Gaia Beyond

Gaia Beyond

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Eppiox Apr 5, 2021 @ 1:49am
No more Main quest?
2 Warnings- spoilers and i'm really bad at names.
Did I just finish the main quest line, there are no markers or chat options.

We all attacked the station which was snatching the colonists - the one with the robot guy.., blew him up like 4-5 times as he kept respawning, blew up the station too (It respawned).
In my game, Devi is dead (are there branches, can you save him?), her partner- what's her face, the one who you run into from way back when is also dead when I was 'creating a distraction', her Dad has moved onto the station, I have the option to insert some keycards which are blanked out, explored about 95% of the map, 44/50 drones, got like 8 drum kits because they keep respawning, can't find 2 other instruments unfortunately.. lost luggage also fails to start after the update- you can keep hacking and blowing it up for infinite resources as it respawns :)
Taking out the pirate bases I guess... getting the baseball was funny :)
Did something break in my save perhaps?

Edit: With a 'supreme nuke torpedo turret', the pirate base shields only take 2 hits- the base gets destroyed.. maybe make it so shield penetration hits don't affect the pirate stations?
Last edited by Eppiox; Apr 5, 2021 @ 2:00am
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Showing 1-14 of 14 comments
Yuki  [developer] Apr 5, 2021 @ 2:51am 
Hey - thanks a lot for the feedback :D!

At the moment there are no branches where you can save Devi (we are adding an alternative route for the Caduceus arc at this moment where it might be possible). But there is actually a route where you can save Kalypso (it starts off quite early though).

The main story will continue with a future update (we are planning at least 4 more chapters till the main story is concluded). Sorry for the waiting time but it's gonna be worth it :D. You will be able to play it with your old savegame!

There's also more changes coming the end mission, a lot of people tend to blow up the endboss first before killing his guards and at the moment he still respawns as long as those guards are not killed so it's a little bit awkward.

If you had started Lost Luggage before the update, you need to talk to Kenak's Assistant again to restart the quest. It should then continue normally (before the update you could already start the questline, but the beginning was just accidentally pushed on steam, sry :D - so in your savegame your missing an item from the beginning of that quest, but restarting it at the questgiver should be no problem).

Chests like FTA cargo containers of the lost luggage box should respawn and drop always stuff BUT in the future the FTA at least will try to stop you from doing so, because it's like their stuff :D. So if you gonna try it, you're gonna have to fight their guards off. It's a feature planned for the near future :D.

Thanks for noting the respawning of the drums :D. That shouldn't actually be happening. Gonna take a look at that. Which is the other instrument you did find? The band members are giving some information about where to look if you talk to them more than one time in a row.

There are still some rough edges here and there but we are working without pause to improve everything and also add new content :D.
Eppiox Apr 7, 2021 @ 4:30am 
Hey, thanks for the reply, I only found the guitar(Via diplomacy) and the drums in the circle, but wasn't looking super hard for the others :)
Looking forward to returning to the game in the future, thanks!
Yuki  [developer] Apr 7, 2021 @ 4:38am 
Ah nice :D. Tbh the bass is not far away from the drums (to the right from the spawner's location)). But some monks are protecting it xD... The synth should be at a black market trader :D. It's worth taking a look again every few weeks - every update brings something new :D. Hope we'll see you again in the near future and good luck, space traveler :D!
Clown Reemus Apr 21, 2021 @ 1:51am 
Greetings once again.

Could you please tell me if there is an estimate when the main story will be as envisioned? I would really like to start playing, however, waiting a year for bits of main story to be finished is not my forte.
Yuki  [developer] Apr 21, 2021 @ 2:04pm 
Greetings Clown Reemus,

We are working hard to complete every main story, but our vision is... rather big xd. At least 4 more chapters. Chapter 2 should be coming THIS year (and will resolve a lot of the questions of the first chapter). The game is worth playing right now (especially because feedback and suggestions are very welcome :D) but if you want to wait for a far more rounded and extended main story, wait for chapter 2 release maybe? It will not leave you with a big cliffhanger and if you wanna come back for new chapters later on, you won't have to remember the old storyline that much - it's more like a new season with new characters and plotpoints mainly :D. Sadly, I really can't tell you when we're going to have EVERYTHING (all features, sidequests and maybe even bonus arcs) in the game we've envisioned, because it's quite a lot. It's not gonna take another decade :D. But it's still gonna be more than a year. Some motivation: Replaying the game is actually worth it because of the different decisions and outcomes and current savegames will let you continue later on - so no playtime should be wasted. In case you really wanna wait till version "perfect", it's gonna be worth it! We just don't wanna rush or cut anything because we want the game to be really awesome.
bunny de fluff Apr 21, 2021 @ 9:58pm 
At least 4 more chapters and chapter 2 is yet to come out? Boy, I think I will just continue mining the asteroids and postpone the main story now : )
Yuki  [developer] Apr 21, 2021 @ 11:08pm 
How far did you make it in the Caduceus storyline bunny de fluff :D?

