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Two game dimensions are put into one displayed dimensions. You have to imagine, that each big square lies over the next to it. And also each row lies over the next row. It is a bit hard to imagine, since we are used to only 3 dimensions, not 4.
How to play:
It is the classic Minesweeper principle. Each square has an amount of surrounding mines, that is displayed, when you open a square. Since it is four dimensional, each square can have up to 3^4 - 1 = 80 neighbors.
When you enter a square, all neighbors are being highlighted, to help you to see the connections.
Clicking on an unopened square will open it.
Rightclicking on a square will flag it as a mine.
If you hold down the left mouse button, then hold down the right mouse button and then let go of the left mouse button, all neighbors of that square will be uncovered. This only works, if the square you are on is uncovered, and the right amount of neighbors is flagged.
Your task is to figure out, which squares are mines, and which are not, by looking at the numbers of already opened squares.
https://steamcommunity.com/sharedfiles/filedetails/?id=1301174996
For later games, you need to develop much more sophisticated strategies, which you will figure out, when you play a few games.