Fallen ~炎髪のマキナと遺跡の町~

Fallen ~炎髪のマキナと遺跡の町~

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Makina Modder 2018年3月21日 10時27分
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Modding Progress
I'm going to use this thread to post my modding progress. I'm currently adding quality-of-life improvements, new scenes, more npc interaction, more replayability features, and more.

If you want to post your modding progress here or discuss modding Fallen in general, please feel free to do so. The developers have given us permission to mod the game for our own personal use. https://steamcommunity.com/app/791330/discussions/0/1697167168519030697/

***Please don't steal the game's assets, they still belong to the developers so you can't just take them/alter them and try to sell them as your own. That is illegal and morally wrong. Piracy is also illegal and morally grey so please don't post links to unencrypted assets or games themselves. I'm not sure what the developers' stance is on mod sharing yet, so I won't be releasing any actual mods, just my progress I've made on them in the form of pictures/videos.
最近の変更はMakina Modderが行いました; 2018年3月30日 9時30分
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@ Swooce, Phil Collins has suggested a really good place that Makina Modder is sure to enjoy. Those are great ideas though and I hope Makina Modder finds one of the many avenues to display content without having to jump through the hoops YouTube makes modders of games like these go through. I don't know if this is true I hear something called YouTube Edge may be in the works. It is supposed to be the "Mature" version of YouTube. I don't know if this is smoke but maybe one of you knows?
I'm not entirely certain as to how tricky this would be to implement but I think it would be nice if Makina had some...outfit alterations as her depravity level increases, sort of a slice of life change I suppose?
do you plan to share this mode to everyone? or just share your modding progress here? cuz i really want to play ur mod too hehe
I'm definitely interested as well. I'd even appreciate helping you beta test it. Although based upon what you previously said, is it true you have permission to make the mod but release is subject to developer approval? Did I get that wrong?
Soooo... I hate to be "that guy" but there's not been any news since May and I'm a tad 'noided out by sadpanda shutting down... Makinamodder, assuade my fears?
Ah Swooce. Modding is about perfecting an already very good game.

Gotta expect the modder will take their time. Great as it would be to have a partial release, as opposed to waiting another year.

I'll probably go ahead and play it through a few times without any mods for now, if there aren't any ready yet.
sooo~ where are the mod link
Mod is most likely not finished yet and still no word of it since May. Either the modder is still working on it or it has been abandoned...
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Makina Modder の投稿を引用:
I'm going to use this thread to post my modding progress. I'm currently adding quality-of-life improvements, new scenes, more npc interaction, more replayability features, and more.

If you want to post your modding progress here or discuss modding Fallen in general, please feel free to do so. The developers have given us permission to mod the game for our own personal use. https://steamcommunity.com/app/791330/discussions/0/1697167168519030697/

***Please don't steal the game's assets, they still belong to the developers so you can't just take them/alter them and try to sell them as your own. That is illegal and morally wrong. Piracy is also illegal and morally grey so please don't post links to unencrypted assets or games themselves. I'm not sure what the developers' stance is on mod sharing yet, so I won't be releasing any actual mods, just my progress I've made on them in the form of pictures/videos.

I bought the games assets from JAST so, I'd love to add the mod to it, even just to test it, let us know if you can share.
Hey everyone. The mod isn't dead. Just significantly less free time to work on it for the past few months. I'll post progress when it's ready.

Sorry to worry you guys but like I said before, this project is 100% chill, there's no schedule to keep to. I might post a bunch of small updates within a week of each other, then no updates for a few months, then one big update. I just don't have as much free time right now, but I already accounted for that going into this mod when I first started. So you could technically say we're still 'right on schedule' and everything is still 'proceeding as planned'.

Still no download or release date though. It can't be helped.
Makina Modder の投稿を引用:
Hey everyone. The mod isn't dead. Just significantly less free time to work on it for the past few months. I'll post progress when it's ready.

Sorry to worry you guys but like I said before, this project is 100% chill, there's no schedule to keep to. I might post a bunch of small updates within a week of each other, then no updates for a few months, then one big update. I just don't have as much free time right now, but I already accounted for that going into this mod when I first started. So you could technically say we're still 'right on schedule' and everything is still 'proceeding as planned'.

Still no download or release date though. It can't be helped.

Sorry for my inpatient, i though you left he modding with out saying a word
Makina Modder の投稿を引用:
Hey everyone. The mod isn't dead. Just significantly less free time to work on it for the past few months. I'll post progress when it's ready.

Sorry to worry you guys but like I said before, this project is 100% chill, there's no schedule to keep to. I might post a bunch of small updates within a week of each other, then no updates for a few months, then one big update. I just don't have as much free time right now, but I already accounted for that going into this mod when I first started. So you could technically say we're still 'right on schedule' and everything is still 'proceeding as planned'.

Still no download or release date though. It can't be helped.

Thanks for the update, if only to let us know that the mod is still being worked on. I've said it before and will say it again, thank-you for what you are doing, I think it is amazing that you are willing to devote your time to making this mod. I wish you the best and hope we will one day get to have the mod available.
Update: Bardo route early progress + quick look at some endgame mechanics

https://www.youtube.com/watch?v=4ZCJXBPAedo

Makina can now extend scenes and routes by using a new item called the 'Time Crystal' which becomes available after completing the game and choosing to join the final boss in his experiments. Upon returning from the ending scene, Makina can talk to the new Poltergeist character which gives her the 'Crystal Keystone' that she can use to break the crystal barriers throughout the ruins, which hold hidden endgame secrets such as the Time Crystal. The Time Crystal can be used to extend certain scenes and gives Makina the ability to enter and explore areas freely that would normally trigger an ending scene. Time is no longer lost, so this opens up Makina for further scenarios with NPCs without the time constraints that would have otherwise conflicted with the game's endings or epilogues.

So, this would allow things that would normally be locked into the future such as Makina getting pregnant, or changing her hair/style, NPCs interacting with each other to create new scenes/scenarios that wouldn't have been possible before. But it won't affect the current timeline so Makina could return to Gardona without a timeskip that affects the game's main story. Which makes routes and their extensions more manageable and easier to add. The reason is I want all the scenes to be accessible on one save file if possible without forcing the player into one route that changes the entire timeline (And would be a lot more work and require players to complete the game multiple times). For example, when Makina marries the goblin and raises children with him, it would be difficult to have her return to Gardona after many years of not dealing with the curse because not only has she aged, but so have other NPCs and the city might have changed over time. With the Time Crystal, I can sort of wave that all away without interfering with the timeline too much. It will be on a case-by-case basis and I'll just try to make the scenes make sense. Some scenes may require time to be skipped and it will be nice for at least some NPCs to recognize Makina's changes so I can always adjust for those. It should all make more sense as I show the scenes as they're getting done.

It may change in the future, so we'll see how it goes because some scenes I want to have would require time to pass for other NPCs. I just don't want to have to update the dialogue for every single npc in the game for every change. Maybe just the npcs involved in that specific scene.

Lots of placeholders in this update, so it's definitely a work-in-progress because most of the art isn't ready to add.

~

Sorry for taking so long, everyone. Had lots of crazy family emergencies and life changes the past few months and it's going to be like this for a while but the mod is definitely not dead.
Thank you for the update and letting us know you are still working on it. I wish you the best with the family emergencies and the mod.
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投稿日: 2018年3月21日 10時27分
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