Bully Beatdown
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Almighty Games  [developer] Nov 2, 2018 @ 12:37pm
Update 1.09: Bug Fixes & Name Change
Full Release Coming Soon!
I am currently working day and night to finish the game with the hopes to fully release by November 16th. You can watch me work live on my AlmightyGamesDev[www.twitch.tv] Twitch.tv channel. The game will continue to be improved even after full release.

Name Change
The game has now officially been renamed to "Bully Beatdown". I felt that the previous name was unattractive to the average gamer and hope that the new name will be more interesting to all.

Bug Fixes
  • Player can now punch, kick, stomp, bowl and belly bump all items that are breakable or wobble.
  • Player now gains skills as a result of hitting all enemies, bosses and special boss objects.
  • Damage Text is now shown on all enemies and bosses.
  • When killing bosses, all enemies are automatically eliminated, except for those visible on the screen.
  • Player now needs to unlock levels for each difficulty setting.
  • While playing in the Tutorial, energy automatically refills when low.
  • Boss abilities are now set by difficulty settings.
  • Minimized Smoke Particle Systems to help improve performance for slower computers.
  • Prevent enemy from following player after death.
  • Menu controls, such as the Escape Menu, are now locked until the level is fully loaded.
  • Roster now displays all stats correctly.
  • Fixed minor rubble props to look more like garbage, and less likely for the player to want to pick those items up.
  • Character portrait changes to a hurt face when health drops below 50%.
  • Added squish sounds when stepping on Rats and Roaches.
  • Wave colliders are now wider than before to help prevent players from passing through waves by being hit.
  • Large items now have semi-transparency to allow the player to see characters as they walk behind those objects.
  • Improved enemy path finding obstructions.
  • Improved bottleneck problems in some of the tighter areas of the game.
  • Fart Immunity is now limited to higher level enemies. There are no longer any enemies who are HALF immune.