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Additionally, later in the game there is an area in which you would normally be unable to move forward without positional tracking. PSVR, Occulus, and Vive all have Six Degrees of Freedom, whereas a phone generally only has three. So, when you're playing it on the correct hardware and you lean, the camera will go with you, allowing you to peak behind corners or get close up read text (or really examine a texture, or look at something small, or whatever you would do irl).
In this case there is a periscope that you have to lean into in order to see what is happening. Then you have to use tk on a character that you can see through the periscope.
You can use the forward controls in Trinus in order to simulate moving your head forward. You can do this by alt-tabbing over to trinus and moving the slider while the game is running. You'll probably have to take off your headset and watch what is happening on the computer screen. After you have successfully moved on from this area, you can set your forward setting back to normal and continuing playing as you were before.
There are ways to add positional tracking to either Trinus or Vridge, but that's not something I have experience with.
Supporting these options give a very low cost way for users to play this game: one only needs a cardboard-like VR phone holder + gamepad.
Edit: I missed FragmentalStew's comment on there being one specific section where one needs to lean forward. I suppose that will break with iVRy as well. Fair enough, seems a bit silly not to provide a workaround for 3-dof headsets for that one point.
I had the same problem, can run the game fine but the "HMD Tracking Error" pop-up was always there;
There was a VRidge update that allows you to simulate movement, index controllers and such with your mouse and keyboard, simply moving forward once (pressing W by default once enabled) fixed it for me.
It could also have something to do with the experimental ARcore support that is also toggleable in VRidge, I'm using a Galaxy S8 with a Gear VR and the phone is apparently ARcore compatible so I suppose if you have a more recent model you should have that. Hope this helps anyone!