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Thanks a lot for such a wide feedback.
First of all - try our updated version, it has a lot of fixes and improvements.
>Execution chamber
100% true. We had pretty crazy schedule during last days before game release, so some parts we are still in polishing. Exactly this moment wasn`t finished in beta build, but covered in new one.
>Laundry room
Sorry for that. Already fixed.
>I had a recurring issue with certain objects, especially the lighter, where they would remain highlighted in red no matter what, including in my pockets.
Well.. this is the case when it is a feature, not a bug =) We are highlighting with red key objects which you need to accomplish the quest. You will be in trouble if you forget or lose those somewhere, that`s why we highlight them even trough the walls. But definitely we need to think more how to make that more intuitive. As first step we can disable outlines when such objects are in your pockets =))
We really happy that you correctly understood the concept of the game. One hour is a very good result, seems you are experienced VR player =) Especially for such cases we have added leaderboards where we record the first walkthrough results.
Here are a few thoughts/suggestions...
I don't remember seeing a credits screen anywhere, but maybe I missed it. If you don't already have one, I would put it next to the Tutorial button in the Lobby.
The appearance of the Lobby is very cool, but nothing at all like the game itself. I think people who only see a screenshot of the Lobby might think the game is too abstract for their taste.
There are a few things that ought to have worked, but didn't. In the room with the heavy hammer, there's a door. That hammer absolutely should have smashed through that door. Also, throwing the heavy, metal toolbox over the railing onto the ground below should have been noticed by the guards (even if it's just a the guards' voices saying something like "what was that? who knows, this old place is always falling apart").
Speaking of voices.... let's talk about the voice-over narration..
The thing is, I really like the sound of the actor's voice. The emotion, the attitude, and the vocal quality are all perfect. But the accent is really, really distracting.
If the actor is deliberately doing the accent, have him re-record it without one.
If that's his natural accent, consider having him record it in his native language and rely on the text for people who don't speak that language.
If necessary, find a different actor that has a similar voice but less of an accent. You'll need to hire different actors anyway if you localize the game.
Other than those really minor quibbles, I think you have a great game. I hope it's as successful as it deserves to be.
Thank you for such a great comment. Indeed we have a lot of space to improve there. Will try to include your suggestions in the future updates.