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https://www.youtube.com/watch?v=3smytj9Bu_E
It's the original Bomberman, which had free movement.
https://www.youtube.com/watch?v=Xef0tkXmSp4
And that's Super Bomberman which also had free movement.
https://www.youtube.com/watch?v=dScVcmKAmyA
Bomberman Portable on the PSP also had it.
https://www.youtube.com/watch?v=CtvJNH--Img
Super Bomberman R on the Switch? You guess it, free movement again.
So why shouldn't a game that's copying Bomberman use the same mechanics Bomberman uses? I'm a little confused here.
The character does not strictly occupy one square/space, there is a lot of free play within that one square, characters can occupy any part of the square, they can even move diagonally within it. As such, it doesnt play like you are moving up/down/left/right to different grid positions to avoid blasts.
When comparing the old vids with the new, perhaps the actual reason it feels different is because in the old version there were industructable blocks every other square which kept the characters on a more rigid movement pattern with no diagonals (like an actual grid).