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In quite a few circumstances, Lancer team attacks are way more devastating than what a Grenadier can do to a tank. Their usage viability is dropped quite significantly due to AT Grenadiers and the questionable amount of targets that have top-loaded radiators. Even against targets like that, group fire Lancers are more devastating than a Grenadier rad hit.
On the other hand, carrying a lancer (or an anti-tank sniper) in the APC is an easy way to get to the radiator with less chance to miss and waste a CP.
Lancers can also now team attack between themselves and with your tanks. A few lancers have good enough potentials to be able to blow enemy tanks from the front by team-attacking with the Hafen only (and the Hafen is almost always deployed). So they can also one-shot tanks from front, only not really on their own (they need the Hafen within range too).
Lancers also have access to the mortar at elite (like in VC1) and can now equip range accessories to increase the range of those mortars to outrange enemy troopers and even gatlings. While enemy tanks radiators got buffed so that lancers can't one-shot tanks with the mortar anymore, they can still do high damage to infantry with it.
Grenadier mortars have range and firepower, lancer mortars have accuracy, mobility and AoE damage. Each has their own strengths and each have their uses.
Also, lancers still have blast armor and while it doesn't work as well against mines as in VC1, it works well against enemy grenadiers interception.
Lancer got pummeled by nades the whole chapter long, still kicking. Grenadier dropped down pretty easily.
Though in my eyes Lancers importance have reduced by the way tank(s) are deployed now.
In last VC tank needed 2AP to command and you really had to think through the tank moves. Now tank needs only 1 AP and can replace Lancers roll more easily. In last PC version of VC Lancers were only ones to go against tanks, now tank vs tank gets used more often.
So why? Why not? They have their advantages under certain situations just like any other class. Depending on your playstyle you'll find more use to certain classes than others.
they are useful for defending camps lol. its only really ST flamethrowers that bother them
1. Medic under heavy crossfire
2. Can climb stairs.
3. Can board APC
4. They can... evade a shot.
When compared to Grenadier, their grenade launcher has lower arc which would hamper or render Grenadier not useful for stages with low ceiling.
Grenadier cant hit enemy under a top shelter.
https://youtu.be/5aysXZ1g1QM
Note the two first turns at that map, it can't be done by any other class IMO. Maybe sniper with AT rifle? Not sure.
You aren't supposed to destroy tanks with machine guns..
The defense boost is also overpowered and makes non-lancers too good at going through suppression fire.