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Yea, I don't know of any specific hardware for sailing sims, but you would probably be able to get away with grabbing a cheap wheel/pedal set, if you don't want to do the whole Arduino thing. I've used my Logitech G29 a few times just for testing purposes, and it works ok. You could use it as is, but maybe you could tear some things apart and run the buttons/pots elsewhere, but still make use of the wheel software for assigning the buttons to keys. A whole custom setup would be the ideal, thing, though, I think.
Also, I saw that you posted on the discussion about voice commands; that update on the Test branch will be a good step forward for allowing us to setup buttons to individual winches.
It would be pretty cool to have a whole custom sailing rig to play around with. Thinking about it some more, though, I think one thing that eSail is missing is the ability to pull and let out the lines with a controller axis (At least, I don't believe that works).
But, you know, it might be neat to have a physical setup with a winch and bit of rope for controlling the lines, haha. No idea how that would all work, though!
----
For your issue, I don't know of a way to choose the default device. I think you just might have to unplug any other USB devices that you're using, unfortunately. =\
I suppose you could try going into Control Panel - Devices and Printers and then right click and remove those other devices that way, but, I'm not sure what sort of hassle it might be to get them functioning again!
I do like the idea of getting a race wheel and taking it apart. Then again, knowing me I’d probably take the wheel off entirely and replace it with a pirate ship style wooden wheel 😂
Some people do replace the wheels, even on something from Logitech. But, if you do plan on doing that, the bigger the wheel you intend to use, the more robust you'll want your wheelbase, as something like the Logitech stuff may not hold up well to the additional weight and other forces. Now, since we're not dealing with force feedback in eSail, it won't be as big of a concern, but it still would suck to quickly crank your wheel around all the way, only for something to go "CRACK!" inside!
Something from Thrustmaster might hold up a bit better, and they are belt driven, but, a direct drive wheel would be the best thing. They get pretty expensive, though, as they're basically just a big motor that you mount a wheel to. I think some people still build their own, but, these days, you can find companies that sell them ready to go for sim racing.
I’ll let that one soak in my brain for a while.
Mixed results with the controller. It works, but the rudder reaches maximum deflection well before the x-axis of the controller does. (40% into the rotation to be precise) I’ve tried remapping the axis onto a vJoy device and reducing the range significantly, but eSail isn’t picking this up. Other applications do pick it up though, so something strange is going on.
Two questions:
Are there plans to put good controller support into eSail?
Can I, somewhere in any of the files, force eSail to look at a particular controller only?
Kind Regards,
Ferry
Yes you’re right. That setting only controls the amount of rudder deflection, but not the scale on the controller’s axis.
Thanks for looking into this!
Cheers,
Ferry
On the other hand I'm also using my shifter to select winches on the Test branch. This way I no longer need to think what winch has what number or press cumbersome tabs. Gears 1-4 select winches in a logical order and then I've Gear 5 do "Submit", Gear 6 do "Undo", and Reverse lets go of the line completely. This way I have some sort of a "physical" action into the simulator and also much easier to tack, gybe or do other sail-related actions.