Farming Simulator 19

Farming Simulator 19

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Dan L Feb 16, 2019 @ 4:57am
Learning Courseplay
I have been playing around with the beta version of Courseplay for FS19 and though I like to do a lot of the work myself, it is pretty cool. I never used it with FS17 so I have to learn everything.

I have a cotton harvester course running right now and it needs maintenance bad. Is there a way to pause the harvest course so I can repair it? It looks like if I stop him I would have to start over from the start of the field. I have a mobile service trailer mod so I can do the repair in field.

Also, on grain harvesting with Courseplay in the videos that I've seen it looks like the auto unload Combi mode will only unload the harvester when the pipe is not over the crop. Is this right? On very large fields it is going to be hard to avoid the need to unload without the pipe extending over the unharvested crop.

Thanks
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Showing 1-15 of 17 comments
Verios44 Feb 16, 2019 @ 5:11am 
to pause a course, simply hit stop driver. Then to resume, I suggest using nearest waypoint, and click on the "eye" looking symbol in the CP menu, top left corner. That opens a overview map of the course. Drive to where you left off, allign with the course line, and "drive course"
Dan L Feb 16, 2019 @ 5:46am 
Originally posted by Verios44:
to pause a course, simply hit stop driver. Then to resume, I suggest using nearest waypoint, and click on the "eye" looking symbol in the CP menu, top left corner. That opens a overview map of the course. Drive to where you left off, allign with the course line, and "drive course"

Thanks, that worked good and the cotton harvester is back to full speed. Now to figure out the grain harvest and unload combination. I think I need to go watch the video again, my first attempt ended in a mid field collision. There may have been casualties.
g00dn3ss Feb 16, 2019 @ 6:15am 
Originally posted by Dan L:
Originally posted by Verios44:
to pause a course, simply hit stop driver. Then to resume, I suggest using nearest waypoint, and click on the "eye" looking symbol in the CP menu, top left corner. That opens a overview map of the course. Drive to where you left off, allign with the course line, and "drive course"

Thanks, that worked good and the cotton harvester is back to full speed. Now to figure out the grain harvest and unload combination. I think I need to go watch the video again, my first attempt ended in a mid field collision. There may have been casualties.

It took me a few tries before I got combi mode worked out, but i am glad I did. Watching Courseplay harvest my fields and take the crops to the silo is my favorite part of the game.
Dan L Feb 16, 2019 @ 8:10am 
Ok, Cotton harvester is almost done, that course is working good. Did the grain harvest and unload Combi mode over and it is running now. The first unloading trip to the silo the tractor ran straight into the trees so I will have to redo the unload course. Meeting the harvester works great unless the pipe is going to extend over the crop. When that happens the tractor and tipper waits until the harvester makes a turn and the pipe is not over the crop. Not sure yet what is going to happen if the harvester gets full before it can get the pipe free.
Dan L Feb 16, 2019 @ 9:26am 
I waited until the harvest course continued some more and 1 time when the pipe was over the crop my tractor with tipper refused to go unload it, I had to drive it to the combine myself when it got full. The next time it happened though it did it on it's own with no problem.

Another issue I see is that the tractor is trying to turn so sharp it is basically jackknifing itself with the tipper. Will try another tractor tipper combination next time, maybe the hooklift truck mod.

Also, the field I was working has a small obstruction in the middle of it. When I setup the harvest course I selected the "bypass islands" option which I assumed that is what it is for. But that option is red now so it may not be enabled yet in this version of Courseplay. They are still very early in beta so there are still bugs to work out. Overall though I think this could make the game a lot more fun while playing the large fields on the 4x map Clover Creek.
bostonjohnny1226 Feb 16, 2019 @ 7:56pm 
You can also go into your garage menu and repair your vehicles there. Just scroll thru them. That way you don't have to stop your workers
Dan L Feb 17, 2019 @ 4:08am 
Another newbie Courseplay question.

Yesterday I recorded a simple transport route from the farm to shop and back with a pause at the shop. I recorded it using a semi truck and trailer thinking that would make sure the route had room for anything I sent. The test run with the truck/trailer and a tractor alone worked good but I just sent my pickup on that route to pickup a skidsteer and trailer and it ran off the road and into a telephone pole twice. Do recorded routes like this only work with the vehicle you record it with?
Thanks
Furley Feb 17, 2019 @ 7:43am 
Originally posted by Dan L:
Another newbie Courseplay question.

Yesterday I recorded a simple transport route from the farm to shop and back with a pause at the shop. I recorded it using a semi truck and trailer thinking that would make sure the route had room for anything I sent. The test run with the truck/trailer and a tractor alone worked good but I just sent my pickup on that route to pickup a skidsteer and trailer and it ran off the road and into a telephone pole twice. Do recorded routes like this only work with the vehicle you record it with?
Thanks

Try setting the max speed to like 20 mph or so, so the AI isn't driving Tokyo Drift style.
Dan L Feb 17, 2019 @ 7:55am 
Originally posted by Furley:
Try setting the max speed to like 20 mph or so, so the AI isn't driving Tokyo Drift style.

