Undead Horde

Undead Horde

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Turnip Nov 6, 2018 @ 9:11pm
Question: Endgame?
Will the game have an endgame and linear progression? Or will it be more open with an end, ot just completely open? Kinda wondering how it will kinda pan out. ALso will there be any procedural genoration?
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Showing 1-5 of 5 comments
knotto  [developer] Nov 9, 2018 @ 11:52am 
The maps are handcrafted but the enemies will be procedurally spawned. Also the items are procedural.

There's a beginning and an end in the story. The normal first playthrough offers probably 8 or more hours of joyful necromancing.

However, we're trying to make it kind of endless in a way: Even though the maps stay the same, the game will spawn stronger enemies. This means you can do multiple playthroughs with increasing power. The game can probably be speedran in some way as well.

The repeated playthroughs will probably get more chaotic each time as the power grows since the dynamics will probably go outside the planned limits at some point :)
Last edited by knotto; Nov 9, 2018 @ 11:53am
Turnip Nov 9, 2018 @ 5:24pm 
oh cool! Scaling difficulty is awesome
Cloverskull Feb 5, 2019 @ 8:20am 
Originally posted by knotto:
The maps are handcrafted but the enemies will be procedurally spawned. Also the items are procedural.

There's a beginning and an end in the story. The normal first playthrough offers probably 8 or more hours of joyful necromancing.

However, we're trying to make it kind of endless in a way: Even though the maps stay the same, the game will spawn stronger enemies. This means you can do multiple playthroughs with increasing power. The game can probably be speedran in some way as well.

The repeated playthroughs will probably get more chaotic each time as the power grows since the dynamics will probably go outside the planned limits at some point :)
Would you consider adding a procedural map generation for like an endless mode after launch or something?
knotto  [developer] Feb 5, 2019 @ 9:58am 
Developing procedural level generation which produces fun content is a large amount of of work. Certainly after creating levels by hand for some time we'd now have a better grasp of what kind of levels to generate. However, it would probably not fit inside any reasonable update scope as it would take 4-8 man months of programming, iterating and design - or even more. Stuff like that is more fitting for sequels or big paid DLCs - both require some reasonable success from the first game / base game.
Tarmandan Mar 6, 2019 @ 5:03pm 
I think adding in a level editor is both easier to implement and better for the game compared to procedural level generation. I enjoyed the refined levels of Jydge far far more than the procedural map of Neon Chrome.
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Date Posted: Nov 6, 2018 @ 9:11pm
Posts: 5