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翻訳の問題を報告
Gotta expect the modder will take their time. Great as it would be to have a partial release, as opposed to waiting another year.
I'll probably go ahead and play it through a few times without any mods for now, if there aren't any ready yet.
I bought the games assets from JAST so, I'd love to add the mod to it, even just to test it, let us know if you can share.
Sorry to worry you guys but like I said before, this project is 100% chill, there's no schedule to keep to. I might post a bunch of small updates within a week of each other, then no updates for a few months, then one big update. I just don't have as much free time right now, but I already accounted for that going into this mod when I first started. So you could technically say we're still 'right on schedule' and everything is still 'proceeding as planned'.
Still no download or release date though. It can't be helped.
Sorry for my inpatient, i though you left he modding with out saying a word
Thanks for the update, if only to let us know that the mod is still being worked on. I've said it before and will say it again, thank-you for what you are doing, I think it is amazing that you are willing to devote your time to making this mod. I wish you the best and hope we will one day get to have the mod available.
https://www.youtube.com/watch?v=4ZCJXBPAedo
Makina can now extend scenes and routes by using a new item called the 'Time Crystal' which becomes available after completing the game and choosing to join the final boss in his experiments. Upon returning from the ending scene, Makina can talk to the new Poltergeist character which gives her the 'Crystal Keystone' that she can use to break the crystal barriers throughout the ruins, which hold hidden endgame secrets such as the Time Crystal. The Time Crystal can be used to extend certain scenes and gives Makina the ability to enter and explore areas freely that would normally trigger an ending scene. Time is no longer lost, so this opens up Makina for further scenarios with NPCs without the time constraints that would have otherwise conflicted with the game's endings or epilogues.
So, this would allow things that would normally be locked into the future such as Makina getting pregnant, or changing her hair/style, NPCs interacting with each other to create new scenes/scenarios that wouldn't have been possible before. But it won't affect the current timeline so Makina could return to Gardona without a timeskip that affects the game's main story. Which makes routes and their extensions more manageable and easier to add. The reason is I want all the scenes to be accessible on one save file if possible without forcing the player into one route that changes the entire timeline (And would be a lot more work and require players to complete the game multiple times). For example, when Makina marries the goblin and raises children with him, it would be difficult to have her return to Gardona after many years of not dealing with the curse because not only has she aged, but so have other NPCs and the city might have changed over time. With the Time Crystal, I can sort of wave that all away without interfering with the timeline too much. It will be on a case-by-case basis and I'll just try to make the scenes make sense. Some scenes may require time to be skipped and it will be nice for at least some NPCs to recognize Makina's changes so I can always adjust for those. It should all make more sense as I show the scenes as they're getting done.
It may change in the future, so we'll see how it goes because some scenes I want to have would require time to pass for other NPCs. I just don't want to have to update the dialogue for every single npc in the game for every change. Maybe just the npcs involved in that specific scene.
Lots of placeholders in this update, so it's definitely a work-in-progress because most of the art isn't ready to add.
~
Sorry for taking so long, everyone. Had lots of crazy family emergencies and life changes the past few months and it's going to be like this for a while but the mod is definitely not dead.