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They've added a layer of packing, although CPK archives appear to have tools already, but they only worked partially for me. I was able to get a consistent listing of files from several tools, and even extracted that amount of files, and they are viewable. The problem comes around when packing back (even without changes) - the resulting file is WAY different byte-by-byte, although close in size and naturally crashes the game. So someone competent and experienced with unpacking stuff will have to take a look at this, unless I'm missing something obvious. I've no idea where to ask around though, so any ideas welcome.
Inside, I've only quickly looked over a small DLC settings file for now. They messed with some things there, like increasing the size of some descriptive entries (for no good reason as far as I can see currently, lietrally looking at 16x87 bytes filled with 0s). They seem to have taken stuff from PS, because some addresses are now in Little Endian, others in Big, and the offset is not 20h, unlike the previous game, but that's trivial and can be worked with.
On the bright side, I'm seeing something that looks like lua stuff there which is better than "unknown script engine". At least I've mucked about with it back in my Heroes V map-making days. And I see they've moved strings (like weapon names) to separate files from main data, which should make changing names of stuff easier, but lookup much worse by hand.
So, as long as the packing issue can be fixed and assuming Denuvo doesn't interfere, it should be workable, and possibly better than VC1 (I'm assuming Denuvo doesn't mess with packing, because I don't see a tool that is supposed to work on "correct" files working otherwise, but I may be wrong).
afaik. denuvo isn't interested unless you're touching the exe.