MXGP PRO

MXGP PRO

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mihaiedrisch May 22, 2018 @ 7:36pm
"free, realistic whips", "Have fun whipping & scrubbing like never before"
I'm still not seeing any evidence of this in your recent compound trailer, milestone. We're just over a month from release and you still can't show this yet?

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Showing 1-11 of 11 comments
Milestone Community Manager  [developer] May 25, 2018 @ 1:10am 
Hi! The game is still under development, but we'll make sure to show you all the great features we're working on in the next few weeks ;)
Just hang on a bit more.
mihaiedrisch May 25, 2018 @ 9:10pm 
That's great to hear and I appreciate you being candid and transparent about your development process. You have a very loyal fanbase who greatly appreciate the strides you made with MESX — it really was the best motocross game made to date. If you're able to fully free up air movement you'll have improved on the almost perfection that was MESX.
Cybersmudge May 29, 2018 @ 4:30pm 
Originally posted by mihaiedrisch:
the almost perfection that was MESX.
almost perfection... calm down. It was average. There's still lot of room for improvements.
Last edited by Cybersmudge; May 29, 2018 @ 4:31pm
mihaiedrisch May 31, 2018 @ 12:33am 
Originally posted by twisted:
almost perfection... calm down. It was average. There's still lot of room for improvements.

In the context of releasing at the same time as all out? It's way better than average. If they allow true freedom of movement in the air with left and right sticks it will leave MxvsATV dead. Unfortunately, it doesn't look like they've improved air movement much in MXGP Pro at all. Same ol throw sticks towards each other or out from each other scrubs. The only reason whips were achieved in all out is by nerfing cornering to the point of it being ridiculously oversensitive. I assume Milestone is suffering the same problem. They'll compromise bike handling on the ground if they free up in air movement.
Originally posted by mihaiedrisch:
Originally posted by twisted:
almost perfection... calm down. It was average. There's still lot of room for improvements.

In the context of releasing at the same time as all out? It's way better than average. If they allow true freedom of movement in the air with left and right sticks it will leave MxvsATV dead. Unfortunately, it doesn't look like they've improved air movement much in MXGP Pro at all. Same ol throw sticks towards each other or out from each other scrubs. The only reason whips were achieved in all out is by nerfing cornering to the point of it being ridiculously oversensitive. I assume Milestone is suffering the same problem. They'll compromise bike handling on the ground if they free up in air movement.
have to fully agree with you. after i played mxgp 1 and 2 i really didnt care anymore for milestone in general ( even the other racing games wherent good) but after i played the hell out of all out i thought i give mesc a chance and men i instant loved it by far the best overall moto RACING game i ever played. sure in air is probably still stiff but its not as bad as everyone wants it to be. all out is love for freeride thanks to the air physics but the rest milestone pretty much nailed it
Luricz Jun 5, 2018 @ 7:22am 
I still think mesc suffers to much in how the suspension system behaves, its just not there and ugly to see, i love how it works in all out, but overall mesc has been a small but good improvement in some aspects.
In the other hand I don´t see why free up the air movement will compromise the hadling or cornering or doing it in a bad way, maybe it happened with all out the way it was build, but there is more examples like MX sim that is simply perfect in all aspects, they just will need to balance the gameplay been more difficult to falldown when leaning or sitbouncing or reflex that works pretty damm good without been a simulator. Sure there is alot of factors that compromisse the gameplay mechanics even in how the AI beheaves not only the player, but i think the most important of all is the game per year format of this series that leaves without room to make huge changes or completly rebuild the physics.
Dandy Jun 8, 2018 @ 5:12am 
Originally posted by Milestone Community Manager:
Hi! The game is still under development, but we'll make sure to show you all the great features we're working on in the next few weeks ;)
Just hang on a bit more.
will there be free roam multiplayer at training compounds etc ? I like to cruise with a friend online ...
mihaiedrisch Jun 8, 2018 @ 8:42am 
Originally posted by Luricz:
In the other hand I don´t see why free up the air movement will compromise the hadling or cornering or doing it in a bad way, maybe it happened with all out the way it was build.

I definitely think the whip mechanic and overall in air movability drastically affected ground handling in All Out. This is most prevalent in All Out's cornering. It's absolutely dreadful, way too sensitive and it's why I refused to buy their game. Handling is fundamentally broken in Rainbow's game.

There are two possibilities as to why Milestone haven't freed up in air movement thereby allowing whips:
1. The All Out effect. It would destroy and or hamper Milestone's awesome ground movement.
2. Even after professional MXGP riders explained to them in detail how a whip should function, Milestone still do not get it and never will.
Last edited by mihaiedrisch; Jun 8, 2018 @ 8:43am
Domly Jun 17, 2018 @ 7:29pm 
Mx va atc all out is a pure ♥♥♥♥♥♥♥ ♥♥♥♥ game
Blackout STi Jun 25, 2018 @ 9:29pm 
Yeah, I don't see why we can't throw a big- flat- dirty whip like we could over a decade ago in other games (Reflex comes to mind). If you guys don't fit some free/realistic whip mechanics into this game- I think that I will probably throw my computer into a dumpster... I'm tired of waiting for them! *Imaginary picture of a spoiled child with his arms crossed*

Lastly, I hope that you guys fixed the "clutch" for manual transmission players... It was virtually useless the last couple of games. Here's to hoping for something other than a reskinned MESX! *Smug looking jerk proposing a toast*

#FreeTheWhips
Last edited by Blackout STi; Jun 25, 2018 @ 9:29pm
mihaiedrisch Jun 27, 2018 @ 10:39pm 
PS4 gameplay streamed 17 hours ago

https://youtube.com/watch?v=WaMDU4bej5U

Gameplay begins at 20 minutes in
Last edited by mihaiedrisch; Jun 27, 2018 @ 10:42pm
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Date Posted: May 22, 2018 @ 7:36pm
Posts: 11