Valkyria Chronicles 4 Complete Edition

Valkyria Chronicles 4 Complete Edition

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What classes are you leveling up?
Does this game also have "elite" class unlocks? Ive been focusing on shocktroopers atm
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Showing 1-14 of 14 comments
I have no idea what I do. I just lvl up them evenly.
Bill Sep 29, 2018 @ 3:15pm 
Elites unlock at level 11 this time.

I upgraded scounts and snipers first. Around chapter 6 or 7 I believe you also get the triple shot sniper rifles for interception fire. However unlike in VC1/3 it seems that you need to play much farther into the game to get the really cheesy upgrades such as double AP scout, etc.

However in this game your units get a last stand which might be limited to higher level units/class.
Also note that this game keeps track of a per character rank, in addition to the normal class rank.
So you must use a unit a certain amount to make them a leader later on in the game.

Also they really increased the difficulty of this game by making it so that you can't run cheese strategies until you come back later. (In CH6-9 you have harder boss enemies similar to late game on earlier VCs, but without super scouts or valkyria units to clean house with.)
droggen Sep 29, 2018 @ 3:19pm 
Yea got shock troopers and Sniper to 11 first since most of my battle tactics invole using them at 11 Shocks get flame throwers and 11 snipers get reaction fire 3rd closest I have to 11 is engineer currently at 8.
I personally farmed XP and pushed scoots mainly. Then start focussing on the classes with lower AP pools.
Stoibs Sep 29, 2018 @ 4:16pm 
I just wait till I have enough XP and do them all at the same time each level.
I don't really push one class ahead or further than the rest.

Same as how I played the first game.
Originally posted by Stoibs:
I just wait till I have enough XP and do them all at the same time each level.
I don't really push one class ahead or further than the rest.

Same as how I played the first game.

Yeah, I learned that the hard way from VC1. Though to be fair, VC1's cheese levels were like a 10' wheel of smoked cheddar rolling down a 90 degree hill.

VC4 feels slightly less cheesy to me. I mean, you can still pants the Enemy AI early game if you invest the farmed XP. Later on, still can do it, just takes longer because the other skirmishes/mission can take a little longer.
Enorats Sep 29, 2018 @ 4:50pm 
Originally posted by Venom Chris:
Originally posted by Stoibs:
I just wait till I have enough XP and do them all at the same time each level.
I don't really push one class ahead or further than the rest.

Same as how I played the first game.

Yeah, I learned that the hard way from VC1. Though to be fair, VC1's cheese levels were like a 10' wheel of smoked cheddar rolling down a 90 degree hill.

VC4 feels slightly less cheesy to me. I mean, you can still pants the Enemy AI early game if you invest the farmed XP. Later on, still can do it, just takes longer because the other skirmishes/mission can take a little longer.

I dunno about that. I just finished Ch 13, and the last two skirmishes give 37k and 47k exp each.. and both can be finished in a single turn. The 37k one can be finished in two moves, without even having to wait for the order cutscene (as you don't need to use them).
Sirlion Sep 29, 2018 @ 6:36pm 
Scouts, Snipers and Grenadiers, nothing else. Shcoktroopers are useless, Lancers have been replaced by Grenadiers and the Hafen, and Engineers are there just to supply troops
Powercow Sep 29, 2018 @ 6:56pm 
Every class has its uses at some point or another.

Classes have Elite forms at 11, and Paragon forms at 21 (postgame only.)

Scouts are still broken AF. You can still blitzcheese a lot of missions -- not all, but most. The addition of the APC makes them both more and less broken at the same time, since Shocktroopers can now also do long-range blitzes reliably.

Shocktroopers actually do something this time around, as many encampments later will have 2 enemies hiding behind cover -- something that a Scout would need 3 actions (grenade + shoot + shoot) where a flamethrower lets you clear and cap in one go.

Lancers have a few more niche uses, as they're still faster and more reliable when it comes to taking out Ultimate Tanks and whatnot later on. You have to get extremely lucky to be able to line up a clean radiator hit with a Grenadier in most cases. Also they're absurdly tanky and work as a great way of stomping through the sometimes 5+ Elite Grenadiers the AI will have covering a path.

Engineers are also pretty niche. Outside of a couple missions for rebuilding ladders or giving more ammo to snipers, they're essentially just bad Scouts. Still, when their uses come up -- boy howdy do they come up. Sadly the game gives you a handy Resupply order pretty early which kinda nullifies one of the big advantages. =/

Snipers get a decent amount of use. There's a few missions where they're effectively mandatory (sniping parabombs), but a few where they're also just really, reeeeeeeeeally good. Also the accuracy line for sniper rifles gets a bit silly after a while, just FYI. And the anti-armor sniper rifle is just hilarious -- a perfect accuracy 1000 range Lancer, mmm...

Grenadiers are the kings of cheese on a handful of missions. Whassat? Blow up the enemy supertank? No problem, just have Riley grab her 3 bestest Grenadier friends and *bomb the everliving ♥♥♥♥ out of it*. Also, the recurring Black Tank enemy has their radiator on top and you need to either have a lancer on the high ground (which is impossible most of the time) or just bomb from above. Oh, and they're the most efficient for EXP farming I find in the postgame. Just make sure to give 'em the anti-armor mortar line... the others are kiiiinda not great.
ingosupercute Sep 29, 2018 @ 7:12pm 
I level up all classes equally, with the scouts one level ahead since I regard them as most important.

Exact order I go through when I don't have the XP for everyone at the same time:
Scouts > Grenadiers > Snipers > Shocktroopers > Lancers > Mechanics
Last edited by ingosupercute; Sep 29, 2018 @ 7:13pm
Do scouts get a bonus weapon like Shocktroopers? I hit 11 on the Grenadiers and they get nothing
Asylum Sep 29, 2018 @ 10:43pm 
Originally posted by Diablo™ ( music ):
Do scouts get a bonus weapon like Shocktroopers? I hit 11 on the Grenadiers and they get nothing

Scouts get a granade launcher on there rifle, grenadiers and lancers get the ability to shoot together (if 2 lancers are beside eachother and 1 shoots both do, same as gren) and snipers get the ability to use reaction shots (shoot at the guy who shot at u, or shoot at an enemy whos running near you)


With that being said i maxed storm troopers first so u have the early flamer, then scout/sniper/gren/lancer/engi in that order till i elited them all, then got to max lvl with scout/snipers first, and working on storm, then gren, then engi and lancer. imo lancer is the worst to upgrade because of the way they work, engi isnt too bad because they can revive ppl who were downed, idk if alot of ppl know this, if u use revival on downed ppl they come back up with full hp
Last edited by Asylum; Sep 29, 2018 @ 10:46pm
Exogenous Sep 29, 2018 @ 10:47pm 
unlock what is cheapist until a order or new potential comes up then priortise that.
Asylum Sep 29, 2018 @ 10:56pm 
Originally posted by Florida Man:
unlock what is cheapist until a order or new potential comes up then priortise that.

its better to rush 11 in most cases since u get a new ability/gun, schocktroopers lvl 11 gun is very good for clearing sites, and scouts having a grenade launcher is always helpfull, along with snipers getting reaction shots etc etc,
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Date Posted: Sep 29, 2018 @ 3:04pm
Posts: 14