vitae.
So such an exange would still trivialize the game in my opinion.

But I agree, that's what the mods are for - to allow you to modify the game to your liking.
Hex: Onii-Chan Jul 30, 2020 @ 8:19am 
Originally posted by Nortar:
Originally posted by OG.UA SAPUTRA:
ok but the current strat is having team A as your main team and team B as the fodder team. Basically attack 2 synapses to keep their level equal and for me personally it was a chore to do so instead of making the game "hard" or about "decisions"

I could see the game being too easy if a lvl 1 daugther could fully heal a lvl 15 one thats why i suggest the health healed depends on the sacrificed : healed ratio's level.

But in the end isnt that what mods are about ? To play the way you want

Having a backup team is always a good idea, just in case if something goes wrong.
Besides, some later missions require more then 3 daughters.

As for your idea, in other words, it would change Reactions and Interruption cost from HP to Vitae:
Immovable Stance = 5% HP = 0.5 newborn = 100 Vitae or 200 for 2 uses,
Interrupting Round = 10% HP = 1 newborn = 200 Vitae. Something like that? )

It depends on the how often you swap intalled memories, but personally I've never been lacking Vitae.
So such an exange would still trivialize the game in my opinion.

But I agree, that's what the mods are for - to allow you to modify the game to your liking.

It would also hurt the RP / story aspect of the game. You're not supposed to just feed them to the meatgrinder. That's why I'd welcome an option to heal them with Vitae, but not by sacrificing low-level daughters (which effectively becomes the same)

I wouldn't mind if 100 Vitae only healed 5% or sth, it's at least something to work with.
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Date Posted: Jul 29, 2020 @ 6:16am
Posts: 29