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more distinced difference between units
flycar can be given as reinforement
Meanwhile, avoid writing Tel Aviv for instance in Hebrew (cause it becomes vivA leT in Hebrew). Same for Arabic
2. Provide a list of all bonuses and XML names
3. More scenarios (they get repetitive after playing a lot)
4. More localization (more terrorists in ME more suicides in Korea/Japan, more industry-oriented events in western Europe).
5. Text should give more reasons of why objectives are given (fight drugs, why now? fight vandalism, why now, perhaps graffiti can be solved less harshly?)
6. Cars should not always escape from the cops (most drivers don't try to escape when being arrested), those who do might escape/be aggressive/escape by foot and should be arrested
7. Road cams should solve speeding/Red light cases as complete (rather than disappear with 0 points, not penalties).
You should still be able to arrest them though.
Even if they manage to escape they will receive a fine, however, there may be a chance that if you don't arrest them they will involve in a motorcycle accident.
An icon will appear above the violator to indicate it was caught.
8. Kidnaps/stolen cars should be extended every time they pass a drone/camera.
However, some may become violent (escape attempt that results in injury, kidnapper harms the kidnapped) or evolve (kidnapped is dragged somewhere and the mission changes/changes back to search and rescue.
9. When releasing hostage/kidnapped etc, there is a chance that the aggressor will try to harm the victim.
Officers may have a new tactical skill as for (SWAT) skill. higher skill translates to faster response, less chance for aggressor harming the hostage. (those may be distributed among SWAT teams for instance. or perhaps some skill will give that indication.
10. Shooting range should be added to facilities, with shooting range, up to X cops every shift may increase their accuracy slightly (with a limit to how much they can). this may cost money (like paying them normally or another sum).
Same for driving school.
11. support for split monitors up to 3 (so you can arrange monitors setup similar to the dispatcher.
12. When the dispatcher calls for assistance, you need to indicate what he needs and why is he calling. taking all the firemen to an event should not trigger his "desperate" egoistic plea if there is no fire incident in his sector atm.
Right now they are more of a nuisance than a help.
13. option to edit dispatchers (reaction speed, volume, enable/disable assistance call)
14. New voice indication will be given for a vehicle that is stuck in traffic jam
More scenarios from real life there is so much off them we need an editor so fans can create them if the dev cannot.
https://steamcommunity.com/sharedfiles/filedetails/?id=2095964545