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Ein Übersetzungsproblem melden
do you have vsync on in options or something like that?
Of course my friend but it is an advantage and it seems more fun to jump higher... Thanks anyway
i think that should solve the problem.
also, CoD 4 (several other CoDs before and after it, as well) uses a heavily modified version of id tech 3, the engine of quake 3. that's why some fps values such as 125, 200 and 333 are known to give certain advantages to the players. if somebody caps it at one of those, and able to keep a stable fps; jump height is what's known to be affected most by that. back in the day, some people used to do out-of-map glitches thanks to it. iirc, things like footstep sounds are also affected on high fps values (200+), and it might be confusing for enemies with headsets in multiplayer matches.
yeah, I'm not sure if @Meat lover tested it in a listen server created on his PC, or joining a dedicated server and tested there. but some (I guess most, if not all) servers can indeed restrict the use of such high fps values; just like some other servers can also restrict the use of very high FOV values, as well. server-sided modifications can prohibit these kind of attempts, even when a player successfully edits the config file on his PC.
also make sure /r_vsync is set to 0
I play in a server were most of the best players are playing with those values. But for some reason my jump stays the same even if in the console I have changed to: com_maxfps 333 and the sync is NO