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言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
-Couple people have mentioned that ambulances and firetrucks should return to their base after completing the incident, I agree with this completely. And not just to the nearest base but the one you assigned them in the beginning of the duty.
-I feel like staff skills should improve over time.
-I'd like to have more calls that require no action.
-Optional district adding in free game instead of it just being forced.
-I feel that fires should last longer.
I want to play the city I live(Bangkok, Thailand and also other city in Thailand) in but it's show most thing like districts or streets as block characters
Suggest fix: Force translate non support languages to English or support those languages
Also random location
Also, several parts of the dialogue in the calls list "911" in text, but voice over is 112. Not sure if that's an oversight or what.
Stuck on the loading scree.
Initialize engine version: 2018.4.21f1 (fd3915227633)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 26.21.14.4575
Begin MonoManager ReloadAssembly
- Completed reload, in 1.258 seconds
OnLevelWasLoaded was found on LineManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 356)
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.355500 ms
Config.cs Load 72
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
fsSerializer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SaveConfigFile
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Loaded
Vehicles:33
Equipment:32
Gear:20
Mail:112
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SaveConfigFile
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Checking directory: E:/Steam/steamapps/common/112 Operator/Operator 112_Data/../ ; E:/Steam/steamapps/common/112 Operator/Operator 112_Data/Managed/
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
File size = 855760
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
File size = 1461192
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
File size = 2993152
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
at Steamworks.SteamApps.BIsDlcInstalled (AppId_t appID) [0x00000] in <filename unknown>:0
at com.jutsugames.utilities.build.VersionValidator.CheckFakeDlc () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
com.jutsugames.utilities.build.VersionValidator:CheckFakeDlc()
com.jutsugames.operator112.AppInit:OnBeforeSceneLoadRuntimeMethod()
(Filename: Line: -1)
OnsceneLoaded 221 scene.name=SplashScreen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Initializing Microsoft Media Foundation failed. It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required. To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows.
(Filename: Line: 795)
Setting up 4 worker threads for Enlighten.
Thread -> id: 1ba8 -> priority: 1
Thread -> id: 5a7c -> priority: 1
Thread -> id: 52b4 -> priority: 1
Thread -> id: 4a78 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.378100 ms
Running game version with build short id 1.3229
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Initializing Google Analytics 0.2.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
PrefabsDatabase InitializeSingleton
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Image container not set on scene 'BasicBackground(Clone)' - using default
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Image container not set on scene 'BasicBackground(Clone)' - using default
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Image container not set on scene 'BasicBackground(Clone)' - using default
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Image container not set on scene 'BasicBackground(Clone)' - using default
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Image container not set on scene 'BasicBackground(Clone)' - using default
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Awake ErrorHandler
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
OnsceneLoaded 221 scene.name=MainMenuScene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
OnsceneLoaded 221 scene.name=MainMenuScene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 63740.
Total: 84.448600 ms (FindLiveObjects: 2.403700 ms CreateObjectMapping: 1.245600 ms MarkObjects: 80.687900 ms DeleteObjects: 0.111200 ms)
InitializedScenarioEvents dictionary cleared
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
http://2.maps112.jutsugames.com/112-webserver/TranslateLoc?lg=en&sys=en&small=True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Running game version with build id 3229 (013ab5df1459ec1dacb9377dc988bf95150488d9)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Initializing Microsoft Media Foundation failed. It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required. To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows.
(Filename: Line: 795)
Initializing Microsoft Media Foundation failed. It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required. To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows.
(Filename: Line: 795)
Start ErrorHandler
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Downloaded data from http://2.maps112.jutsugames.com/112-webserver/TranslateLoc?lg=en&sys=en&small=True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
SaveConfigFile
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CreatePopUpWindow
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NullReferenceException: Object reference not set to an instance of an object
at Opencoding.Console.DebugConsole.ExportLog (System.Byte[] screenshotData, System.String filename) [0x00000] in <filename unknown>:0
at Opencoding.Console.DebugConsole+<>c__DisplayClass109_0.<ExportLog>b__0 (System.Byte[] data) [0x00000] in <filename unknown>:0
at Opencoding.Console.Scripts.UI.Utilities.ScreenshotCapture+<WaitForCapture>d__3.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
i l A. (try to make this out if you can): تمر will become ر م ت. It becomes left to right and is fragmented. I've looked online and the fix is not hard. Please look into this. Thanks!
Witam, znalazłem parę problemów w grze. Pierwszym z nich jest zablokowana opcja 4 w grze dowolnej, wyswietla się że muszę ukończyć kampanie a mam ją ukończoną. Czy jest to przez to, że kampanie skonczyłem w Londynie a gre dowolną rozpocząłem w Bydgoszczy ?. 2 problemem jest wyszukiwanie miast. Raz wpisałem Bydgoszcz ok wszystko działa. Za drugim razem jednak szuka długo i znajduję Elbląg.