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the stat i most want to see is amount of enemies on the arena at any given time. it would be much easier to give advice based on enemy count instead of score, since not everyone will play at the same pace. its also a good way to give the player feedback on their pace, like if theres 1000 enemies and your score is only 500, you probably need to get faster. Just a small counter in the corner could do this. it would also bring more attention to the coolest thing about the game, which is the sheer volume of entities it can simulate
What IS relevant? Game feel. And you know what absolutely feels like ♥♥♥♥? Invisible walls.
Why is some leaderboard treated MORE IMPORTANT than how the game feels? (Hint: It's not, by a long shot.)
Anyone who wants to disagree with me, first you have to play the demo of Echo Point Nova, then come back here and try to explain how being stuck in a tiny fishbowl is a superior game experience to freedom of movement.
i dont rlly see how the feel of another game matters to how this game should be. I think if you are trying to play well, you dont need to utilize the infinite floor anyways, you need to stick with and inside the swarm to keep it from collecting together very much, going in one direction for very long isnt a good idea, and i feel the walls add more to the game by giving you a way to gain a lot of altitude other than the swarm. but i also wouldnt hate it being removed.
the main issue though would be how to treat spawning, enemies spawns no longer depend on where the player is looking or positioned and i think that is for the better, though i havent played in a long time so idrk