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报告翻译问题
The things that I think can be done to make this game much more fun to play:
1. Mat exchange
Higher level mats naturally worth more than lower level's, so they should be exchangeable to lower level mats 1:1 (1:more is probably too kind) and same level mats should be exchangeable between each other 2:1
Same with metals. And please include mats downgrading for good. It will solve the MILK problem forever.
It will probably makes people stocking much less garbages in their storage, but as I said, you should be nice to players. If no one is playing anymore, you are not gonna get a penny from storage expansion fee that players paid.
It is really frustrating to go down so many floors to farm some low lv mats.
When I climbed to 65F, I took like 15 hrs back to lower area again to farm masses of iron bolt,
mineral oil, some black metals and even farmed gyakufunsha on Wed for green MILK.
This is just stupid to do. Tengoku is really much better and more interesting than the pre-40s. The game finally adds some excitment, and even some simple loot system. Great. But then you kick me back to the boredom hell again? Not so great.
I do get tons of red metals from all factions in tengoku, but when I need green and black verson of them? No I won't even think about it.
2.The shroom stew
This is a decent hardcore pc game, not a cheap duplicate of Japanese mobile game like FGO.
Gacha should not be the main source of tears. The decal pool is so large now that it is so hard to get a specific 4-star decal without tons of investment.
I had paid 14.4M on shroom stews, and got 19 4-stars, the chance is 6.6% let's say it's 7%.
7% chance with 82 4-stars in the pool, so if you are looking for 1 specific decal, the chance of getting at least once after 50M stews is 57.43%, 81.88% after 100M.
I have played 300 hrs and had been actively raiding every worthy alive diamond players most of the days (the player list is effectively finite on pc because only that many players are playing and you can raid a player only once a day, twice if your teams started battle that day. I even have created a list of all players above rank 82 with 40k+ value, recording their defence compositions) , and I only got 14.4M into the stews after all those gameplays.
It will take months for me or any players to get their decals if not lucky. This process will at least be acceptable if other parts of the game is interesting enough. But now it is like 'I can only improve that much by enhancing equipments, to get higher I need that decal', and there's nothing to do other than getting as high as possible.
I think it is a good idea to add a recycle function for decals. Not for recycle points but for decals. eg. 3* 1 star decals + 50k SPL for a ramdom 1 or 2 stars decal, 3* 2 stars+100k SPL for 2 or 3 stars, 2* 3 stars + 250k SPL for 3 or 4 stars, and 2* 4 stars + 500k SPL for a random 4 stars.
That way it also adds a tunnel to get rid of all those excessive SPL in the game.
3. Improve the weapon mastery system
The current weapon mastery system is plain and dry. What is really doing is forcing you to increase the mastery to lv 20 or you get a penalty on attack damage.
I mainly use assault rifle so I will take it as an example.
Assault rifle does not consume stamina while shooting, thus I don't understand why there's even reduce stamina consumption perks in the mastery ranks. The melee attack might do consume some stamina but no one use it anyway.
Some better replacement would be reduce bullet spray, reduce durability lose or reduce the recoil.
It might be unfair to the melee weapons if you do change it like that, but you can also simply remove stamina consumption reduction on all weapon mastery, replace them with something more unique and interesting, and reduce the base stamina consumption of all weapons by 30%.
4. Tengoku and potentially su-oi problem
Now that's talk about the things I found in tengoku.
One of the most serious problem is that almost 90% of the red name haters above floor 80 are from YTYM family. I think I had even encountered the same YTYMer 2 or 3 times on the same floor.
Here's the quote from Let it die Wiki of developer haters:
Developer Haters are a special type of enemies, signified by the phrase YTYMk-(#) in front of their names. Developer Haters will appear if the game can't find any player Haters to spawn. They're often much stronger than player Haters and pose a significant danger to low-level Fighters. However, if you can defeat them, Dev Haters reward more SPLithium and Kill Coins than player Haters and have a chance to drop much stronger equipment than you may normally have access to.
From my experience, those YTYMers are indeed much stronger than those occasionally spawned player haters, but 200 coins and 3 bloodium is not anywhere close to be better reward. They don't really pose threat to me personally, but they pose huge threat to my ammo conservation and weapon durability.
Most YTYMers holds either fire weapon that will destory your armor, meanwhile some of them are super, super tanky.
Josh in specific gave me the most headache. If I understand correctly, YTYMers only kick in when the system can't find player haters, so as a token of apology, shouldn't they be weaker or at same power level with player haters? Why they are not only stronger but also have settings that against the player logics?
I mean, no real player will take super helmet into tengoku, because it doesn't have effect on controlled character! Some people may use tank build but definitely no super helmet. You can't even send hunters to tengoku so in a normal gameplay there should be no super helmet anywhere in tengoku.
But look at how it goes now, 90% red haters are YTYM power rangers and 50% of them are using super helmet super tanky builds to devour my ammos and good mood.