Thanks, I'll give that a try.
Verios44 Feb 17, 2019 @ 10:00am 
On another note is it possible to do this with Courseplay?

BigX1180 with corn chaff header + trailer hitch + tipper

Can I make it so once full it drives to the bunker and unloads?

Ravenport field 8 and BGA bunkers in use
Dan L Feb 18, 2019 @ 4:16am 
Originally posted by Verios44:
On another note is it possible to do this with Courseplay?

BigX1180 with corn chaff header + trailer hitch + tipper

Can I make it so once full it drives to the bunker and unloads?

Ravenport field 8 and BGA bunkers in use

I'm certainly not the right person to answer you but I don't think this is possible. The silage bunker is not a standard unloading point, have to hit Ctrl-I. Even if it was possible to have it unload it would dump it all at one spot not spreading it out and the harvester would probably get stuck. I think it would be better to dump it at a slio and transport the chaff to the silage bunker later.
aristoprat Feb 18, 2019 @ 4:52am 
Originally posted by Dan L:
Originally posted by Verios44:
On another note is it possible to do this with Courseplay?

BigX1180 with corn chaff header + trailer hitch + tipper

Can I make it so once full it drives to the bunker and unloads?

Ravenport field 8 and BGA bunkers in use

I'm certainly not the right person to answer you but I don't think this is possible. The silage bunker is not a standard unloading point, have to hit Ctrl-I. Even if it was possible to have it unload it would dump it all at one spot not spreading it out and the harvester would probably get stuck. I think it would be better to dump it at a slio and transport the chaff to the silage bunker later.
Check out Youtube as this was definitely implemented in FS17, may not be yet in FS19. You can have one tractor levelling the silage in the bunker and when a tractor turns up to tip it will pause and move out of the way then resume levelling once the other tractor has left. It was neat to watch once I got it set up.
Verios44 Feb 18, 2019 @ 6:09am 
Originally posted by aristoprat:
Originally posted by Dan L:

I'm certainly not the right person to answer you but I don't think this is possible. The silage bunker is not a standard unloading point, have to hit Ctrl-I. Even if it was possible to have it unload it would dump it all at one spot not spreading it out and the harvester would probably get stuck. I think it would be better to dump it at a slio and transport the chaff to the silage bunker later.
Check out Youtube as this was definitely implemented in FS17, may not be yet in FS19. You can have one tractor levelling the silage in the bunker and when a tractor turns up to tip it will pause and move out of the way then resume levelling once the other tractor has left. It was neat to watch once I got it set up.

yea I ended up doing that, but in this process

forage harvester is full, I stop driver, and move into bunker. Unload. After unloading, I move harvester back t5o where it left off and resume.

Then I switch to a big tractor with a leveler in the front and a compactor on back, compact to max, asnd wait the two ish minutes for harvester to be filled agtain, rince/repeat. Ended up with almost 1.4m chaff out of field 8 on Ravenport.Field was freshly baught and had corn on it already, but no fert and needed lime/plowing so yield was pretty bad, but still not overly complaining.
Last edited by Verios44; Feb 18, 2019 @ 6:09am
stephg33 Feb 18, 2019 @ 1:30pm 
Originally posted by Verios44:
On another note is it possible to do this with Courseplay?

BigX1180 with corn chaff header + trailer hitch + tipper

Can I make it so once full it drives to the bunker and unloads?

Ravenport field 8 and BGA bunkers in use

A better (and more realistic) way of doing this is to have tractors and trailers running with the forage harvester that take the chaff to the BGA bunkers.
It is only a matter of setting up a course the same as you use to empty a combine, but instead of driving to a silo for it to empty at, drive to the BGA bunker and use the unload here option before continuing the course back to the field you want to harvest.
I usually do that, and have 2-3 tractors and tippers running while I level and roll the chaff in the bunker to make sure the tractors won't get stuck.
Verios44 Feb 18, 2019 @ 1:49pm 
Originally posted by stephg33:
Originally posted by Verios44:
On another note is it possible to do this with Courseplay?

BigX1180 with corn chaff header + trailer hitch + tipper

Can I make it so once full it drives to the bunker and unloads?

Ravenport field 8 and BGA bunkers in use

A better (and more realistic) way of doing this is to have tractors and trailers running with the forage harvester that take the chaff to the BGA bunkers.
It is only a matter of setting up a course the same as you use to empty a combine, but instead of driving to a silo for it to empty at, drive to the BGA bunker and use the unload here option before continuing the course back to the field you want to harvest.
I usually do that, and have 2-3 tractors and tippers running while I level and roll the chaff in the bunker to make sure the tractors won't get stuck.

Well, my new problem is that the bunker is refusing to reopen after it was covered and fermenting allowed to happen
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Date Posted: Feb 16, 2019 @ 4:57am
Posts: 17