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I was looking for an answer to this on the store page to no avail.
We'll see if the devs sees this thread and answers. Its saturday no so i guess nothing until Monday anyway :)
Most probably release version will get automated signal positioning at every railroad connection (junctions, station etc), because it's too obvious, that every junction needs a signal. These signals are 2-way signals. At each signal trains will stop to pass other trains. There won't be any simple mode, that allows trains to ride through each other.
So in general it's closer to Railroad Tycoon 2-3 signal scheme, rather than to Transport Tycoon.
As for manual controlling and placing signals - it's still under discussion, so I cannot say now, will it be in release version or not.
Sure i do that aswell, but for some reason i never managed to to that properly in Railway Empire even though it should be simpler than OTTD. No matter what my train network in Railway Empire got to a halt at some point.
1. "block signals" where one train can be in one block. This is how trains in the real world work. I think that the game Mashinky uses path signals too.
2. "path signals" where a train blocks the whole path beginning at the signal he just crosses to the next signal on his path. This is how Train Fever, Transport Fever and Railway Empires work.
(OpenTTD can do both things)
And yes, placing signals is hard at the beginning, but if you watch one of the many tutorial videos on youtube and with some experience it is not hard any more. The alternative is of course "no signalling".
Maybe there are other means of signalling like defining every (or some) lines as one-way (like the underground lines in Cities In Motion 2) but they seem to be exotic.
So in conclusion I'd say that Path Signals are the easiest and most popular way to place signals in modern railroad games.
Thanks for the Mashinki tip. Wow.. that game looks epic. I think im going to refund this one like 5 minutes it pissed me off. Get Mashinky instead
What do you mean the game is still in development? I bought this game not to be your beta tester, i bought this game to have fun, and not get frustrated over things that should have been fixed in your in-house beta testing and your early access release. I did not ask you to hand me a game and have me test it, did i?
It's a railroad corporation building game.
Two different things.
so, let's just automate the trains, you handle the routes, have the game lay the tracks and automate trains, no? Or you haven't noticed? if your trains are stuck and can't move, you stop making money, left alone, you'd go bankrupt, which makes you fail the game.