As far as I know there are quite a few people who didn't even touch the storyline after the introduction, because they kept doing sidejobs, exploring and mining. There's a lot in the game to do at this very moment and even different routes that give way to alternate and additional (main) missions and different versions of the final mission. It's a complete package :D. We just want to further improve all those things and push the content to the max, while making gameplay more fun! After chapter 1, every chapter will feel like it's own main story with less of an open end to it, so NO new big cliffhangers like with Dr. Nortnex. What takes a lot of time is taking all of the player's decisions and their consequences into account and testing, for example. Also a lot of community suggestions that made their way into game (some are still on their way) :D!
bunny de fluff Apr 21, 2021 @ 11:54pm 
@Yuki: "because they kept doing sidejobs, exploring and mining" I think I'll doing just that for the time being. Thank you all for this lovely wonderful game. By the way I really like this one ship lone wolf kinda thing, so if anyone ever suggested a fleet system to let the player lead multiple ships, I hope you guys would ignore them LOL.
Last edited by bunny de fluff; Apr 22, 2021 @ 12:52am
Yuki  [developer] Apr 22, 2021 @ 5:16am 
Thanks and you're welcome :D! If there would be a fleet system, it would be totally optional :D.
Antiga Jul 4, 2021 @ 5:18pm 
Why do devs do this..? I've had this wishlisted for a long time. I wanted to finally get into it, after a "full" release and some patches. Only to now find out it's not nearly complete.

Most of the negative reviews I read, this was the main issue. So perhaps you should be happy I did not purchase, as I would have reacted similarly in a review.
Yuki  [developer] Jul 4, 2021 @ 10:37pm 
@Antiga: We're getting closer to releasing new story content this year. Gaia Beyond is an ongoing project. 1.0 released the full Chapter 1 storyline. Chapters are loosely connected, like an episodic novel, and every chapter should feel like a smaller, complete game. What mostly annoyed people was that we left Chapter 1 with a cliffhanger (which will soon be resolved and most of the following chapters have an actual ending).

Also the next update finally introduces the "loot magnet" among other things.
Antiga Jul 5, 2021 @ 9:28am 
Originally posted by Yuki:
@Antiga: We're getting closer to releasing new story content this year. Gaia Beyond is an ongoing project. 1.0 released the full Chapter 1 storyline. Chapters are loosely connected, like an episodic novel, and every chapter should feel like a smaller, complete game. What mostly annoyed people was that we left Chapter 1 with a cliffhanger (which will soon be resolved and most of the following chapters have an actual ending).

Also the next update finally introduces the "loot magnet" among other things.

Thanks for trying to clarify, and sounds pretty good, but none of that negates my point.

The chapter thing, it may seem like a good idea, but it's not. Most people simply do not wish to buy a full game, and then need to wait to play the full game. A developer will often provide the perspective "They are free updates!" while a player will often have the perspective "They are still completing the game".

Am I correct in assuming the new chapters will come with additional content? Perhaps even full fledged features? (For example, 1.3 added Scanning, that's a full fledged feature.)
These are markings of an early access/unfinished game. There's nothing wrong with that, except when the game is being sold as a fully released product.

So I really still wonder why. Why did you leave early access when you did? The only thing I can imagine is money, and this is something I can't argue with. But something makes me think that wasn't the case for you. You're your own publisher, so there can't have been a lot of pressure from "higher up" either, if at all.

You're not completely unique, there's been plenty devs that did similar things, and some of em got away with it with glowing reviews. I'm glad to see your reviews are doing fine as well, as I want this game to succeed, if just for my own sake.
Yuki  [developer] Jul 7, 2021 @ 6:21am 
@Antiga: Totally understandable! Sometimes I even wait for a "GOTY Edition" or "Complete Pack" before even starting a game so I get your point. And yes, you are correct, some chapters will introduce features like the Scanning for 1.3. For example, the next chapter requires carriers to finally become a "thing", so that's something that's also gonna be useful for the rest of the main game ofc. We'd like to think that presenting at least one new feature per story chapter, will be more interesting for new and old players alike (and not dropping all of them at once on the player at the beginning of the game). Sadly, money was a factor, since we're three totally independent developers that had no other income at that point - getting in new players and especially fresh feedback also helped us a lot. That being said, you're not totally wrong and I won't have anything to say that would negate your point 100%. We always wanted to add the later storylines with updates after the 1.0 release. The aim was to make 1.0 feel like a complete game but still adding more stuff later to make the game grow with time. We also wanted to keep our release date so we rushed the ending and clearly failed in presenting a well-rounded finale to the first chapter. I think this is what bothered people the most and resulted in some of the negative reviews after release. We improved a lot on this since the 1.0 release and the next chapter will not leave players hanging with a main cliffhanger anymore.
bunny de fluff Jul 8, 2021 @ 3:19am 
@Yuki : people need closure in stories. Glad to hear you are aware of it.
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