Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SPOILER
No I am talking about Chapter 14, where you have to rescue the Cavalier. I need to use the ruins to put the Lancers into position and destroy the Vulcan.
No I'm rushing the main story first. But I did upgrade everything up to this point my classes are all between level 12 and level 15
I recommend setting your motars to Anti-Tank then bombarding it on the radiator. Don't worry about the Machine gun.
For the side with the valkyria, either have the APC pick them up or have them near the flag to evacuate to not waste AP. If you have to force Evacuate, try to minimize it. Keep any of the AP characters under a barrier with a roof and use your APC or Glory to run as a distraction (Optional for vehicle). If you lose any vehicles, use Emergency Repair as a ship order to help you back on your feet.
For the side with the Vulcan, If you've been upgrading the Hafen, use it as a shield but don't have the radiator facing near the enemy where it can get hit super easily and with the mortars shielded by the Hafen. Clear the back side of the Hafen with a Stormtrooper or your second vehicle. Have an engineer near by so that you don't have to worry about ammo and repairs. If you use the engineer, have them run around the grenadier team and repair the tank.
I finished it in 5 turns for a B.
Here's a 30 second clip of how I had it, near the end
https://plays.tv/video/5bb11264115085deef/c14-one-strategy
I am aware, but I want to do all side content after the main story is cleared. I think it's also more challenging having bad traits since the player is always more than one step ahead of the AI.
Use the demolish order on the grenadier, perhaps even the aim one since it's cheap. Be sure to place the grenadier's targetting "X" directly over the radiator, not the tank's barrel or any other part of the tank. If you have to you can save/reload between shots.. but you should be able to fairly reliably land at least half the shots on the radiator. Hits there take ~20% of the tank's health.
Chances are that the enemy will never even get a chance to react to you in that second phase, and the first phase is a cakewalk. The Valkyria can be entirely ignored in the second phase since she'll never get the chance to do anything, and you can even leave that base (and whole half of the map really) entirely undefended.
so just put engineer and a AT grenadier (you can use the +range accessory if need too) on right building, (the one w the base)
you can even skip turns to accumulate turns
1st turn, just clear as many enemies especially the tanks
i use APC carrying AT sniper + engineer + AT grenadier and slowly carry him to the NE side of the map, use the APC to kill as many troopers as he can, then deplot AT sniper to destroy any possible tank
send Kai to kill the sniper on the right side, then send shocktrooper on foot to kill the lancer on the right side
send Hafen to kill 2 tanks on the left side
use minerva + shocktrooper to the right side and kill any infantry then crouch
if theres spare CP move the shocktrooper on the right side slightly nearing the base
-------------
2nd turn , capture the west base w shocktrooper
set up your AT grenadier and enginner on the building on the right side
clear the enemies camping on the east base and the rest of the tank (DONT capture yet)
if you want to kil the ace, you can put your apc just right behind where the Ace spawn (he will spawn w the boss)
once all properly set up, end your turn
--------------
3rd turn, save your game if you want, demolish boost your AT grenadier then capture the east base
you should have around 11 CP left, then now just slowly bombard vulcan to death with your AT grenadier on the right building, use engineer to restock if you want to, if you position your units right, the shocktrooper that spawn on the building wont even notice you, if he pose too much trouble, just kill him with your engineer's grenade
you can even kill the Ace with your APC if you want, if you position your apc right, the boss wont even hit your APC
you should even have spare CP once you finish bombarding vulcan to smitherins + the ace weapon
Another Trick is to simply take the right flag first and call 1-2 Grenadiers and 1 Engineer there before waiting said round.
It took me 9 Grenades to kill it. I used the Elias MA4R. Radiator hits DO deal more Damage, about 25% more then Chassis hits.
So You need 11 CP to kill The Tank, resupply the Grenadiers and kill the Ace with a sniper.
And thats without rushing towards the Flags. I simply didn't clear the upper ruins.