It seems to me like the system is bullying the rest of alive players by spaming those stronger haters and taking advantage of the lack of pc player base. I am pretty sure YTYM haters are harder for melee players as well if there is any.
5. Some bugs I found along the way
AI controlled characters will often (like 30% of the time) shot explosive projectiles, namely rocket luncher and assault rifle's grenade luncher, into the sky.
In tengoku, If you aggo a hater from distance, he will very often (60% of the times) stucks on the ground and runs in place for about 5 secs. The spacewalk won't be cancelled even if you attack the hater at that time, but they know to use guard.
------------------------------
That's all I come up with for now. I hope the developers read this and either agree or disagree with me, at least I let them know my needs.
TL;DR:
Game should treat players nicer.
Mats exchange and downgrading should be introduced.
Lots of ways to make this game more fun to play.
Adept to this game's current status and make changes accordingly.
+1
Unfortunately, while I feel they would be great quality of life improvements, this game is built as a free game with currency being able to be bought with money. While I think it would be better for the game if those things were worked on, I feel it would end up netting the company less money by doing so.(the more time you spend on a game the more likely you are to put money into it)
I'm currently in floor 20-30 and it's just ridiculous. Enemies take too much to kill, meaning weapon that you bought from chokufunsha will only last about 2-3 floor max. I was able to beat level easily because I made death burner iron from event login rewards, but I can't that for newcomers since the event probably ended when they start the game. So it's better that they reduce the enemies health, making the game a bit more bearable.
The end game that the game told that is floor 40th is not even end game anymore since there are around 200+ floors. Maybe at least make the journey to 40th not that frustating since the hard part is the floor above 40 game.
This is why it's rather puzzling why that's what they decided to do with the Forcemen. Once you win two or three White Steel blueprints, it's pretty senseless to fight him on Hard - your chances of winning a blueprint you still need are pretty small. It's about the only thing in LID that feels like grinding to me.
https://imgur.com/k7acts1
This is your typical enemy
enjoy
I'am "crying about cheaters"
On top of that, 41F is not even the main game anymore. You can - and some people should - just... let it die. :) There are only two ways to make the endgame out of the same locations - make it crazy difficult (41-50F, early on) or make it an endurance run (51F+). It's not for everyone - and it shouldn't be. Honestly, it takes about 200 hours to get to 40F - and that's more than you can expect from a game.
I would not suggest them to do that if the game is in green.
However this game is very unpopular on pc port, they can't keep new players playing and veteran players are being pushed away. If they still only focus on the the theoretical profits, then they are going to let this game dies.
So basically the endgame is not the main game experience but just for some people who enjoyed it. But why did the dev create like 160+ floors (total I think is 200 floors) if the main game is just floor 1-40, I don't get the logic of the dev :P
Forcemen drops are reasonable to me. The duplicate bps can be sold for 50k and when you have all bps, it is simply a 44ce metal grind. Forcemen are designed to be beaten on NM difficultiy at the beginning, it is not an issue but a setting.
The problem with 80% drops is, metals are actually not rewarding drops. When you are grinding metals, you don't feel winning when you get one metal, but you will feel beaten when you don't.
In other games, the drops can be legendary weapons, gems, or some kind of token which can be use to exchange good things.
Metals are plainly common materials, they are not legendary at all. Not even works like tokens because you also need tons of others things to upgrade your equipments.
Floor 41-50 is the first expansion, this game is a online mmo and they need to release new contents once in a while.
Floor 51-251 is the second expansion I believe, it works like the endless mode on other rogue-like games. You don't need to beat that area if you are not comfortable with grindings.
I am not crying for this game being difficult. It is only too grindy and unfair.
I climbed to 90F with build of 2 raging bulls, osok, barbarian and treasure hunter, on a lv 110, 6-stars COLLECTOR, no DM spent on continues too (used a free one).
Kamas RE+ 6 or 7, full travis' set which is not uncapped yet.
And the reason why I stopped ther is mainly because my bag is full and my guns were running out of ammos. With collector I need a lot of ammos to take down bosses and those YTYM meat walls.
Oh and I forgot to mention that there's a type of YTYMer that have 30% invincible rate. With bad luck, they can negate 2 out of 3 of my grenades.
Also from this point, kamas haters will probably kill me with one single bullet because my def value is so low.
I am pretty confident with my skills, I only get hit once or twice every few floors by those kamas haters' random shots and YTYM shotgun bullets (No real player uses shotgun, at least I have seen none).
Without all those super helmet super tanks, I can run double osok and ravaging through tengoku until I got killed by bosses.
I have talked to people on PS platform, they don't see YTYM often enough to even remember them. Their concerns are mainly on 'enhanced haters' above 150F.
And I am not saying this game is bad.
There are only a few single player games that I have spent more than 100 hrs on and still playing. If this is game is a garbage I will not spend more than 2 hrs on it. Neither will I write such a long review to state my thoughts.