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Rapportera problem med översättningen
https://steamcommunity.com/sharedfiles/filedetails/?id=1400183971
So early on in the game, Orchid made the suggestion of Peacock with the Pickaxe in the Bank. Nobody disproved it, and I ended up with two rows full of X's and the Bank only having one spot left (which I marked with the "!" point, since it's significant that Orchid suggested it). Orchid did NOT follow this up with an accusation, which strongly implied she had that card.
Cue many, many, many turns later where I was whittling down the list of locations and had three locations not marked off as decisively wrong (Sheriff's Office, the Bank, and the Courthouse). Peacock made a suggestion involving the courthouse and two cards I knew Orchid did not have (and that I myself did not have), which Orchid disproved. I then ran simple logic on that and Orchid's previous Peacock-Pickaxe-Bank suggestion, leading me to the conclusion that Orchid must have the Bank card (since she did not accuse on that suggestion). My next turn, I rolled snake eyes, moved, and then dropped the accusation. The results, well, you can see above.
Of note is that the Sheriff's Office was never part of any suggestion - the sole X tick in my clue sheet is the result of deducing all three of White's cards.
For example, I confirmed the murderer (Green) and weapon (Whip) issues but I still need to pin down the location (for example, Saloon or Graveyard). I roll just enough to be able to reach the Saloon where I am, so I go there and suggest it was Green with the Whip in the Saloon. Since I already know that Green and Whip is confirmed, I can pin down the location and make my accusation right off (if Saloon was a clue, then I know the Graveyard is the murder scene. If I didn't get the Saloon clue, then I know it's in the Saloon instead).
Along with being able to mark which of my cards I have shown to someone, it would be nice to track what was asked for - both when I couldn't show any (i.e. when everyone else knows that I don't have them) and when I did have to show something (i.e. everyone knows that I have at least one of those cards)
It would also be nice to be able to differentiate between what everyone knows and what I have deduced - e.g. have proven crosses be different from deduced / manual crosses.
There are multi symbols to use already.
All good suggestions, thanks! Being able to track who you have shown specific cards to, and a visual distinction between auto/manual crosses are already on our list of potential features.
The other one is a little trickier to do cleanly. Potentially we could have a new column that represents you, and what others know about you, but that could be confusing for new users. If we implement a "free notes" feature, that might be useful for this purpose.
1
2
3 three times to show their 3 potential cards, there's always overlap with the guessing so it would end up looking like..
1
24
3
4
12
13
23
4
Or something like that.. Does that make sense? It's a bit confusing and I'm never sure what to do in these situations.
Good question, I've actually been having trouble with overlaps as well, I often lose Online matches because of this.
Or is that just me?
It might also be useful to keep track of which person asked which question in past turns. If they ask the same question a second time (barring human error), it seems likely that they were not shown that card the previous turn, which may help narrow down which card that they actually were shown. Use with caution as this method can lead to incorrect conclusions.
Finally, there is the permutation problem.It seems Rocketeer Raccoon was already developing the same concept; something like:
Now suppose the card marked "1" is eliminated because the player can't reveal the card when asked. That probably doesn't change anything. In that case, "15" "23" and "4" fits the bill, as does "15" "23" and "34", and "15" "25" and "34" ... so we can only safely eliminate "1" ... which we literally just did.
However, if the card marked "15" is eliminated for any reason, we know exactly all three cards in their hand instantly ... which is quite a lucky break. It has to be "1" "25" and "34" as no other permutation matches all of our careful observations simultaneously.
If we manage to eliminate "34", we return with the solution: "15", "23", and "4" as our only possible conclusion. If we eliminate "25", we get "15", "23", and either "34" or simply "4", so we can only cross off "1" and of course "25."
Ummm ... long story short, it's likely too time-consuming and not always profitable to apply the permutation problem to these instances. It's best practice to use "!" for a temporary guess-tick and "?" for a temporary assumption of "X" and leave the question open until more certain clues come along. I have been in at least one game where I made a wrong guess at the end because I completely spoiled my notepad from trying to whittle one of these down in haste.
https://steamcommunity.com/sharedfiles/filedetails/?id=1780407569
^^ In this example, I can eliminate a suspect from the evidence pile because of the "1" and "3" because there are only 4 of those blocks remaining and they're lined up both vertically and horizontally. If Brunette is holding the suspect White, then Orchid must be holding the Bedroom, and vice versa, so neither the suspect White or the Bedroom can possibly be in the evidence pile.
I think on some rare occasions, this theme of cancellation occurs even without advanced notation because there can only be (and there must be) one suspect, one weapon, and one room in the evidence pile.
It's a good idea in the late game (after the suspect and/or weapon is known by every observant player simultaneously) to keep track of who suggested each suspect or weapon that isn't already known to be in a player's possession and also isn't already deduced to be in the evidence file. It's almost certain to be in their hand and that information can help identify all of the cards they are holding and logically conclude that they are almost certainly not holding other more important clues in their hand. An example of what these deductions can produce:
https://steamcommunity.com/sharedfiles/filedetails/?id=1777295934
^^ Here I had previously marked suspicious cards (I think they are holding them but can't verify conclusively) with an exclamation mark and filled in the blanks by elimination with question marks. To show off a bit, I made this accusation from the lobby without entering a room to make a suggestion that could have helped me solve the case the old-fashioned way. It helped me a lot that White had just accused Rusty with the Lead Pipe in the Billiard Room, which told me that she had previously been shown the Study and not Rusty, and that the Billiard Room card was in Rusty's hand. I was actually genuinely surprised that Scarlett didn't make an accusation and take her chances for a full win.
It's also commonly a good tactic when not sure what to ask for in the early game to piggyback or copycat other players. You will feel one step behind but you'll be gaining more information than what you're unintentionally giving away to other observant competitors. Those X's early on help in making quicker elimination steps in the subsequent turns (which is very beneficial because it leads to making more productive suggestions).
If you can put more emphasis on eliminating rooms from the roster by seeing more room cards in the early game or first two turns, you'll save yourself from having to participate in the rat race for the correct room that almost always happens in the end game. You likely won't gain anything, however, from using weapons and suspects you're holding because other players will notice after they find out your weapon and suspect cards that you were having those rooms revealed to you. Prudent suggestions involve going in rooms previously not visited (and that aren't in your hand obviously) and going with suspects or weapons your next opponent or two couldn't or likely wouldn't show.
https://steamcommunity.com/sharedfiles/filedetails/?id=1777296650
^^ Here I started the 3-player game with only 1 room in my hand and by eliminating 4 rooms in my first 4 turns (a bit of luck), I managed to beat the game without having any player even enter the correct room at any time.
It follows logically that it's best to avoid showing other players a room card when there's another option available.
I think it's highly unlikely that you'll need more than 5 numbers in one game, although it is possible.
In a 3-player game, your two opponents can only show those 6 cards to either you or each other. In all likelihood they will only show 4-5 cards to each other and also 4-5 cards to you over the course of as many as 10 turns before it's inevitable that the solution presents itself.
In a 5-player game, a player holding 4 cards and showing them to 4 other players can potentially show cards several times over the course of a drawn-out slow hand. In those instances, you may need to use the exclam (!) and question mark in addition to the 5 digits. I don't think 5-player games happen online, so you can feel free to open a spreadsheet if you need one and take all the time you need in a solo vs. PC match.
Fix the app with the passcode issue.