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unfortunetly the game is actually "dead"
but the moment they starting Pulling "meta" builds player and having them show up at floors they shouldn't... tdm weapons became pretty useless... a
and the game became would could spend more money and time in game
some floors actually have time players of 16 hours a day 7 days a week...
the time limits became hinderances...
as well as the item restrictions....
the devs became extremely lazy and the greatest game ever played became the greatist money pit and grind fest ever made...
im guess its why this game has less then say 100 active constant players...
It really is unfortunate, aside from tengoku, I really love this game a lot, I hope they'll do an offline version if or when they will close the servers, being able to mod elevator each 50F with a big hard quest is a better alternative in my head, plus a big kama nerf :)
But let's get back to the subject of TDM weapons, I guess they are a relic of the past, they were probably good before all of this "endless content", but not now, this is what I think is true
Also the shop cooldowns are literally never a real issue unless you're overly reliant on a single weapon, which is never a good idea in the first place. A diverse arsenal will take you far. Branch out and learn some more weapons and you'll understand.
Ok just checked the wiki, you are right, it seems the durability loss is tripled meaning it should take 24 durability, so the tdm+ who have x2 durability does not because it double the already tripled durability loss, I don't understand their balancing in any capacity, because the drill is fun but far from that powerful since there is no follow up, hopefully the spike crusher take the same low durability but have a 2 follow up(3 damage with the explosion thing) with one who can put the enemy on the ground if timed well, but it does broke my heart, since the 10 the drill was my go to weapon for longevity