Farming Simulator 19

Farming Simulator 19

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Faster fuel useage
Hey guys,
Just seeing if anyone knows of a way to have vehicles use their fuel at a faster rate (Slow is dumb and default isn't much better) seems like at this rate i'll never have to fill up... checked the xml's but with no luck other than changing the in game option for it.

Cheers guys!
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Showing 1-10 of 10 comments
engadude Feb 17, 2019 @ 2:53am 
Hi there, my vehicles need service more often than refueling so I totally agree! Not much realistic.
UnableRogue Feb 17, 2019 @ 3:33am 
In the .xml of the vehicle you want to change (Yes you will have to do this for every vehicle) find this entry:

<motorized>
<consumerConfigurations>
<consumerConfiguration>
<consumer fillUnitIndex="2" usage="166" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
</consumerConfiguration>
</consumerConfigurations>

Change the 'usage'. The higher the number the more fuel will be consumed.
As an example this entry is from the cotton harvester. I changed the usage to 16600 and driving from the shop to the farm used about a quarter of a tank of fuel.
BingleBangleBongo Feb 17, 2019 @ 3:39am 
Shame it has to be done for every vehicle! glad there's a way, hopefully someone comes up with a universal script for it. thanks for that

Originally posted by UnableRogue:
In the .xml of the vehicle you want to change (Yes you will have to do this for every vehicle) find this entry:

<motorized>
<consumerConfigurations>
<consumerConfiguration>
<consumer fillUnitIndex="2" usage="166" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
</consumerConfiguration>
</consumerConfigurations>

Change the 'usage'. The higher the number the more fuel will be consumed.
As an example this entry is from the cotton harvester. I changed the usage to 16600 and driving from the shop to the farm used about a quarter of a tank of fuel.
UnableRogue Feb 17, 2019 @ 3:52am 
Originally posted by engadude:
Hi there, my vehicles need service more often than refueling so I totally agree! Not much realistic.
That annoyed me too. If you want to change how fast it wears out then change it in the vehicles .xml

Find this entry:

<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>

Change the 'wearDuration' A higher number will make it wear slower.
Tiger Feb 17, 2019 @ 4:02am 
i would say that its the repairs that are the problem, not necessarily fuel. yes the fuel is a bit off but its doable at least in my opinion
seasons had it quite good where it was a once a year service, but having to service after a large field because you lost 25% on your subsoiler is a bit much.
BingleBangleBongo Feb 17, 2019 @ 4:43am 
Haven't had any issues with needed repairs yet and have done some huge fields, just want fuel to be more realistic as i'd do huge fields and be well above half a tank (Multiple in game days work)
Usedfireball Feb 17, 2019 @ 8:54am 
I wonder if some of the use rates for fuel and the speed that things wear out is tied to what mode you start the game in?

Fuel use for me isn't too far off, some things probably should use a little more but not like I'm putting huge hours on a machine before filling. Most fairly new pieces of equipment are designed to run 10+ hrs. on a full tank, even up to 24 hrs. before needing to be refilled.

The wear though... Insanely high on some items, thought it was tied to the speed something got dirty but almost seems like dirt - off makes it wear even faster. Some pieces barely make it over a large field before being totally worn out, and because cost is related to new value some things can be over $2K to fix with 50% left.

I do start from scratch mode most of the time, probably why repairs for me are so often. Easy to run a machine to 50% repair and have 7/8 to 3/4 of a fuel tank left, usually end up repairing 2-3 times before even considering topping off the tank.
UnableRogue Nov 26, 2020 @ 2:10pm 
eoriuhfiuwefhg Nov 26, 2020 @ 8:51pm 
Прикольная игра
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Date Posted: Feb 17, 2019 @ 12:06am
Posts: 10