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Rapporter et oversættelsesproblem
IMHO, should not made any announcements about winding down in the first place, and that would be less an unhappy email & comments from players.
and for others, instead of demanding for final sale, should show some appreciations that they announced it,
if it worth your price, just buy and get it while you can
COnsidering all this, it´s simply not favorable for the brand to eliminate the very few Friday the 13th things still out there. Spècially considering this game, like seriously, how will it hurt in any way the brand that they needed to revocate the rights to mainting this small puzzle game??? I don´t remeber if Friday the 13th belonged to Paramount of Warner Bros or who, but whomever they are, not very smart people (if it´s Warner Bros... yeah, it checks, that company is runned by untrained monkeys).
Thanks for letting us know Blue Wizard, you made an extremelly funny game with a small premise that really worked like a charm. Perhaps we can get a "sequel" with different assasins that all ressemble and act like movie classic villains but are distinguis enough that no IP is really needed? WHatever happens, best of luck and thanks for the game. It trully is a one of a kind experience.
Thank God the DLCs will still be avilible to purchase. BUT THE ♥♥♥♥♥♥♥ FACT THAT THIS GAME IS GOING DOWN SUCKS
Okay, that makes sense then. I wasn't able to see any of that since I already own all the DLC content...so my Mama's Megamart is pretty bare bones with only Lootboxes being available.
https://steamcommunity.com/sharedfiles/filedetails/?id=2919507206
Thanks for the clarification.
Owner
Paramount Pictures (original)
Warner Bros. Pictures (under New Line Cinema; current)
Years 1980–present
there not into anything horror based or themed
its a horror themed puzzle game since its basically your killing folks in the puzzles
as well as jasons story
It's puzzle game, something like Sokoban (maybe you played that before?), but with a slightly different mechanics, like you can't move 1 square in any of the 4 directions, instead you move in lines, till you hit the wall and stop to change the direction of your next move, and there's no crates.