Call of Duty 4: Modern Warfare (2007)

Call of Duty 4: Modern Warfare (2007)

Raiu Sep 11, 2015 @ 2:04pm
fps boost
is there a fps booster thingy for cod 4 ?:steamsalty:
< >
Showing 1-9 of 9 comments
vanoss Sep 11, 2015 @ 5:45pm 
A couple things you can try (apart from setting everything to low) is typing these into the console:

/r_drawdecals 0
/r_drawsun 0
/r_drawwater 0

You can also bind a key to activate fullbright mode. People say it's cheat protected which is true, but there is a workaround that can be done from within the console itself.

/bind F1 "SelectStringTableEntryInDvar FPS FPS r_fullbright 1"
When you're in a game, press F1 on your keyboard and everything will be set to fullbright mode. Gives you a huge performance increase.
Raiu Sep 11, 2015 @ 6:33pm 
ok thank you
MuscularMelvin Sep 11, 2015 @ 10:39pm 
http://bashandslash.com/index.php?Itemid=74&id=320&option=com_content&task=view
Sample went from 52FPS to 199FPS.

The one time I tried Yitch3 though (for 333FPS experimenting) it disabled camos for me, and because I use COD4X I don't know how to get them back...
Raiu Sep 11, 2015 @ 10:42pm 
Originally posted by volcanic_lightning:
http://bashandslash.com/index.php?Itemid=74&id=320&option=com_content&task=view
Sample went from 52FPS to 199FPS.

The one time I tried Yitch3 though (for 333FPS experimenting) it disabled camos for me, and because I use COD4X I don't know how to get them back...
same i seen that to i wanted the cammo back thanks bro your a big help
Raiu Sep 11, 2015 @ 10:45pm 
were is the download ?
MuscularMelvin Sep 11, 2015 @ 10:51pm 
Go down to the very bottom where it says yitch3 (with underline). Right-click on the red yitch3.cfg and download it.
vanoss Sep 12, 2015 @ 8:16am 
If you're also unsure how to allow the game to go past a certain FPS count, type:

/com_maxfps <numberHere>
MuscularMelvin Sep 12, 2015 @ 5:44pm 
^Be warned that changing FPS also changes the in-game physics:
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_:_A_Study_on_FPS
Most worthwhile servers (and Promod) ban 333FPS because you run silently with certain weapons, fire too fast, and take far less fall damage.

Similarily, going too low will drastically reduce the physics. Ever wonder why Infinity Ward always targeted 60FPS on consoles? It's because the old Quake 3 engine will LITERALLY fire the guns at half their real RPM if it goes down to 30FPS. I actually first noticed this on the Xbox port of Return to Castle Wolfenstein.
That is why they hard lock the FPS. Titanfall had this problem and they locked the FPS to the refresh rate of your monitor. People with better monitors had a distinct advatange. It totally wrecked what could have been a great game.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Sep 11, 2015 @ 2:04pm
Posts: 9