Exiled Kingdoms

Exiled Kingdoms

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MAKAIROSI May 19, 2018 @ 11:43am
Running speed
I love this game but the running speed going anywhere apart from left/right is really slow. This is my biggest problem. It looks ridiculous when the speed is compared to objects (for example, when i'm passing by a tree or a house).

I understand speed is 1:1, but it doesn't FEEL 1:1. I also am not sure if the amount of horizontal hexagons is simply less than the amount of vertical ones. I don't know what the problem is, but it's very frustrating.
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Showing 1-3 of 3 comments
Risenzealot Jun 1, 2018 @ 4:10am 
I really like this game but I agree the running just feels "clunky" when going diagonal. Left to Right and vice versa feels much better.
DavidBVal  [developer] Jun 1, 2018 @ 12:35pm 
Quoting myself here:

In isometric perspective, items are "displayed" 2x as wide as they are tall. This is easily noticeable if you look at the local area map; it is a perfect square, yet it is visually represented as a rombus, with the horizontal diagonal being twice the vertical diagonal. Everything in the game is displayed with this perspective, which adds a more "realistic" view compared to the previous attempts in games to present a "tridimensional" world.

But in the actual "internal map" where the game calculations happen regarding attack ranges, aggro, etc, everything is happening in a perfect square. Your movement is the same in all directions. There can be no exploits or glitches associated with the view, as it is just the world representation. If you run through the horizontal diagonal it will take the same time than the vertical diagonal. Of course to accomplish this, horizontal movement has to "look" faster.

In many classic isometric games this is noticeable. Others like Ultima Online chose a 1:1 perspective, i.e, the "camera angle" is higher, almost top-down, so they avoid this effect. Of course in 3D games this doesn't happen anymore.
MAKAIROSI Jun 1, 2018 @ 3:26pm 
Dear dev, thanks for taking the time to reply, however i've already included the speed aspect of what you said in my post. I overlooked the square vs rhombus aspect, however i totally understand speed is 1:1 - but like i said in my post it doesn't FEEL 1:1 - ending looking silly when passing by objects.

I also understand that raising the speed would also raise horizontal speed which is already where it should be. I don't have a solution (well, i would try to raise the total speed, no matter the direction, and then i would try to lower just the horizontal speed) but i'm not talking about exploits or whatever - i'm talking about what the player's experience feels like.

It's just really tiring, even if just to the eye, to watch the character go slowly, then fast again, when alternating directions. It's an aesthetic thing, not a bug or something.
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Date Posted: May 19, 2018 @ 11:43am
Posts: 3