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Thanks for the response and all this feedback! The game is feature complete, so unfortunately we won't be making any major mechanics changes to the game. That said, you can definitely rest assured that the game has a fuller, richer experience than the demo provides. But just to answer some of your concerns, here are some thoughts:
1) There is a tutorial that shows dashing. It's a fairly core part of the experience, so it's the very first thing new players learn in the first game. Unfortunately, we couldn't fit the tutorial into the demo, so folks picking up the full game will get a better introduction to dashing.
2) Spinch lies more on that Super Mario end of the spectrum, where individual levels define mechanics that players will need to contend with in unique ways. In the jungle world, you might have to climb trees will being chased by tree spiders, so the mechanics are very focused on the verticality in the wall jumping, whereas in the ice world, platforms despawn once you hit them, so the levels emphasize precision chains of jumping where you can't afford hesitation. You always have the same moveset (jump, dash, climb) but the levels demand different tactics and strategies for you to complete them.
3) The bonus levels aren't accessible in the demo, but play a key role in the completion of the full game. Completing bonus levels will grant you special attacks during the world's boss, so they're more about the progression of gaining power before you fight the boss. For this reason, we didn't include them in the demo.
Thanks again for the feedback! I'm happy to hear Spinch is on your radar and hope you enjoy some of the stuff we'll be releasing alongside it in the future.